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ToppDog

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  1. Thank you for the replies. Even though there are over 60 NPCs, they would be broken down into about 13-18 different groups, & each group would be doing the same animation within the group, such as a flute section & horn section of an orchestra, etc. Does that make it more feasible? Thanks again!
  2. I am creating musical group performances where I hope to sync instrument playing & singing animations to songs for solo performances up to orchestra performances of over 60 performers plus a conductor. Obviously I can't have that many dialogue parts happening at once, which is why I went with sound descriptors. So far I can have the sound files play when I want, & was able to get the performers to stand/sit completely still, & still have a lot of NPCs in a cell without crashing, for testing purposes. Now I am getting to the point where I will most likely need to create scenes etc to add in the animations singing, & was wondering what ways would be better for doing this. This area of modding is new to me & I haven't found a lot of tutorials available on it yet.
  3. Also, all the students get a robe with three black stripes while the player gets one with two black stripes. There does not seem to be an outfit option that matches the one the NPCs wear.
  4. I think it would be a great alternative to wear with the Dark Arts Deluxe Robe. The boots are already a pretty good match, so just need to find a way to turn the navy blue parts to black/dark grey. Turning the white shirt darker would be nice too, but not a must. I am trying to figure out how to do this as well, but I am new to modding this game & can't find where this outfit or it's textures are located in the game directory. If anyone wants to take this on that would be awesome. Or, any tips on how I can go about doing this would also be greatly appreciated. Thanks.
  5. I would like to edit clothing items & can't seem to figure out where to find them in the game folders. I have found modded items using FModel, but can't see the original ones in the default game directory. Any help or tips would be appreciated.
  6. Yes, I didn't like that either. I use a programmable keyboard so I was able to make a simple macro function to do this with a single key. What would be even cooler is if you could use a single key/button to both mount & dismount. I don't see a reason why it has to be 2 different controls.
  7. I think it somehow is linked to the fact that you max out at 12 items per tool slot when pressing the tab button. I don't know how it applied that to the brooms, I bought all the brooms available from the shop in Hogsmeade, even though I wanted the one sold by Arn. But now I cannot switch between any broom from the first one I bought & it says I own 12 to 24 of each broom, including the one I got from doing the first challemge. I probably have over 100 brooms & can only use one, LOL. Any way to edit the game files to delete all these extra brooms? It would be nice if we could sell them, but nooooooo.
  8. I have not tried modding Witcher 3 at all yet, & I only just recently started playing it, but I think if there is a simple way to replace the hissing & growling sound files so they are copies of the other happy meowing files that would be a quick fix that is reasonable. Having the cats rub up against Geralt's legs would probably take a lot higher level of modding to do, unless the cats already have these animations & use them on other NPCs. Like I said, I only just started playing the game so I don't know the answer to that. I did read somewhere that in the books cat's don't like witchers, & that's most likely why this was put in the game. I also read somewhere that this was added in by a patch, so maybe there is a way to disable that part of the patch? I found this thread because I too am interested in a mod that makes cat's be more friendly. I only just downloaded the mod kit today & still haven't figured out how to use it. If this is something that would be easy to do for more skilled modders then consider this a mod request, but otherwise I may try to figure out how to replace the hissing & growling sound effect files with existing meowing sound files, as that seems to be the easiest solution that should require the least amount of modding skills.
  9. Thanks for the replies. This should help me with an update I am working on.
  10. I know how to create the actual interior part, but what I am wondering is if there is a way to block off a certain section in an exterior cell so that it is not affected by weather or exterior sounds & acts like an interior cell, possibly even with playing the musicof an interior cell within this designated area. I've seen no-load houses that seem to be able to block rain etc. but I don't know how they do it.
  11. Is this a building with doors that open to a courtyard? If so, then it might be better to actually make the courtyard in the exterior cell where the building sits. If you are trying to have a no-load situation from the interior cell to the courtyard, then you can follow the advice above, or create your building so you don't have to load to an interior to begin with. I have a similar issue I am dealing with that brought me here - I'm trying to figure out how to block all weather effects & sounds from a section of exterior space so it seems like an interior one.
  12. Here are the links to my new mod, Skaal Manor: http://www.nexusmods.com/skyrim/mods/84064/? http://www.nexusmods.com/skyrimspecialedition/mods/10042/?
  13. Pretty Face by tktk is what I use, & it is easily ported to SSE if it hasn't been done so officially yet.
  14. There is also an invisible bed marker that you can use without editing the mesh - it's used for an alter & has alter in the name, so do a search for "alter" in the object window to find it. I used it for a bunk bed mesh in my mod. You may have to play with the height a bit to get it right. If it's a double bed, use two & adjust the entry points.
  15. I'm having an issue where as soon as I initiate fast travel to anywhere, the game crashes - there is no loading screen & crash upon tying to load the new cell, it just crashes as soon as I click "yes" to fast traveling. All the cells I have tried to travel to worked fine before, & do not crash if I travel there the old fashioned way. I have also disabled all the save options, as I saw this used to be an issue a long time ago with vanilla Skyrim, but there was no difference. Any idea what might be causing this? I can't seem to find a mod conflict, & starting a new game doesn't change it.
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