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Karstedt

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  1. I play on survival (end 2) and was a Psychobuff + Med-X junkie until around level 40. Still use psycho for bullet sponges but don't need the buff and med-x anymore. I also pop grape mentats for big hauls. I would use overdrive but can't find any (I've found maybe 4 up to level 56). Fun fact, the Silver Shroud is a HUGE junkie! I decided to use the silver submachinegun to do that arc and it necessitated all the drugs at my disposal because even tricked out that SMG was like a BB gun vs tank for all the targets.
  2. I too get long load times. I have ssds. Dont know what they fixed about radiants, but im still force fed mm quests.
  3. Auto is relatively ineffective because of the damage formula, especially at high difficulty. For instance, the minigun does ~1 dmg per bullet to well armored targets on survival. If it had something like 95% AP it would do ~2 dmg per bulllet. One shot from a powerful 10mm does way more. So even though auto usually only drops 25% dmg, you need 4 times as many hits (or more).
  4. Anyone tried the barbarian approach on survival? Since you can't quickly replenish health, I think that would make it nearly impossible. You'd definitely have to be a junkie.
  5. At least a few important fixes. Does that bit about MM radiants mean we arent force fed now?
  6. Not really that major... because of how they did the damage and armor formula half the guns becomes useless by mid game.
  7. Its been delayed because of all the small frequent patches.
  8. Probably after the second of the small frequent patches... in Feb maybe
  9. Anyone know how to change the rotation axis of buildable objects? Eg, when you rotate an object while building it spins on the Z (vertical) axis... I want to spin an object on X or Y (horizontal), mostly for wall mounted stuff. I think the 'bounds' are just the volume of the object, I can't quite figure the transform stuff though... don't know if it's just scaling or if it can control stuff like rotation as well.
  10. I like the semi-scaling approach. I dont like the bullet sponge approach to "increase" difficulty. 20 headshots to kill is not difficult, its stupid.
  11. I label the offending settler and come back at night as Mr. Sandman. How many time do i have to tell people, those suits are for display ONLY!
  12. I only clicked this post because my brain saw Shaun of the Dead and thought it would be a fun mod.
  13. Downvoting is a bad idea for mods. But turning off the endorsement reminder is a good idea, because yes there are mods i dont endorse (even some that i use, we all have our own criteria for endorsement).
  14. Ya know what... I just want total sharing between linked workshops... stash, resources, place-able objects... anything less is just a nuisance.
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