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jsnider193

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Everything posted by jsnider193

  1. Have converted the bolt pistols did for FNV into FO4 so far (show up fine in CK) .. still working to finish ammo and placement plus get how scopes work in this game versus separate mesh used in fnv. But if Nfifle1015 got a team working this i'd be more then happy to let them have at it. Also did some work so far on the ork's i.e. getting into fo4 mesh format only .. just for the fun of it. Had started to work on the lasguns did in fnv also but hey if you all gonna get there then more happy to go back to bolter/bolt oistol work as enjoyed them more.
  2. used the 1st one from above on meshes by Mike to get my FNV bolt pistols into the CK .. have not tried in the game yet as still have to redo ammo and other odds and ends and then see how the attachment thingee works so can get scopes on them. Had to convert from nif to obj and then use bodyslide to get back to nif (as convert option in nifskope didn't take/work). Still not 100% on how it finally worked but after 6 tries it did. So the method he lays out does work at least to the CK. After try for the bolters will see if can write something up on the how .... nice thing is after got 1 working could use it as the template for the rest and some other nifs have to go into assembly line work for pistols (as long as only what the 3 attachments set up in base mesh used). Anyone else found that the meshes for weapons from skyrim can be brought right into the CK for fo4??? Had some weapons did over there and for the heck of it just brought into CK to see what happen and they showed up (no changing to BSTrishapes) .. yet to see what happens in the game
  3. or use 'outfitstudio' part of bodyslide to bring in the obj and export as a nif ... some tutorials out there on that. of course making it work is a little cimplex in nifskope but doable ... look fwd to your mod pix look really interesting.
  4. short answer is probably yes .. have not done this but have brought over some melee weapons directly into the CK with out changing anything. As to the bone rigging and such not a know anything person, so others might help there. Look at bodyslide mod in file section and some of the tuts on same it might be what you need.
  5. Also if goto the file section and search on word tutorial will get a bunch of interesting ones .. mike has a good video on how to create new meshes and get into the game, for melee wpn but can be made to work for guns also trick is selecting right base mod. have fun
  6. yeah same here need the geck for what want to do or could already have the 40K stuff over, but as buildable item nah don't think so. Not in beta so gotta wait .... also waiting to play seriously until last DLC out and the mod's stabilize a tad.
  7. for materials there is an editor for that .. actually very good to update or change existing ones. Think there is a tut for the fo4edit also out there by couple folks that can help with later, but until geck out not sure that everything will be covered. Me i am waiting for geck to move my fnv stuff over cause want to place items in world and then place some hazards to get same. Mike's youtube site has some other videos there also .. good mod'n anywho
  8. Congrats .. armor not my strong point but the folks have done it here so I am sure some will kick in .. sure wish the geck would be here so can start putting some of my old mods up here.
  9. might go to the files download section and in search type 'tutorials' and see what comes up. The stuff from Mike on how toa add new meshes is very good on what you are asking about.
  10. I do not have it installed in the FO4 folder and works fine for me .. so nope does not need to be there. If remember had to point it to where my FO4 was installed but after that it worked fine.
  11. when open BS .. go down to bottom right and find the OS button that is the part of the program that lets you import and export other then bodies into/out of the game. Here can take a nif and export as an obj file to use in another program or bring a obj in and save as a nif. Mike's tutorial on this goes into a lot of detail on how the import side works. If want the cover/pages retext'd that I can do.
  12. there is a tutorial on OS in the files section that shows how to bring a weapon into the game (think if search on word tutorial it and a lot more will show) .. have used it the same way myself. I use it as above then take the mesh into blender and make minor tweaks .. don't grasp blender enuf to do more .. and then use obj export and OS to redo a nif.
  13. Have you tried using Blender to edit .. not an expert there, but it is free and can import and export nif's. My forte is gimp so as to meshes can't really help but have been playing with OS in body slide and it has some capability also. Would think blender can do what you want and on their forums a lot more folks open to helping.
  14. do you have the alpha for fo4edit ... avail in the files section. If so can probably use that to create an esp for the mask. I haven't done other then port some of my existing stuff from fnv for own use (want to place in game to be found so not posting) yet but generally find a similar record to what bringing in copy and edit it - rename it - change the items id - and test. So far without the geck you either have to make it something that is buildable (might look at some of the mods that add items can build at workbench) or just use the command line to add item. i believe game has masks that might form the basis of your item in the game. might also check the 7000+ mods and see if someone has done some masks/helmets that are other then retextures .... enjoy
  15. Luv'd your work (think said so before) and hope keep at it .. esp for FO4 it really needs your expert touch. To be honest enjoyed your work more then the DLCs and why hope keep at this fun stuff .. studying how you did it all in the geck was fun and really helped me understand how all this works together. Thanx for all the many hours of fun you brought to the game.
  16. i don't know but able to use nif 2a to change a few things so not totally useless in my view ... can change textures and merge some diff nif's together to make new models ... still for the above new models probably not. so depends on what want it for. was able to take my bolters from fnv and use it to change look and save but without the geck can't place into the wilds so gonna wait. of course the above models look a lot better so may ferget and hope that these make it into the game. just my simple view of 2a.
  17. give it time .. will come but at least someone is working on it.
  18. yes but alpha at this point. it will load the nif's for FO4 and can play with them. Discussion on same and links to latest alpha can be found at location below, latest update to engine was the 24th to add some UV handling and such. 'jon' the guy doing the work needs all the congrats on this .... http://afkmods.iguanadons.net/index.php?/topic/4136-nifskope-20-dev/page-5&do=findComment&comment=158077
  19. To answer the question in OP .. using GIMP, latest alpha of nifscope (if need location others have posted but will do so here if folks want same), and the latest FO4edit (which is latest alpha/beta of TESVedit). These allow me to play around with the game but have no plans to post mods of my old stuff until GECK (or whatever called) out so can place them in the world vice using the additem cmd. There maybe folks will get back to tools and how use same ..... then again maybe not.
  20. look a lot better now thanx, d/l and will def use.
  21. if using win7 might be able to do a rollback to prior version .. depends on if made a save before replace, been able to do this once but tis an option.
  22. It is probably a combination of mods .. if go read some of the discussion (on say SkyMoMod and DD) you will find others complaining about this also. Seems real prevalent in the Riverwood and Whiterun area and best guess is that the amount of spawns may be overloading the game, your vram or something else. i have had the same issues and turned off in the ini most auto saves (means gotta manually save more often) and been able to run for multiple hours without freeze .. still get them but usually when got into a new cell or enter leave a dungeon. Saw over on Beth forums that another person had some success by changing the video quality. Another thing that helped me was to turn off logging ... bummer as like to ck the error log when the freeze happens. Sorry can not give a do this and all will be well but so far don't think it is out there for all. Best Only other thing would mention is read in some thread that folks have had issues with WATER .. don't use so can not say yeah or nay on this one.
  23. Also Insanity just put one up in the Skyrim file forum ... looks nice and designed for both Oblivion and Skyrim ...
  24. Ah so this is the mod that you was asked about over in beth forums ... looks interesting, be happy to play once put up for testing (assuming navm bug don't bite that is)
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