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DuskDweller

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    The dumb
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    Civilization, UFO: Enemy Unknown

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  1. In response to post #57591511. I might be able to help you here, but keep in mind I'm in no way affiliated with the Nexus and this is just a personal advice given out of experience with both managers: This is not the "how to port your NMM mod install over to Vortex and live a happy life", this is a "How to test Vortex using your already downloaded mods, without incurring into NMM generated issues and at the same time keep your old NMM mod install setup and the ability to restore it". - You should use the Vortex "Import from NMM" function right away, at this stage Vortex doesn't perform any activity over your game install/settings, it just import your current "mod install setup" and, if you choose to do so, mod archives. Then if you really want to be sure everything works as intended I suggest you to follow these steps: - Open NMM, create a new profile and switch to it (to keep your current profile intact), go in the Tools menu, select "Uninstall all active mods", get some popcorns and wait. - (Follow this step only if you read clearly what happens during this process) If you really want to be thorough and make sure you have a clean game folder, go back in the Tools menu and select "Purge unmanaged files": this process will remove all files NMM doesn't recognize as base game files or as currently managed by NMM itself, the "base game files" list is not up to date with Creator Club stuff so those files will most likely be removed by it, don't worry, after this step go in Steam, right-click on your game, select Properties, Local Files, and then click on "Verify Integrity of game files" this will fix any missing/edited base game files. - Now you can finally go back to Vortex and start managing your game with it, enjoy! - If you want to test your imported NMM mod setup into Vortex you just need to enable the imported profile!
  2. In response to post #57369831. #57387851 is also a reply to the same post. For anyone able to work in the UK, not just UK residents!
  3. In response to post #57239861. Although LOOT only handles selected Bethesda games, so it doesn't apply to all the games you listed.
  4. If you look at the reported HD free space in the explorer "This PC" window you'll notice it didn't go down.
  5. And I spent months coding it, let's hug :laugh: Anyway if you read Dark0ne's post on reddit then it'll be clear why it didn't make it. Now, what you can do is, go here on youtube and listen to this song: https://www.youtube.com/watch?v=bYJGt67Mwmo And then watch at this screenshot I just took: https://imgur.com/P40JJ01
  6. Those are not the real files, what you see there are hardlinked files, they're just references to the real ones.
  7. Just make sure you downloaded it from the Nexus.
  8. In response to post #57216766. #57219311 is also a reply to the same post. The Vortex's source supports custom translations, you'll just have to wait for it to go open source I guess.
  9. In response to post #44647870. #44652595 is also a reply to the same post. I used it a lot while testing the installation and performance impact of various virtual install systems, so being sent right into the character creation, where you can test right off the bat different types of mod was a real boon.
  10. You have to point it to the root game folder, not the bin/x64 one :smile: Eg.: E:\Games\The Witcher 3 Wild Hunt
  11. In response to post #43736420. Read the last bit of this news post, about the categories, pretty sure that also solves your issue ;)
  12. In response to post #43636510. This will be added in the next patch (0.63.4 ), no ETA.
  13. In response to post #43209145. Hi Roy, can you post a link to one of your reports so we can have a look at it?
  14. Hi, do you have it on Steam or GoG? Also can you tell me the path to the game executable file and the name of the executable file for this version of the game?
  15. In response to post #39908555. Yes, it will have its own section ;)
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