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Grogrokl

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Everything posted by Grogrokl

  1. Is there any console command that can be used to edit health? When I say health I don't refer to Maximum Health. Instead I refer to current health. If my health is 100/200 I want to be able to change 100 to something else. What is the console command to do this?
  2. It works with Oblivion, you can select Oblivion when you start the program. So far I have only created a Smashed Patch for New Vegas. Didn't study it deeply so I can't say yet whether it's better or worse than a Bashed Patch for New Vegas.
  3. Has anyone tried using Mator Smash in Oblivion to create a Smashed Patch? How does it compare to a Bashed Patch? Better or worse result?
  4. No other mod put it back and I loaded the correct save file (I saved after the esm had removed the bar).
  5. Disable all mods and see if it still crashes. Then you can start enabling them again until you find the one that causes the crash.
  6. Hmm ok. Good to know. Update: I just tested this in game and you are wrong. The bar did come back when I disabled the ESM file that had previously removed it.
  7. You just need to add an ESM flag in xEdit in order to ESMify it. That's very easy and won't affect scripts. It is another thing to create a new empty ESM file and then copy over all the records to it from the ESP which could affect scripts since all records will get new FormIDs. My question is if the first method is enough in order to get rid of the memory issue? If only the second method works then I understand why so few have taken the time to convert their ESPs into ESMs.
  8. According to this thread ESP files are bad because "All temporary references from regular plugins are loaded into the game before the main menu" and therefore will always be loaded into memory at all times. Mods should instead be ESM in order to save memory. So my question is if this problem can be fixed by simply ESMifying the plugin in xEdit? If this is the case, if it's this easy to fix the problem - why doesn't all mod authors update their mods with an ESMified version?
  9. Both ways are possible I just learned after some testing.
  10. I have multiple profiles in Skyrim. I want all profiles to use the same Installation Order. Is it possible to somehow sync the Installation Order between profiles? I don't want to sort 1000 mods manually for each profile, which would take hours or days, instead I want to sync the Installation Order between profiles automatically. One possible solution is to copy modlist.txt between profiles. This will sync the Installation Order. However if I do so I will lose the information which determines whether a mod should be Activated or Deactivated. I want to be able to sync the Installation Order without losing this information. All my profiles wants to use the same Installation Order, but whether a mod should be Activated or Deactivated is completely different between my profiles.
  11. Glad I managed to get a copy before the removal. It was a great compilation. Just wish I had the latest version
  12. Does anyone know what happened to the mod "Small Texture Compilation"? https://www.nexusmods.com/newvegas/mods/79108
  13. Just noticed there is a TTW instance in MO2. Do you have to install TTW through the TTW instance or is it possible to install TTW through the New Vegas instance instead? I'm planning to play two playthroughs. One TTW and one non-TTW. Both playthroughs will mostly use the same mods. If I'm forced to install them in separate instances it means I have to install the same mods twice.
  14. What I meant was that BOSS will sort in a fixed order every time. For example, in this order: Mod A, D, K, M, B. Every time you sort it will sort in this order. LOOT on the other hand throws around mods and sorts differently every time. First time you sort you might get this order: A, D, K, M, B, the next time you sort you might get this order: D, A, M, K, B, the third time you sort might get this order: A, D, M, K, B and so on. Is this really safe?
  15. Unlike BOSS which has a fixed Load Order, LOOT seems to sort differently every time. Is it really safe to change Load Order in the middle of a game?
  16. It would be nice if you could exclude translation mods from search results. Right now there are so many translation mods than you can't find anything else.
  17. Warning: "BSA redirection" in Wrye Bash doesn't work properly in New Vegas. If you use BSA redirection only some of your loose textures will be loaded by the game, not all. Maybe 75% or something like that will be loaded. The rest is ignored. In order to load 100% of your loose textures you need to use "Archive Invalidation" in FOMM. To do that you need to start FOMM, disable Archive Invalidation and then enable it again. You need to repeat this every time you have installed new loose texture files. Furthermore you need to permanently disable BSA redirection in Wrye Bash because otherwise it will override Archive Invalidation in FOMM and ruin it.
  18. Are mods that has been created for New Vegas generally compatible with TTW? If not, what is the reason they are incompatible?
  19. There are some weapon modifications in the game that add a scope to the weapon. For example the 9mm pistol scope, the Hunting rifle scope and the Plasma Def. scope. If I modify my companion's weapon by adding a scope to it, will he have any use of it? In other words, do companions use scope and is it useful for them?
  20. When I shoot with a machine gun, or any weapon in the game, I need to do 1 click on the attack button for every shot. Aren't you supposed to be able to shoot continuously by holding down the attack button? Is it just for me holding down the button doesn't work or is it for everyone? How do I fix this? A setting that needs to be changed? A mod that needs to be downloaded? update: After some further testing I noticed it was possible to hold down the attack button for some weapons. But there are also some weapons with very fast attack rate where you can't hold it down, any way to fix these weapons?
  21. Should I uninstall the old version of Wrye Bash first before I install the latest version?
  22. Why are you forced to read 8 walls of text just to upload a file on nexus? And why are you forced to upload an image?
  23. 1) sort with boss 2) build the bashed patch 3) if you have time to improve things, go to step 4), otherwise play the game as it is 4) open the bashed patch in tes4edit. Do you like the result? If not, rebuild it again with different bash tags until you get it right. Bash tags sometime act a bit unpredictable and to get it right might require some trial and error. Changing the load order can help as well but I always try to avoid that. Some conflicts though are best fixed manually by editing the bashed patch directly with tes4edit and fixing it there. Of course you will lose the fix the next time you rebuild the patched patch and that's why I recommend having another esp loaded after the bashed patch which you copy all your fixes to so that they are saved there and loaded each time you play. Over time this esp might grow very big with 20 masters or so since it has fixed so many conflicts from various mods. In most cases this solution is much faster than tweaking with bash tags. Only if you have like 30 errors of the same type it's faster to fix them with a bash tag since you can fix them all by once by adding one single bash tag.
  24. The best thing about it is that it rebalances some formulas in the game that are badly designed. Yes, I recommend it even to people who don't want to uncap their skills and attributes.
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