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Grogrokl

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Everything posted by Grogrokl

  1. I don't know which mod I have that fixes it (probably EngineBugFixes or Oblivion Reloaded) but I have none of those problems. The "Load last save" screen doesn't pop up at all no matter how long I wait and there is no problem with the camera. Everything seems to work fine after resurrecting the player but you never know if something broke in the background, maybe some quest or something will fail. I also tried to make the player essential and that also worked very well. He acted just like any other essential NPC and got back to life after a while after dying. There are a lot of prevent death mods out there that tries to prevent death by interrupting the game just before the player dies, I wonder why they don't just resurrect the player instead or make him essential.
  2. I died and haven't saved for hours. Is it safe to use the resurrect command on the player in the console? Maybe the game will think the player is still dead which can ruin quests and such things? And what is best to use between "resurrect" and "resurrect 1"?
  3. After hours and hours I managed to find it. View menu --> Object Window --> Miscellaneous --> CombatStyle It doesn't make sense that it's located there when such things as Faction and Hair isn't.
  4. I've been searching for ages, looking through every menu and every button in CS but I can't find it. How do I edit, create new and delete Combat Styles in CS?
  5. Another strategy is to deactivate your mods one by one. If it suddenly starts working you know which one it is that causes it.
  6. Does it crash on a new game? If not, maybe something is corrupted in your save file. Do you often quick save when you save? I've heard that it can corrupt the save. I've also heard that if you overwrite an old save when you save it can corrupt the new save. I did the latter myself for a long time though without noticing any issues with it.
  7. You have so few mods that the only cause I can think of is Oblivion Reloaded which is a mod that is known to crash. Try to disable ShadowMode in OblivionReloaded. If that doesn't work, try to enable EquipmentMode.
  8. ESPs don't change their timestamps by themselves and I always run BOSS after I edit an ESP so I don't have much use of locking my load order. But sure, now when I think about it, it's probably more time effective to have the load order locked than to run boss every time during periods where I'm more likely to edit a mod than to install a new one.
  9. So cleaning a couple of mods can give him 25 FPS? Please explain more so that we others learn.
  10. Wrong installation order and unclean mods are most probably not the reason. Wrong installation order usually just means that some textures you want from some mod have been overwritten by other textures you don't want from another mod and that isn't a serious issue. You can look up if such conflicts exists in Wrye Bash's Installers tab by selecting a mod and then clicking on the Conflicts tab to the right. Cleaning mods isn't that important either. It's quite rare that an unclean mod will cause any issue. I still recommend to clean your mods though if you have the time to learn how to do it. I don't know about the other games but in Oblivion cleaning will rarely mess things up. In general you should always clean unless BOSS/LOOT or the mod author tells you not to. But to fix your current issues I suggest you do what Striker879 said, install one mod at a time until you know which one it is that causes the issues. You don't have to start a new game for every mod you install. You can install one, play, install one more, continue to play and so on.
  11. You said boss unchecked things. Since boss doesn't uncheck things I misread your post and thought that the bashed patch rebuild process had unchecked some of your esps which it sometimes does. A bashed patch isn't required. Some people skip it. But if you want to solve as many mod conflicts as possible it's recommended to use one. Follow my instructions how to create one if you want to use one. Your problem seems to be a more basic one. It seems like you don't know that you have to activate esps in order for the game to load them. To activate an esp in Wrye Bash, just select it and press space. Do this for all esps that you want to use. If you don't do this the esp will not be loaded in your game! (if you use a bashed patch you don't need to activate those esps with a "+" symbol since those have already been merged into the bashed patch).
  12. When you rebuild the bashed patch every esp with green text will be deactivated since those are fully merged into the bashed patch and thus don't need to be activated anymore. After the bashed patch has been built they will be marked with a "+" symbol to inform you that they have been merged into the bashed patch and that they don't need to be activated. You will only see the "+" symbol if "Bashed Patch, 0.esp" is activated and if they have been successfully merged into it. In your case something is obviously wrong since there are a lot of esps with black text that hasn't been activated. If you don't activate those esps they won't be loaded when you start the game. I recommend to follow this procedure every time you need to rebuild the bashed patch: 1. Run BOSS to sort your load order if you haven't already. 2. Deactivate "Bashed Patch, 0.esp". 3. Activate every esp with black text (except "Bashed Patch, 0.esp"). Regarding esps with green text it doesn't matter if you activate them or not. If you activate them they will be automatically deactivated when you rebuild the bashed patch. If you don't activate them they will stay deactivated. In either case they will be fully merged into the bashed patch when you rebuild it. 4. Rebuild the bashed patch. To do so you right click on "Bashed Patch, 0.esp" and select "Rebuild Patch..." and then follow the instructions (just click Ok on everything). Make sure that "Bashed Patch, 0.esp" is deactivated [see step 2] before you rebuild it. Before playing the game make sure that every esp with black text, including "Bashed Patch, 0.esp", is activated. Every esp with green text should now have a "+" symbol.
  13. You can still run BOSS from Wrye Bash but yeah it looks like it can't override the Lock Load Order settings. I don't see the reason with locking my load order anyway so no problem for me.
  14. Boss doesn't show,that some of the mods are dirty,and LOOT does. Same goes for compatibility issues between mods.I use WAC,and fake esp combined with MOO,MMM,and Francesco,and I didn't know,that WAC.esm is problematic with my install,until I did a random scan with LOOT,and saw a big warning about compatibility. I've already had a high level character at this point,so I didn't start over. Maybe it's best to use both,or stick to LOOT,hence it's being up to date. I just ran BOSS and a html page popped up with information about Bash Tags, uncleaned mods and other stuff. It warned that wac.esm was incompatible with other overhaul mods.
  15. Wrye Bash is easier to use than OBMM since OBMM requires you to convert the mod to an OMOD before you can install it. With Wrye Bash you just install it. 1. Move the mod to the folder called "Bash Installers" 2. Start Wrye Bash 3. Click on the Installers tab 4. Right click on the mod and select "Install" 5. Click on the Mods tab 6. Select the esp and click on space to activate it 7. run BOSS or LOOT to sort your load order 8. (optional) Right click on Bashed Patch, 0.esp and select "Rebuild Patch..." if you want to auto fix most of the conflicts between your mods. Ok, that was 8 steps but still much easier than OBMM. More than 95% of all mods are packaged in a way that is recognized by Wrye Bash and in case it isn't it's easy to repackage it yourself since you just need to place the files in the same way in the package as you would install them manually.
  16. I use the latest version of Wrye Bash and BOSS and haven't noticed any issues. What's the problem with using them together? I didn't even know Wrye Bash had support for BOSS. What exact features am I missing now when the support has been removed? I only use BOSS to sort my load order and that works as good as it has always have.
  17. Maybe the Wrye Bash installer can't find it because you use the steam version.
  18. I don't know what that means. I installed the 2017 version as the readme tells you to do. If I remember correctly there is a working link on Loot's homepage since Loot also has 2017 as requirement if I remember correctly. I installed that one and CSE works for me but at the same time it also crashes a lot so maybe I'm not using the right version after all. When I searched on google I found a lot of different versions with different hashes, if anyone of them were more correct than the other I don't know. Regarding .NET Framework the readme says 4.0+. Maybe "+" means that everything above 4.0 is okay. I don't remember which version I installed.
  19. I have version 307beta3. Cbash is still beta in this one but I've read somewhere that cbash works well for Oblivion but not for the other games. Some advantages with cbash: * it can merge more record types into the bashed patch and will thus save you more esp slots. In my current build I think 25 slots or so is saved thanks to that. * some mods have cbash as a requirement so cbash is the only way to play them. Oblivion DLC Delayer and Storms and Sounds Patches are two examples. Some disadvantages: * seems to be less stable when rebuilding the bashed patch and can crash if you use mods with bugs. There is a very old and outdated cobl patch for BC for example that will crash cbash unless you manually clean it first. I guess if it's worth to use depends on your situation.
  20. I don't get any error messages with regular bashed patch but cbash is much better (it saves you a lot more esp slots for example) so I use it.
  21. The only files in my load order are: Oblivion.esm Cobl Main.esm Waalx Animals & Creatures.esm When I rebuild the bashed patch (cbash) I get this error message: Collection (153522C8) contains the following modfiles: Load Order (00), Name(Oblivion.esm) Load Order (01), Name(Cobl Main.esm) Load Order (02), Name(Waalx Animals & Creatures.esm) Load Order (03), Name(c:\users\brightone\appdata\local\temp\WryeBash_temp\Bashed Patch, 0.esp.tmp) mgef_name: {RawMGEFCode(CUDI): u'Cure Disease', RawMGEFCode(ZDAE): u'Summon Daedroth', RawMGEFCode(ZLIC): u'Summon Lich', RawMGEFCode(RSPA): u'Resist Paralysis', RawMGEFCode(COCR): u'Command Creature', RawMGEFCode(FOFA): u'Fortify Fatigue', RawMGEFCode(BAGA): u'Bound Gauntlets', RawMGEFCode(Z007): u'Summon Ravenous Hunger', RawMGEFCode(BASH): u'Bound Shield', RawMGEFCode(BRDN): u'Burden', RawMGEFCode(FOMM): u'Fortify Magicka Multiplier', RawMGEFCode(FRNZ): u'Frenzy', RawMGEFCode(Z005): u'Summon Bear', RawMGEFCode(SHLD): u'Shield', RawMGEFCode(ZWRA): u'Summon Faded Wraith', RawMGEFCode(ABSP): u'Absorb Magicka', RawMGEFCode(DRAT): u'Drain ', RawMGEFCode(DRSK): u'Drain ', RawMGEFCode(REAN): u'Reanimate', RawMGEFCode(FRDG): u'Frost Damage', RawMGEFCode(Z015): u'Summon Hunger', RawMGEFCode(DGAT): u'Damage ', RawMGEFCode(Z004): u'Summon Flesh Atronach', RawMGEFCode(FOHE): u'Fortify Health', RawMGEFCode(ZFIA): u'Summon Flame Atronach', RawMGEFCode(LGHT): u'Light', RawMGEFCode(BWMA): u'Bound Mace', RawMGEFCode(ZSTA): u'Summon Storm Atronach', RawMGEFCode(DIWE): u'Disintegrate Weapon', RawMGEFCode(Z010): u'Summon Golden Saint', RawMGEFCode(ZSKA): u'Summon Skeleton Guardian', RawMGEFCode(Z018): u'Summon Stitched Flesh Atronach', RawMGEFCode(BWAX): u'Bound Axe', RawMGEFCode(BWBO): u'Bound Bow', RawMGEFCode(FOAT): u'Fortify ', RawMGEFCode(BWDA): u'Bound Dagger', RawMGEFCode(ZSKH): u'Summon Skeleton Hero', RawMGEFCode(STMA): u'Stunted Magicka', RawMGEFCode(Z011): u'Wabba Summon', RawMGEFCode(DGSP): u'Damage Magicka', RawMGEFCode(ZXIV): u'Summon Xivilai', RawMGEFCode(ZCLA): u'Summon Clannfear', RawMGEFCode(REHE): u'Restore Health', RawMGEFCode(RSFR): u'Resist Frost', RawMGEFCode(ZSKE): u'Summon Skeleton', RawMGEFCode(Z008): u'Summon Voracious Hunger', RawMGEFCode(DGFA): u'Damage Fatigue', RawMGEFCode(BABO): u'Bound Boots', RawMGEFCode(STRP): u'Soul Trap', RawMGEFCode(WABR): u'Water Breathing', RawMGEFCode(BAHE): u'Bound Helmet', RawMGEFCode(WKFR): u'Weakness to Frost', RawMGEFCode(ABHE): u'Absorb Health', RawMGEFCode(BW03): u'Bound Order Weapon 3', RawMGEFCode(ZFRA): u'Summon Frost Atronach', RawMGEFCode(CHRM): u'Charm', RawMGEFCode(FRSH): u'Frost Shield', RawMGEFCode(ZWRL): u'Summon Gloom Wraith', RawMGEFCode(WAWA): u'Water Walking', RawMGEFCode(NEYE): u'Night-Eye', RawMGEFCode(BW05): u'Bound Order Weapon 5', RawMGEFCode(ZDRE): u'Summon Dremora', RawMGEFCode(INVI): u'Invisibility', RawMGEFCode(BWSW): u'Bound Sword', RawMGEFCode(WKNW): u'Weakness to Normal Weapons', RawMGEFCode(BW06): u'Bound Order Weapon 6', RawMGEFCode(DEMO): u'Demoralize', RawMGEFCode(Z002): u'Summon Ancestor Guardian', RawMGEFCode(Z009): u'Summon Dark Seducer', RawMGEFCode(Z001): u"Summon Rufio's Ghost", RawMGEFCode(FIDG): u'Fire Damage', RawMGEFCode(RESP): u'Restore Magicka', RawMGEFCode(FOSP): u'Fortify Magicka', RawMGEFCode(ABAT): u'Absorb ', RawMGEFCode(FTHR): u'Feather', RawMGEFCode(CUPA): u'Cure Paralysis', RawMGEFCode(ZZOM): u'Summon Zombie', RawMGEFCode(WKPO): u'Weakness to Poison', RawMGEFCode(RSPO): u'Resist Poison', RawMGEFCode(ABSK): u'Absorb ', RawMGEFCode(MYHL): u'Summon Mythic Dawn Helm', RawMGEFCode(RSDI): u'Resist Disease', RawMGEFCode(LOCK): u'DO NOT USE - Lock', RawMGEFCode(ZSPD): u'Summon Spider Daedra', RawMGEFCode(RALY): u'Rally', RawMGEFCode(RSMA): u'Resist Magic', RawMGEFCode(Z014): u'Summon Replete Shambles', RawMGEFCode(PARA): u'Paralyze', RawMGEFCode(BW01): u'Bound Order Weapon 1', RawMGEFCode(FISH): u'Fire Shield', RawMGEFCode(REFA): u'Restore Fatigue', RawMGEFCode(Z016): u'Summon Mangled Flesh Atronach', RawMGEFCode(DARK): u'DO NOT USE - Darkness', RawMGEFCode(COHU): u'Command Humanoid', RawMGEFCode(Z006): u'Summon Gluttonous Hunger', RawMGEFCode(SABS): u'Spell Absorption', RawMGEFCode(DGHE): u'Damage Health', RawMGEFCode(MYTH): u'Summon Mythic Dawn Armor', RawMGEFCode(DTCT): u'Detect Life', RawMGEFCode(OPEN): u'Open', RawMGEFCode(CUPO): u'Cure Poison', RawMGEFCode(DIAR): u'Disintegrate Armor', RawMGEFCode(TELE): u'Telekinesis', RawMGEFCode(WKMA): u'Weakness to Magic', RawMGEFCode(VAMP): u'Vampirism', RawMGEFCode(ZSKC): u'Summon Skeleton Champion', RawMGEFCode(Z017): u'Summon Torn Flesh Atronach', RawMGEFCode(TURN): u'Turn Undead', RawMGEFCode(REAT): u'Restore ', RawMGEFCode(WKSH): u'Weakness to Shock', RawMGEFCode(BW08): u'Bound Priest Dagger', RawMGEFCode(FOSK): u'Fortify ', RawMGEFCode(SEFF): u'Script Effect', RawMGEFCode(Z019): u'Summon Sewn Flesh Atronach', RawMGEFCode(Z012): u'Summon Decrepit Shambles', RawMGEFCode(BW02): u'Bound Order Weapon 2', RawMGEFCode(ZHDZ): u'Summon Headless Zombie', RawMGEFCode(CHML): u'Chameleon', RawMGEFCode(BW04): u'Bound Order Weapon 4', RawMGEFCode(Z013): u'Summon Shambles', RawMGEFCode(RFLC): u'Reflect Spell', RawMGEFCode(BAGR): u'Bound Greaves', RawMGEFCode(Z003): u'Summon Spiderling', RawMGEFCode(CALM): u'Calm', RawMGEFCode(SUDG): u'Sun Damage', RawMGEFCode(DRSP): u'Drain Magicka', RawMGEFCode(LISH): u'Shock Shield', RawMGEFCode(RSSH): u'Resist Shock', RawMGEFCode(RSFI): u'Resist Fire', RawMGEFCode(ZGHO): u'Summon Ghost', RawMGEFCode(POSN): u'Poison Info', RawMGEFCode(WKDI): u'Weakness to Disease', RawMGEFCode(SLNC): u'Silence', RawMGEFCode(DRFA): u'Drain Fatigue', RawMGEFCode(DSPL): u'Dispel', RawMGEFCode(RSNW): u'Resist Normal Weapons', RawMGEFCode(ZSCA): u'Summon Scamp', RawMGEFCode(ABFA): u'Absorb Fatigue', RawMGEFCode(DRHE): u'Drain Health', RawMGEFCode(BACU): u'Bound Cuirass', RawMGEFCode(ZDRL): u'Summon Dremora Lord', RawMGEFCode(BW07): u'Summon Staff of Sheogorath', RawMGEFCode(SHDG): u'Shock Damage', RawMGEFCode(REDG): u'Reflect Damage', RawMGEFCode(WKFI): u'Weakness to Fire'} mgef: RawMGEFCode(RSWD) mgef not found in bush.mgef_name Is the error serious or can it be ignored? Can these two mods be used together? The bashed patch that was created seems to work despite the error.
  22. Try Wrye Bash instead of nexus mod manager
  23. I assume you have read and followed the installation instructions for OR? I see no reason to switch to ModOrganizer2 no, and you still need to use Wrye Bash if you want to create a bashed patch. The only advantage ModOrganizer2 has over Wrye Bash is that it makes it very easy to switch between two entirely different mod setups which is useful if you want to be able to quickly switch between 2 different saves with different mods. Your problem is not the mod manager. You have simply installed something wrong. Probably OR. Or you have made a simple mistake like forgetting to actually install the mods or forgetting to activate the ESPs or forgetting to run BOSS.
  24. It's possible. I use both of them myself and have disabled OR's WeatherMode although I don't know for sure if that is really necessary. I don't know why your water doesn't work, it's obvious that you have installed something wrong. When it comes to OR it's a very hard mod to install if you are unlucky. The third party software that you have to install in order to make it work (DirectX 9.0c and Visual C++ Runtime and all that stuff) doesn't always install itself correctly it seems. If I were you I would uninstall all other mods and only focus on OR until you are sure it really works. Not until then you can focus on the easy stuff.
  25. You might have to disable WeatherMode in OR if you're gonna use All Natural. You don't need to start the game from Wrye Bash, easier to start it by double clicking on obse_loader.exe. Make a shortcut to it from your desktop and remove all shortcuts to oblivion.exe, otherwise you're gonna click on them by mistake.
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