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ElementalParadox

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Everything posted by ElementalParadox

  1. Well... It took longer than I expected, but I present to you.... Better Soul Trap: http://www.nexusmods.com/skyrim/mods/50943/? :laugh:
  2. Haha that sounds freakin awesome :D Do you have experience modding like this or know someone who does?
  3. apocalypse spell package is pretty awesome, not sure if its what you're looking for, but it adds like 140 new spells.
  4. What does 'extend duration on recast' mean in the creation kit?
  5. Nobody? I really don't want to have to remake my entire mod just because I misclicked a couple times... :/
  6. I accidentally loaded two extra files as masters when making a mod... Is there a way to delete those files as masters?
  7. Is this script valid? And if so, what will it do? Scriptname X3damagevsundead extends ActiveMagicEffect Keyword Property NewProperty Auto {ActorTypeUndead} Keyword Property Undeadactortype01 Auto {Event HasKeyword'ActorTypeUndead'if (DamageDealt == Game.GetPlayer ())Game.ActorTypeUndead() ApplyDamage(DLC1EnchSunDamageUndead01 * 3EndEvent}
  8. I'm trying to make the sun damage enchantment usable/able to be used to enchant things, but I want it to do triple damage to undead (like it says). However, the game doesn't actually multiply the base damage, it just uses a different enchantment altogether. So what I'm asking is, what script could I apply to this enchantment to make it do triple damage only when hitting undead? Thanks!
  9. I think the best way to handle balance issues is to make the base damage of the enchantments 8 (vanilla was 10), and the soul trap time locked at 2 seconds. This allows you to still get the same effect, and with the right enchanting perks, it still allows you to have a pretty powerful enchantment. I'm very close to being done (just have to test with acquisitive soul gems), so I think I'll be posting the first version today :)
  10. You could try messaging hothtrooper44, but I'm pretty sure he's too busy for this atm...
  11. UPDATE: I've added cryogenic, vampiric, and shocking soul traps, as well as new items with these enchantments in three areas. I've also made it so that the soul trap duration is locked at 3 and the enchantment itself is editable. I plan on adding chaos and sun damage ones as well :)
  12. I'm new to modding as well, but I might be able to pull it off. I'll go try right now :)
  13. I like this idea, but until someone makes it, you might want to try trade and barter; it adds price variants according to race, area, etc.
  14. Btw i don't think i'd need any new models/meshes because of the totem thing that bethesda used in testing (forget what its called :P)
  15. This is what i got the idea from, but i really like the idea of having to prepare your enchantments before you go adventuring, as well as the idea of absorbing enchantments off of items... Thanks for the reply by the way :)
  16. This would be cool, but i really like the archer's armor :3
  17. Not sure if something like this already exists, but it would be really cool if you could enchant soul gems at an arcane enchanter, and then use those soul gems to enchant items portably, at the cost of another full soul gem. For example: Fire Damage enchantment, Grand Soul Gem(Grand), Grand Soul Gem (Empty)= Grand Soul Gem of Fire. It would also allow you to absorb an enchantment off of an item, giving a way to disenchant without destroying the item. However, special items (staff of magnus, wabbajack, etc.) would not be "absorbable". If anyone would make this I would be extremely grateful, but if you don't want to make it yourself and have tips for me on how to do it, that'd be fine too :smile: (I'm new to modding)
  18. I forgot to mention that special items like the staff of magnus wouldn't be unechantable.
  19. I think it would be really cool to have a mod that adds "wayshrines" to the game (like in the Elder Scrolls Online), which are scattered through the world, and that replace fast travel. The way these would work is kind of like a standing stone in that when you find it, you activate it and it gets added to a special map. The mod would add a power that when activated brings up a modified map that shows only the wayshrines you have found and activated. You then pick the one you want to travel to, are forced into third person where an effect is displayed, and are teleported to your destination (with no in-game time delay). This could also potentially double as an alternate death penalty-style mod where you tie your soul to the shrine to keep you tethered to nirn (kinda like Harry Potter horcruxes :P), and when you die you get sent to the nearest one, with all of your progress intact, but you might get a debuff for a while while your body "re-adjusts" the the land of the living. So yeah... that's my idea. :P If anybody would make this that'd be awesome, but tips/help on how to make this myself would be great too. Thanks! :)
  20. Not sure if something like this already exists, but it would be really cool if you could enchant soul gems at an arcane enchanter, and then use those soul gems to enchant items portably, at the cost of another full soul gem. For example: Fire Damage enchantment, Grand Soul Gem(Grand), Grand Soul Gem (Empty)= Grand Soul Gem of Fire. You could then "apply" the soul gem's enchantment to an unenchanted item. It would also allow you to absorb an enchantment off of an item, giving a way to disenchant without destroying the item. If anyone could help me/give me tips on how to make this, I would be extremely grateful... :)
  21. P.S: special items (staff of magnus, etc.) wouldn't be "absorbable"
  22. Not sure if something like this already exists, but it would be really cool if you could enchant soul gems at an arcane enchanter, and then use those soul gems to enchant items portably, at the cost of another full soul gem. For example: Fire Damage enchantment, Grand Soul Gem(Grand), Grand Soul Gem (Empty)= Grand Soul Gem of Fire. It would also allow you to absorb an enchantment off of an item, giving a way to disenchant without destroying the item. If anyone would make this I would be extremely grateful, but if you don't want to make it yourself and have tips for me on how to do it, that'd be fine too :) (I'm new to modding)
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