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CreeperLava

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Posts posted by CreeperLava

  1. In response to post #45658465.


    jimmulvaney wrote: Jus so yall know, I turned off ABP a long time ago, and have not had any issue with intrusive ads. Besides turning off ad blockers, what exactly can we do to help out?


    Buying premium or support (2€). It removes ads for you, for life and gives them more money than they'd ever get from ads shown to you. So a win-win situation.
    Edit : Should have seen that you're already a supporter :). Still, the above is still true for other users.
  2. I love this concept, a very interesting discussion to read !

     

    I especially found his statement particularly true, regarding SSE : "We’re still in a period of time dilation in terms of people’s expectations. It’s only been a week, but people are already very hungry for releases and bug fixes."

    Only a week, yet many mods have come out and I am, personally, checking every few hours the recently added mods :).

  3. Weird, but notice the URL is different from the project's page. I suppose the files related to the gallery are located in a different directory than the project itself :

    Project : http://social.bioware.com/project/3492/

    Gallery : http://social.bioware.com/bw_projects_gallery_file.php?project_id=3492&project_media_id=6334

     

    It does mean everything hasn't been removed, but it doesn't help much otherwise :/.

  4. I sent them a tweet and a mail. You can get all the links to contact them here : https://forum.bioware.com/ (it's a placeholder page)

    I also noticed something interesting, that makes me think the removal of the projects was either voluntary or really clumsy. If you look at each project page's source code (right click > view page source), you can see there is absolutely nothing. ie empty files, 0 bytes, not even hidden content. I find it unlikely that someone would make such an error, not on purpose.

  5.  

    BSN is still online for me, at least the projects. What did you save with httrack, exactly ? We still need a complete forum backup.

    BSN portal site is still up but the project pages themselves aren't on my end. As for HTTrack I've just been using it to save the html files from the forums, the backup I have was nowhere near complete but I still managed to get a decent amount saved so if you want I can send you what I have.

     

     

    Please do, yes !

     

    I can't access projects either, only the list. It's quite rude of them to act like this, especially since I don't see what good it does for them to close now without notice instead of in a month or 2... At least we finished inventorying, but many projects haven't been ported. Let's hope the original mod authors still have copies of their mods, if they ever answer us.

     

    I sent a reminder to those who haven't answered me on Steam.

     

     

    Edit : Ugh, since I can't edit anything on the spreadsheet anymore, here is what should be added.

    On CMA, for TTTr96 : His mods are polish translations, he reuploaded them here : http://www.dragon-age.com.pl/pobierz/category/2-spolszczenia.html (link to add to ME1 sheet, ID 7).

    Some of his DAO translations are on Nexus, but they're outdated and he plans to remove them. So, also update the DAO sheet with the link above.

  6. Hi Axel, thanks for helping !

    The issue also happens with this mod : http://www.nexusmods...rim/mods/69784/

    I made a gif showing what happens, not sure if that's useful.
    http://i.imgur.com/Wd1ZJJK.gifv

    If it helps troubleshooting the issue in general, I noticed the last action of this user was to endorse the said mod. Thankfully, I don't seem to have access to any private stuff of this user (as Dark0ne mentioned). Still pretty problematic, especially since it prevents me to actually download the damn mod :smile:.

  7. Alright. If it doesn't add too much work, think of adding the prefix "invalid" to empty projects' name, in the Complete Project ID List. That way my table is updated correctly, to only show projects that haven't been inventorized, for a last double check before calling it done.

     

    I can also do it, if you send me your spreadsheet once done :smile:.

  8.  

    Generally, I don't want us to make value judgements about what should and shouldn't be catalogued onto the game pages. However, inventorying 101 unlimited coalesced mods doesn't make sense. It takes time and there is no value to cataloguing them all.

    As we go down to less downloaded projects, I often feel like some projects aren't worth our time. It is hard indeed to not make a judgement, even more difficult to create a limit between "good" and "not worth it" projects. I'm curious to see what you will come up with.

     

     

     

    6. Forum Archives.

    Twelve days until the forums are taken down. Felexea now has everything on their site but the Fan Creations forum, due to permissions issues. Tarshana is currently backing this up, but it may or may not finish before the 25th. Does anyone else have a backup of this content?

     

    I only have a partial backup (still a few 100s of GB). Once the forums are down, we should try to merge our backups. Unless someone has a complete backup, that is, but it would surprise me, given the size of the forum.

  9. I guess a better way to explain is that I am extracting the pages in bulk. I've been trying to do it for a while but kept hitting snags, then had to get some work done, and now I have a week and a half to pack and find another place to live. But I was trying to get all these extracted so that Miss T didn't have to do them all.

     

    I marked off the rest of the list so that nobody else would work on them while I was. You've taken my name off, and my edits are gone from the Project ID list so I don't know where I was with the ones I found as incorrect. So I guess I'll just finish this on my own and send my info to Tarshana, and she can copy and paste what she needs.

     

    Good luck with the project.

    Why not use the "online" methodology, as long as the website is up ? I think giftfish should be able to rollback your edits :). Welcome aboard !

     

    1. Spreadsheet edits : I didn't think useful to let you know of every single edit I made besides of inventorying. I didn't remove anything, so your instructions are still valid. I just added upon the existing structure (I'm thinking of my table). You can even ignore it while inventorying (unless you come across empty projects), since it updates itself automatically.

    If you want me to help integrate this table with the process, just ask.

     

    I wasn't aware of your decision for NWN, sorry about that. It's not that bad though, both sheets can be easily merged.

     

    2. QuarianAnalyst and Shae : I recontacted one of QuarianAnalyst's contacted authors as I went through projects. I noted it in the contacted authors sheet. Haven't tried all of them, though.

    As for a percentage of authors that respond, it's relatively low. See for yourself, about 50% of mod authors have nothing in their "contact notes" cell, which means they haven't answered.

  10. In response to post #43210445. #43210615 is also a reply to the same post.


    CreeperLava wrote: Fantastic news, a great decision indeed ! Thank you for everything you have been doing for the modding community ! I'm excited to see how the modding scene will evolve with this new tool and all the features, like profiles, you are developing.

    I'm curious to see how you plan to give us the ability to mod all the games with one tool. Some games are harder to mod than others, and require specific tools, like the Mass Effect trilogy. How will you tackle these ? By integrating the tools already made for these games, or creating new ones ?
    Tannin42 wrote: Ideally we'd prefer to use existing libraries / tools to implement advanced features instead of reinventing the wheel, but this will have to be decided on a case-by-case basis: A tool with a command line interface or a library will be relatively easy to integrate but we can do very little with a pure gui application apart from starting it.


    Makes sense, thanks for answering. I suppose you've already thought of it, but I think it would be useful to contact the authors of these tools, so that they can help develop these command line interfaces, if they're absent.

    In any case, I wish you luck !
  11. Fantastic news, a great decision indeed ! Thank you for everything you have been doing for the modding community ! I'm excited to see how the modding scene will evolve with this new tool and all the features, like profiles, you are developing.

     

    I'm curious to see how you plan to give us the ability to mod all the games with one tool. Some games are harder to mod than others, and require specific tools, like the Mass Effect trilogy. How will you tackle these ? By integrating the tools already made for these games, or creating new ones ?

  12. Makes sense, I understand. If you need help finding NWN projects on NWN Vault, ask Werelynxofneverwinter, on Nexus. He's an author I contacted, he helped me find some of the projects from the NWN tab (including some of the projects you had inventorized). He's also an admin from NWN Vault, I think.

  13. What? Anything I did an inventory to that is invalid with no projects on Nexus , or if the link was broken I ignored. You have to be specific. And I already am on NWN Vault and some of the projects were not carried over to the vault. The "Migrate website" is automated when the IGN site went down.

     

    For example, in the projects ID tab, several projects (look in the lines 840-850 for example) are marked as "todo" (which means they're not present in any of the tables. Hence, mod author not contacted and external host not listed). I believe you didn't add them to the table because they don't have any downloadable files. However, some of these project pages do include links to external hosts or websites, which should be taken into account.

     

    To find them quickly, look for "todo" mods with a filled "Extra Info" cell. That cell usually contains a Nexus account or external link to the mod. I think this information should be in the table, too. If you want, I can take care of it, in case you're having trouble understanding what I mean.

     

     

     

    I do not know what any of this means. :sad: I was using that page for myself just to find the shuffled projects. It should not have been used for much else. I have done about 1200 projects, tracked down everything I could and took a lot of time off work. I have put aside my own projects. I cannot do more than what I have been doing.

    I have looked at it and I am still unsure what it does :sad: I was inputting all the info on the left side and writing in when mods were invalid. When I lost my database to the virus I had to manually download all the filled projects, then I had to go back and manually download the empty projects that were hosted on Nexus or other sites. I have checked mediafire links or website links. Many of them are defunct.

     

    Also, I put all the NWN into 1 tab. I did not see the NWN2 tab until today.

     

     

    Sorry, I didn't mean to offend :/. I know how much time you take for this, the number of pages you've inventoried is really impressive.

    Here is the simple version, I hope it helps you understand : when a project page is empty (no files or links to external files), just add the "invalid " prefix to the project name in the "Complete Project ID List" tab.

    Since empty projects aren't listed in the table itself, which makes sense, it's a way to see that we haven't missed any of these projects. Otherwise they show up as "todo" projects, and we have to double-check them later.

     

    About NWN2, I added that tab yesterday. It's not a problem if some of the NWN2 mods are in the NWN tab, I think.

     

     

    Just to give a little support and ideas if it helps at all. I think we have all done super-well so far and should be proud that what has been done has at all in this dark and cynical world.

     

    In all honesty there is A LOT of data there and everyone that has contributed has done an amazing job so far. My point is that as time may be very limited, and considering the amount of stuff to cover plus the extensive attention to detail already given, maybe we need to slimline the number of fields/pages/values that we are collecting. I suppose the main things are the individual game pages, the contacted authors list and maybe a final basic list to cross reference and check as much as we can what has been done.

     

    I think it might be best to just concentrate on the mod pages and get the 'big' stuff done then see how much time left to 'tidy up' the edges and gaps. Now of course I am just a 'little guy' here and perhaps have absolutely no idea what I am talking about or saying right now, but I thought I may just try and help with some possible suggestions.

     

    Hope y'all are okay and that we can find solutions to these problems. I am hoping to set aside a couple of evenings to crack on with a few pages, reply to some authors and upload some mods (although latter may have to wait). Good work everybody :smile:

     

    ~ Sunshine

     

    What do you think should be skipped ? It's not like skipping 1 or 2 cells in each row will save much time. Copy paste helps make it take close to no time already. What takes time is searching for external hosts and contacting mod authors, which we can't really skip, since it's the whole point of the project^^.

  14. I tweaked a bit the "Complete ID Project List" tab, expanded my table to the entire ID list, and I added a count of the number of projects left to inventory. Note, that this number only represents the total number of "todo" cells below. This means it doesn't represent the real number of projects left, since many (hundreds, most likely) projects are empty.

     

    For example, this project, which doesn't have any downloadable files :

    http://imgur.com/SeBI5kVl.png

     

    The easiest way to fix this is to add the prefix "invalid". The table automatically updates itself :

    http://imgur.com/PdWGKtnl.png

     

    And the number of projects left goes from 1912 to 1911, yay !

    http://imgur.com/QThaptKl.png

     

    This may seem unimportant, but having a rigorous way to know which projects are still left to inventory (including some we may have missed), is important. So please, when you come across empty projects, add the prefix "invalid" to the project name on the "Complete ID Project List" tab. This way, we won't have to double check them in the future.

  15. I'd like feedback from Nexus on a reupload issue (spreadsheet DAO tab, line 728). The project in question is a reupload of a promotional DLC by Bioware (Tale of Orzammar), that doesn't seem to be available through any official means (it was given away with an issue of the PCGamer magazine). Are we allowed to reupload ?

  16.  

    I'll get to it some time this week, along with some other work on the spreadsheet. The old thread is locked, but the final post has a link to this thread. Also, all website links are updated.

     

    The only issue with that link is that it is on the last page. People won't necessarily think of looking there, a link at the top of the first page would be more visible :smile:.

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