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zebem

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    Sweden
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    Skyrim
  1. Matthiaswagg's code is correct except the script should extend ObjectReference and not Armor.
  2. The int argument is the index of the perk entry, the Nth entry. Here's some code to set the quest of all entries to SomeQuest: Perk property SomePerk auto Quest property SomeQuest auto function DoStuff() int numEntries = SomePerk.GetNumEntries() int i = 0 while i < numEntries SomePerk.SetNthEntryQuest(i, SomeQuest) i += 1 endwhile endfunction
  3. All armors (and weapons) have a playable flag at the bottom left corner in the creation kit which needs to be ticked in order for the pc to be able to pick it up/equip it or even see it when looting an npc. This page should help http://www.creationkit.com/Armor What you need to do is find out which armors/clothes the npc is wearing by looking at its inventory and what items the outfit contains. When you know what the npc is wearing you need to tick the playable flag for all the items which doesn't have it set.
  4. I'm working on a crime/stealth mod at the moment where I have made it so that breaking a lockpick exits the lockpicking menu and drains some stamina. Lockpicking gets increasingly difficult as stamina lowers and when below a certain threshold it is no longer possible to even attempt to pick the lock. Judging by what I have already done (and how I have done it) I don't think it would be too difficult to implement your idea.
  5. The best way would probably be to make a condition for every version of the glove and mark them as OR. If you mark them all as OR only one of the conditions must be true for the whole expression to equal true.
  6. I havn't tried using it in any scripts, but there's http://www.creationkit.com/GetNthEffectMagnitude_-_Potion. Do note that it requires SKSE in case that is something you want to avoid.
  7. The chain hood is from http://skyrim.nexusmods.com/mods/24941/?
  8. I havn't tested any this. It may not even be possible to save when dead. Edit: God I'm tired. I meant to edit my previous post obviously. Mods please forgive me.
  9. Well, if you only relied on one save (which is a bad practice) you could have a mod that immediately overwrites your save whenever you die, preventing you from reloading an earlier save. The mod could take of it's own auto/quick saves (just in case of ctd). No quick load obviously as that would be cheating.
  10. Making a mod that switches to first person in combat and third person outside combat would be extremly simple. Forcing you to stay in first/third person might be more difficult.
  11. Requiem! http://skyrim.nexusmods.com/mods/19281/?
  12. There is a work in progress called The Joy of Perspective (http://skyrim.nexusmods.com/mods/6002/?). I'm eagerly waiting for it to be finished (I don't use it yet since archery is kinda broken and most of my characters use a bow more or less). I'm not sure if it will do all the things you mentioned, but it's still nice.
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