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cloudedtruth

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Everything posted by cloudedtruth

  1. Well random CTD is usually from lack of memory. Are you using SKSE? If so, have you manually created the skse.ini file and given the memory blocks more memory? Also, you're using Immersive Citizens with known incompatible mods. Check this article for all mods you're using that may conflict.
  2. Sure thing, a very quick guide for creating the skse.ini file with MO from the STEP project can be found here. Since you already have the skse scripts installed, you can skip steps 1 and 2 and jump straight to step 3.
  3. Well, if you're wanting to have your game a clean as possible I would highly recommend Mod Organizer. It keeps your Skyrim data folder 100% clean, and builds a virtual data folder every time you launch the game. Best part is, no mods are permanently overwritten, so there is no physical data that is being removed, MO keeps all data from every mod intact and only loads the data from each that it needs. I know switching mod managers is lengthy process but I've been using MO for about a month, and regret waiting such a long time before I switched, it's fantastic.
  4. enbseries.ini [Effect] EnableDepthOfField=true Does this line appear in your enbseries.ini?
  5. Are you using NMM or MO? Also, are you installing/uninstalling Bijin Warmaidens (BW) on the same save files? If you're uninstalling BW and then loading a save that had BW installed, you could very easily run into issues as it's never a good idea to uninstall mods mid-playthrough. A alternate fix that MAY work, is open the console and select a female housecarl and type: disable Then type: enable This is a simple reset command that, works for minor issues, no guarantee that this will work. You could try this on each housecarl. If you're using NMM then you may have run into a unfortunate part of the manager, it's failure to correctly return/put back overwritten data. IF that's the case, try starting a new game and see what happens. Still no luck after that, you can try two thing that are not desirable but could fix the problem: 1. Verify integrity of game cache through Steam. -In doing this, all Bethesdas .esm files will become dirty again and need to be cleaned. Also, doing this may or may not fix the problem. 2. Re-install everything. -Yea, not your first choice I know but if nothing else works, use this as a last resort.
  6. It's Bijin Warmaidens. Just look at the mod in TES5Edit and you will see the line: Opposite Gender Amins For both Skyrim and Unofficial Patch, that line has been filled in, but Bijin Warmaindens leaves that line blank and is loaded after both previous files thus female housecarls now use female instead of male animations. If you don't use TES5Edit, you can take a look at the attached photo to see exactly what I mean.
  7. Ok, if you have unistalled mods mid-playthrough then yes, it's possible that you could be having stability issues with orphan scripts being left over. However, some errors in papyrus are completely harmless. For instance, my papyrus log gets flooded with errors of "examplemod.esp" doesn't exist or isn't loaded. That's ok if the game isn't waiting for data from that missing mod. Just from those lines, your errors appear to be harmless. If the error is followed by something like this: "unable to bind..." or "unable to call..." then you are probably having some script issues. Some are more of a problem than others, but in your case, from lines I can see you don't have those. For your random CTD, the most common reason is lack of memory. I see you're using SKSE, have you manually created you skse.ini file and setup the memory allocation? Also, I'd recommend downloading the LOOT application and running it through MO, rather than the one built into MO. If you decide to use the save game script cleaner, be very careful with it and only remove orphan scripts you are sure can be removed "safely".
  8. Have you adjusted you enblocal.ini files at all? More specifically, the line: VideoMemorySizeMb Should be found under the [Memory] section. Also, you don't really need SSME anymore as SKSE now supports manual creation of the file that SSME creates. It's very easy to do, you can follow the simple steps for creating the skse.ini file in MO here For RealVision, be sure to turn off the effects of your card that the ENB is replacing if you have not already. Click the two "here" links in the first step under the "installation" section on the RealVision description page for images of what you need to change.
  9. Don't think you did something wrong by cleaning your master files, removing ITM and UDR records from all of Bethesdas' master files except for Skyrim.esm, results in a MUCH more stable game when you begin to add mods. That being said, if you're crashing when loading a save or a second or two after the in-game environment loads, it can be caused by too many script heavy mods all loading at the same time. (Ex: Dual Sheath Redux and Wet and Cold) You've also got a lot of city/town overhaul mods, those can be some of the biggest performance killers out there especially when running full version of RealVision with all recommended mods. Be sure to double check your towns/cities mods for compatibility. BBLS, this is always a problem mod, sometimes it works just fine and other times is can seriously screw up your game. Rather than creating copies of unique NPCs, it uses the same referenced one that you'd find wherever that person lives. This can cause problems with followers, quests, in other NPCs in general being unavailable or completely disappearing. I'd recommend removing it, but that's your choice. For SKSE, I've been running 1.7.3 for the last month, no issues. If you're using an older version, I'd recommend upgrading as mods are beginning to require 1.7.3 (like SkyUI v5.0). To be clear, which LOOT are you using? The only built into MO, or the separate executable running through MO? Also, go back through TES5Edit and check for issues, use the filter option and see if you find anything. You've got a lot of mods I don't use so sorry I can't help you more, I'm just simply not as knowledgeable about possible incompatibilities with your load order.
  10. Are you exiting Broken Oar Grotto with custom conjured deadra/atronachs, by chance? All thralls will not exit Broken Oar Grotto, and I ran into this problem once with custom conjured daedra when trying to leave that cave and my game crashed every time I exited. Also, which dungeon are you exiting? If it's near a town/city (or even if it's not) you could use the wiki and find the reference ID of one of the NPCs there, open the console and type: player.moveto (reference ID of NPC here without parenthesis) This will teleport you to that NPC, you may still crash when that happens or you might not, it's just something you could try and see if it works.
  11. Do be careful when using the script cleaners, orphan scripts are generally ok to remove but be careful about getting rid of anything else. You're using PerMa and SkyRe? with several different magic mods. Even though you've got a lot of compatibility patches, I'd go back and just make sure you're not missing any on the small chance that's what causing the problem. Run all your needed executables that create patches or need to be update when installing/uninstalling mods, run LOOT and ensure you're not getting any critical errors, same thing with TES5Edit. I don't know what else to tell you, you're running a lot of mods I don't so I'm not sure when it comes to compatibility issues, I'm simply giving general suggestions that I'm sure you're used to hearing. Sorry, wish I could help you more.
  12. The "not sleeping in beds" has always been a problem with the vanilla game. Not sure what can help with that issue, as it's been a looong time since I had married anyone during a play-through, sorry.
  13. A few things. First off, use LOOT to sort your load order, if you don't already, and find out if you have missing master files. You said this problem happens with other ENBs? Make sure you have completely removed all files from previous ENBs. d3d9.dll and enbhost.exe must be placed in Steam/steamapps/common/Skyrim <---Make sure they both are there ini file configurations: This is critical to get ENB to work. Follow the manual steps on the RealVision page for exactly how to configure your ini files, rather than using the installer.
  14. Sure thing, do keep in mind the ETaC incompatibility if you're still using it. The conflicts can even cause CTD inside or around cities.
  15. Don't use BBLS for testing, it's not at all a stable place to do so. <----Very, very bad idea to test there. For HDT PE you need: SKSE A compatible body (Example: CBBE) A compatible skeleton (Example: XPMSE) HDT PE plugin That's it, now if you wish to use XPMSE, you need the additional following: Realistic Ragdolls and Force RaceMenu v3.2.2+ FNIS 5.4.1+ When in doubt, install the skeleton last. NOTHING should ever be overwriting it.
  16. Let LOOT sort the load order, don't do it yourself unless you know where specifics mods should be and LOOT has ordered them incorrectly. (Alternate start is waaay to far up you load order, should be at very bottom only above a few exceptions: bashed patches, Leveled lists, etc) Have you given the memory blocks more memory in the skse.ini file? Random CTD are often memory related but if only happens in specific areas it can due to mod conflicts.
  17. I see you're using RaceMenu, are you also using XPMSE skeleton? There was an issue with RaceMenu 3.2.1 or older when using 2.70+ of XPMSE that would sometimes cause crashes when loading saves. The NIOverride problem, which was the issue causing the crash, was fixed in the latest version of RaceMenu v3.2.2. I also recommend using a mod like Alternate Start, to avoid the opening helgen sequence. Skyrim is pretty fragile during that entire cart ride and escape from helgen, and many mods can easy cause issues when loaded during that sequence.
  18. Well, the first time you a particular game with Immersive Citizens installed, there will be a very long loading screen: 30 seconds up to even 5+ minutes. Keep that in mind. You're also running ETaC, which is a know incompatible mod with Immersive Citizens. Check the "articles" section on the Immersive Citizens page for an entire list of compatible and incompatible mods.
  19. Sure thing, keep an eye on Immersive Citizens page as the author has said a compatible patch for ETaC will be released. There was no time frame given so no idea when the patch might come out.
  20. Heh, I appreciate the compliment, but usually just reading mod descriptions and checking authors stickies for compatibility problems will let you know if a particular mod will conflict with one you're running.
  21. Well if that's how BOSS sorted your load order, there are problems already. Alternate Start needs to be at the very bottom, with only DSR patch below it, as many mods can trip up Alternate Start. It's your choice to use BOSS over LOOT, I don't know why since LOOT looks for conflicts in mod data rather than needing to add plugins to a master list to sort them as BOSS does, but it is your choice and if you want to use BOSS instead of LOOT, use BOSS. My guess is you've had mods in the past that have replaced the fur shoes, and since uninstalling them NMM did not correctly replace the textures, and meshes?, as it should. Not sure though, could be something else, but sometimes NMM doesn't replace textures and meshes correctly. You can manually find the missing meshes and textures and place them in the correct folder, or download a mod that alters the fur shoes so they'll appear in game. I don't know what else to tell you, I'm using Mod Organizer and possible missing data never happens, so sorry I can't help you more. Hopefully you'll be able to get this figured out.
  22. If you're not using Immersive Citizens mod, you could try Multiple Floor Sandboxing (MFS) which expands the height of where NPCs go inside buildings. When using MFS, Jordis uses all 3 floors of Proudspire manor throughout the day. Serana should do the exact same thing and now begin to move up and down the different floors of the house and interact with the idle markers: reading, cooking, sitting, etc.
  23. Ok, I get the same message for a few other .exe files that I run through MO. If there is any kind of user access control (permissions) for the application, MO is going to prompt you with that message. It's basically telling you that the application you're trying to run has user access control (UAC) restrictions. (when you open an application and get the message box, "are you sure you want to run/allow access" and the screen is locked until you say yes, no, or close it) <---The little shield symbol in the bottom right hand corner of the application icon signifies UAC. If you trust the application, click yes to let it launch. If you haven't tried yet, close MO and open it as admin and then try to launch SKSE to see if the message box still comes up. Edit: If you're not comfortable doing that, find the application, skse_loader.exe, and give adequate permissions for users so that way you can run skse without needed to be prompted for admin rights.
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