I am actually consulting with dogtown1 to use a few MoMod assets for this project, you will be able to use both this and Momod at the same time with no conflicts as any additions to vanilla spawns will be done via script. Well, as dogtown1 is now banned, I don't see MoMod being unlocked, ever. I wish we could simply get a copy of it, then get a real list of things we'd need to remove from it to make it 'ok' by the rules again. Not sure if that's likely to happen, however.