Jump to content

frostryder

Premium Member
  • Posts

    12
  • Joined

  • Last visited

Everything posted by frostryder

  1. I had a similar problem and it was caused by a conflict with a mod that edits Solitude. Once I resolved that conflict, it was fine. :)
  2. In response to post #11678400. Welcome news, guys! Thanks for all the hard work! :)
  3. In response to post #11073787. #11075590, #11076185, #11080654 are all replies on the same post. Thanks, Dark0ne, I hadn't noticed that feature. Hurray! Nice to be able to get it to aim towards the Washington DC servers (hopefully), since I'm about 15 miles away from them. :)
  4. In response to post #11073787. #11075590 is also a reply to the same post. I'm glad to hear about the queuing feature, as oftimes there are several mods I'd like to download, and I'd prefer it not try to download them all at the same time. Another feature I'd love to see is to NOT have it go to London as it's first attempt at a server. EVERY.SINGLE.TIME. I'm planning to write a module to implement this, during my 'free time'. How do we send in coded solutions we've come up with?
  5. I am actually consulting with dogtown1 to use a few MoMod assets for this project, you will be able to use both this and Momod at the same time with no conflicts as any additions to vanilla spawns will be done via script. Well, as dogtown1 is now banned, I don't see MoMod being unlocked, ever. I wish we could simply get a copy of it, then get a real list of things we'd need to remove from it to make it 'ok' by the rules again. Not sure if that's likely to happen, however.
  6. I'm really looking forward to seeing this come out, would be more than happy to help in any way I can, testing, etc. Maybe we can get djmystro and dogtown1 to allow us to add patches for the mods that require MoMod to allow these monsters instead :)
  7. Do you mean other than holding down F (PC version) and moving mouse left and right?
×
×
  • Create New...