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Hitlerecka

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Posts posted by Hitlerecka

  1. Hi, I can not help you because I don´t know how npc works, I know about modelling. If you´re going to use them in your quest proyect, I think that there is not necesity to merge them in a plugin cause they sould be in to the quest plugin

  2. Hello,

     

    since last year I´ve working on some models, outfits and weapons exactly, I have a little experience in modding new vegas and fallout 3 but now, seeing that FO4 have changed, I´m mired in modding. Recently I learned a lot on the outfit related question, but I don´t know what steps I have to follow to add a weapon in the game. Please I need some steps on 3ds max and nifskope. thanks

  3.  

    Please, I need help with copying the weights from another armor/clothes, the tutorial that is in the wiki page is for blender and I´m usin 3ds max. Please help

     

    Well, I would be surprised if you actually find a way to do this.

     

    So, it only can be done with blender?

  4. Hello everybody, I write this because I don´t understand how to add weapons in the game, after a lot of experiments and observations of the nif files form other standalone weapons mod but I did not understand how it works in the game, I mean to the weapon system. I know that in other fallout games like new vegas the standar procedure was choose a vanilla weapon that would fit to your weapon and override it in the vanilla nif. The same thing happen to the weapon attachment, that were positioned in the model for example , with this metod , a bayonet would go under the barrel. So, would someone explain how works the actual weapons system? Is valid this procedure with fO4? What can you tell me about the custom weapon positioning in 3ds max? Thanks

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