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Hitlerecka

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Everything posted by Hitlerecka

  1. Simple, just select the item you want to place in obj window and drag and drop in the cell
  2. If I´m not mistaken, and of course if you have 3ds max, try the lattice modifier, search for a tutorial in youtube, you´ll see is a very practical tool
  3. Hi, I can not help you because I don´t know how npc works, I know about modelling. If you´re going to use them in your quest proyect, I think that there is not necesity to merge them in a plugin cause they sould be in to the quest plugin
  4. Hi, there are a couple of DLC sized proyects being developed. Look at this: http://www.moddb.com/mods/fallout-4-rise-of-the-great-khanate-wyoming http://www.moddb.com/mods/maxwells-world As far I know they are active.
  5. Hello, first of all, let me help you, what do know about modding?
  6. Hello, since last year I´ve working on some models, outfits and weapons exactly, I have a little experience in modding new vegas and fallout 3 but now, seeing that FO4 have changed, I´m mired in modding. Recently I learned a lot on the outfit related question, but I don´t know what steps I have to follow to add a weapon in the game. Please I need some steps on 3ds max and nifskope. thanks
  7. Hi, i think that this videos will be helpful: https://www.youtube.com/playlist?list=PLCW8BYqMR7Ei21WahZciSqRATOEfjw8H6
  8. ok thanks a lot, I´try to do it in blender, thanks again
  9. Sorry, I forgot to tell you, another thing you could do is prove changing the settings when you´re importing to 3ds max
  10. I had the same problem with 3dsmax 2016. I managed to fix it working with 3ds Max 2012
  11. Well, I would be surprised if you actually find a way to do this. So, it only can be done with blender?
  12. Please, I need help with copying the weights from another armor/clothes, the tutorial that is in the wiki page is for blender and I´m usin 3ds max. Please help
  13. ok, hope it works. I recomend you to paste over the meshes it will be easier
  14. Well, the problem may be that there are rest of nodes from the vanilla rifle
  15. you´re right, let me ask, are you pasting over the vanilla mesh?
  16. Hi, I think that the problem is the second issue you´ve said, it happened to me while modding new vegas.
  17. Hello everybody, I write this because I don´t understand how to add weapons in the game, after a lot of experiments and observations of the nif files form other standalone weapons mod but I did not understand how it works in the game, I mean to the weapon system. I know that in other fallout games like new vegas the standar procedure was choose a vanilla weapon that would fit to your weapon and override it in the vanilla nif. The same thing happen to the weapon attachment, that were positioned in the model for example , with this metod , a bayonet would go under the barrel. So, would someone explain how works the actual weapons system? Is valid this procedure with fO4? What can you tell me about the custom weapon positioning in 3ds max? Thanks
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