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xsile

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  1. Would love a mod where once you scan things on a planet like structures, natural, caves etc.. you can see them as POI on the planet from space.
  2. I could be totally wrong but doesn't direct storage happen at the hardware level? "For DirectStorage to work, your PC needs to have an NVMe SSD and a DirectX 12 compatible graphics card. DirectStorage is enabled automatically if your PC supports it, so you don't need to turn it on." In my motherboards bios I do have a setting to enable direct storage as long as i have the other equipment that supports it. Sadly the 5700XT does not appear to support direct storage even though it is a direct X 12 card. Also the NVME needs to be at least 1tb from what I just read for direct storage to work.
  3. My idea is a mod that usually but not always has a spacers or pirates ship near by at outposts or any planet they are occupying a structure at.
  4. I am not premium and I have been using the site since way before vortex and premium was a thing. It was so so much better before premium. Just started playing fallout 4 again and trying to re-download AWKW's is a nightmare! Two and a half hours to D/L 300 megs. What a joke this site has become. At some point you should just toss in the towel and dump the site altogether since it is obviously been in steady decline since the garbage premium model. NMM was by far a superior manager as Vortex itself causes 90% of the problem with mods. Honestly before premium this site had such a huge following it was all over social media as the place to go for all gaming mods. Now it is fading into obscurity because of mismanagement and a screw you attitude.
  5. i have found the perfect solution, just stick with v1.4 :dry: . I was having mod issues but it was pretty easy to remedy after updating to 1.5. I simply disabled all mods then re-enabled them one at a time. Now all the same mods I had before are working just fine with 1.5. Although I only have about 94 mods that I am using.
  6. Hi all, I am having some problems getting the fo4 to run with f4se. I have fo4 v1.5.157.0, I downloaded f4se 0.01.13 copied f4se_1_5_157.dll, f4se_steam_loader.dll and f4se_loader.exe into my fallout4 folder per the f4se readme instructions. When I double click f4se_loader.exe to test and see if it will run , the f4se CMD screen pops up for about 20 seconds then disappears. The game itself does not launch. I can launch and run the game normally through NMM or just double clicking fallout4launcher.exe I get the follow 2 entry message in windows application log. Message 1 Fault bucket 195390381, type 27 Event Name: BEX64 Response: Not available Cab Id: 0 Problem signature: P1: Fallout4.exe P2: 1.5.157.0 P3: 571fa7c7 P4: StackHash_50c1 P5: 0.0.0.0 P6: 00000000 P7: ffff800a41396530 P8: c0000005 P9: 0000000000000008 P10: Attached files: C:\Users\xxxx\AppData\Local\Temp\WERA6C1.tmp.WERInternalMetadata.xml These files may be available here: C:\Users\xxxx\AppData\Local\Microsoft\Windows\WER\ReportArchive\AppCrash_Fallout4.exe_36dfcee62f85c8f59d34e176394cdd363d51323_198ecf38 Analysis symbol: Rechecking for solution: 0 Report Id: 7be089cb-1182-11e6-af23-001d92afcad4 Report Status: 0 Message 2 Faulting application name: Fallout4.exe, version: 1.5.157.0, time stamp: 0x571fa7c7 Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000 Exception code: 0xc0000005 Fault offset: 0xffff800a41396530 Faulting process id: 0x1d18 Faulting application start time: 0x01d1a58f3dca09e1 Faulting application path: G:\Games\Fallout 4\Fallout4.exe Faulting module path: unknown Report Id: 7be089cb-1182-11e6-af23-001d92afcad4
  7. Hi, I am wondering is there is a way to prevent NMM from automatically colapsing the catagories on the top bar just under the mods tab. Whenever I click a mod NMM automatically colapses the mods to a point where I can not see the mods text any longer. Also when I try and drag the catagory to make it bigger it just resets and colapses again.
  8. I searched and could not find. If anyone knows if this mod already exists please let me know. Thank you in advance. Years ago in Fo3 some brilliant person made a mod that reveamped the perk system. So instead of gaining perk points as you leveled, your perks leveled up as you used the variouse skills related to the perks. So the more you picked locks the higher youre skill got at picking locks, the more you crouched ans sneeked around the quieter and less detectible you became etc.. I only wish I rememerd the name of the mod or the modder that made it so I could give kudo's here. I would love a mod like this for Fo4. For me in fo3 this made the game much more immersive. Thank you
  9. Agree need a mod that allows up to 10 rings, 1 per finger. There is one mod out there that allows unlimited rings but it is kind of wonkie when it comes to crafted rings.
  10. Cool thank you, which .ini file and what should it be set to if i find it? Thanks Edit: I found my skyrim.ini and skyrimprefs.ini files. There is no decal.ini in the skyrim.ini file. there are several line in the skyrimprefs.ini file with the word decal in it. Can someone please point out which one is for the blood bleedout on the ground and what value it should be set to please? thanks
  11. So I made it down to the part where you pick up the claw, I know the combo...however I can not rotate any of the 3 rings to enter the combo in. I have tried shutting the game down and reloading it ...but still the rings will not rotate. I can place the claw and get hit by the dart trap. Anyone else have this issue?
  12. Anyone have any ideas how I can get the blood bleed out back? Currently when ever i kill a mob I see the blood spray from the weapon strikes as well as the blood on my weapons and armor. However I no longer see the blood pool under the mobs after they are killed. I am starting to think maybe it has something to do with the HD_2k Texture Mod. Can anyone confirm or debunk this? Thanks
  13. Well I went ahead and removed the blood folder from the texture folder to revert back to the vanilla textures for the blood from the texture.bsa file and still no blood on the ground. I have no idea how to get it working again. I am starting to think it might have something to do with the hd_2k texture mob and not the enhanced blood mod.
  14. I was tinker with the console command fov= and it just does not do the trick. I was hoping that someone out there could make a mod that allows different height perspective of player characters. As a orc warrior when I am in 3rd person I am quite tall and usually my head is almost at the top of the doorways. However in first person I feel as if I am always looking up at who ever I talk to in the game. and in most cases the view angle even auto shifts up and the NPC's are always looking down at me. Would be nice to feel as tall as my race is.
  15. I have the exact same issue also after enhanced blood mod.
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