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yic17

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Everything posted by yic17

  1. Hello. I am trying to change a standalone custom follower's hairstyle but I can't seem to load any of the standalone custom followers (made by other people) properly in CK. Whenever I load one, their face either goes dark (in CK) and some of them even lose their custom face entirely and revert to a default face. Also, all the makeup/tints seem to be out of place as well. From what I have read so far, seems like it has to do with their FaceGenData ... CK cannot load them properly or something. So how can I load a standalone custom follower in CK and change his/her hairstyle without altering their custom looks?
  2. Looks great! Will keep track of this mod. =D
  3. BOSS report telling me about dirty edits. Anyone know if these are safe to clean? Thanks. ----- moonpath.esm ActiveContains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Catsofskyrim.esp Active (From Pets of Skyrim)Contains dirty edits: 9 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.IMAGINATOR - Visual Control for Skyrim.esp ActiveContains dirty edits: 26 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Cloaks.esp Active (From Cloaks of Skyrim)Contains dirty edits: 2 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
  4. Ah, issue solved. My Mod Organizer was an old version from last year. I updated to the latest version and now FNIS detects the correct Skyrim version. =D
  5. I am using FNIS through Mod Organizer and it's giving me the Skyrim version is older than 1.8.151 error. But my Skyrim is the latest version (http://gyazo.com/d57ce2519f0a0ae5d5557d768b54a6e2). Custom animations still work in-game. So is this a fake error or will this actually affect something?
  6. Personally, I love both ideas. I've actually always wanted a modern open-world RPG that's not GTA/Saints Row where it only focuses on crime theme. An open world Sims with superb graphics will be pretty awesome imo. On the other hand, I would also love to go back and explore Shivering Isles in the 4th century. If I have to choose one though, probably pick Modern Skyrim. =) Now, one suggestion. I would say try to cut things down and don't try to create EVERYTHING immediately. Instead of trying to create 100 different occupations you can do in the world and make each mediocre, I would rather you start with only 5 occupations people can do and make them each excellent. 5 very different ones probably. Police, thief, restaurant manager, pizza delivery, and real estate agent - for example. Finally, good luck. =)
  7. "Two companions at a time, which ends up creating some really cool dialogue between the two you choose." Sounds awesome! "As far as vanilla companions, stay tuned. We haven't yet designed a system to handle that. If I had a guess, I'm going to say no. But that could change, who knows." I see. Well, I hope it will be possible. =)
  8. Hi, I read your article regarding companions on moddb. I like what you guys are doing them. =) Question. Will you be able to bring more than one companion at a time unlike vanilla Skyrim? And can I use AFT (amazing follower tweaks) in Ethas and bring companions from Skyrim to Ethas?
  9. An update ... even though I said I tried out many ENBs before, but I tried them without understanding how ENBoost works. These couple of days I finally figured out how ENBoost works with the new binaries. And because of ENBoost's ability to allow you to use all your memory, I would suggest using one of the newer ones. After trying out the newer ENBs, I ended up using E ENB Final Edition. I turned off DOF and use Dynavision like before - increases performance. Also the saturation is a little bit high for my taste so I manually lowered it. Besides that, I really like the shadow contrast this ENB provides. Be sure to set "VideoMemorySizeMb" in the enblocal.ini for ENBoost to take effect. The formula I use is RAM + vRAM divided by 2. It will allow you to have half your RAM for the game and half for the computer.
  10. Wow ... the screenshots look incredible! Sure hope it's still in production. Will keep track of this mod. =)
  11. I have been trying out different ENBs for the past 2 weeks. I tried around 20 of the most popular ones on Nexus. And my final pick is Stakado Realistic. You can find it here: http://skyrim.nexusmods.com/mods/12180//? Both the Realistic and Cinematic versions look great. But most importantly is the performance. I get barely any FPS drop with this preset if I turn off DOF. And use Dynavision for DOF. Even though it uses an older ENB version 0.112, it still is one of the best looking to me. The other ones I like are: Kinematic ENB (part of K ENB), Jasmine ENB, and Project MATSO. Check them out and hope you find one you like. =)
  12. Looks great! Will definitely play this once it's out. =D
  13. Hello. If you plan on using many mods, I would recommend checking out Mod Organizer for managing your mods. The cool thing with this tool is that all the mods you install will NOT overwrite each other. It uses a unique system where it puts all your mods in separate folders and then link them together virtually in the program itself. You can switch around the order of the mods to decide which mod files take priority without actually overwriting the files themselves. Maybe it's a bit difficult to understand just by words - and the program does require some learning time - but the end result is well worth it imo. After using this program, I cannot imagine myself using any other mod management program. It's a really incredible program ... will make your life so much easier (after the initial learning stage) if you are the type who uses many mods and likes to test/play around with different mods.
  14. Have you checked out AFT (Amazing Follower Tweaks)? Some of the features I love about AFT: - Multiple combat styles including spellsword, spell only, spell + staff, sword + shield, dual sword, etc. - Spell AI setup - you can setup 4 spells for each follower to when and who the follower casts. It's like Dragon Age's combat tactics system. - Teach spells to followers including custom spells. - Auto relax mode. Your followers will wander around and do their own things when you stand there for a few seconds. Some will walk in front of you while some do their things behind you. It makes them feel like they have their own free will. Very cool feature. - Multiple outfits - exploring outfit, home outfit, city outfit - they will auto switch at different locations. There's many more features. Check out the mod page and its read me section for all the details. Hope that helps. =)
  15. @1shoedpunk Hey, that sounds great! Looks to me like you guys have a very well thought out blueprint for the project. I think it's perfect actually. Couldn't come up with something better myself. =\ Thanks for sharing that and wish you all good luck on the project! =D
  16. @Deeza Hi, I wasn't saying it is my stance in suggesting to only write books for quests. I was only throwing out the idea for discussion. I did also say it would take away immersion just like you said. =) @markusliberty Thanks for all the info. It's good to know them. I think I wasn't being clear in my last post when I used the term "expansion". I wasn't only saying to release parts of the worlds in sections - I was really trying to bring up the idea of creating a world that revolves around quests/stories vs. creating a world and then add quests/stories into it. I imagine when Bethesda created Dragonborn, they didn't start with the idea of creating the world/setting and then add a story to it. More likely they came up with an idea for a story first and then built settings around it - adding towns, dungeons related to the story etc while leaving out the rest. Different people have different gameplay style. Some mainly play for questing/story, while some play for immersion/exploration. Of course, there is always the balance of the two as well. Neither one is better/worse, right/wrong - just difference in preference and difference in focus. So when I said "expansion", I was trying to ask what do you guys think about focusing on quests/stories and create settings around them? Then release them in expansion form just like Dragonborn. You can always add immersion by adding extra stuff such as dungeons, towns, books that are unrelated to the quest afterward. But as you said in your last paragraph, "we are more interested in creating our own game world that worrying about people not playing within the next three years. We are doing this for fun, and not because we want the largest about of people possible playing it.", I think it is clear which direction you guys are going for. I only wanted to throw out the idea and see what you guys think. If it's not something you guys want to focus on, it is perfectly fine. =)
  17. Hello. Just read the interview by Game Informer. A nice read. =) Something I am wondering about ... you guys probably have thought about this, too ... but what do you guys think about minimizing/simplifying each of the continents/projects to the size of an expansion such as Dragonborn instead of creating the entire world like Skyrim? And after releasing a stable, playable expansion, then you guys work on another one that adds to the original and on, and on ... I am saying this because looking at many of the similar, ambitious projects for Oblivion, 90% of those projects never got completed or released. I followed many of them - it's really exciting seeing all the progress and all. But also quite sad to never actually see them get completed. One reason I think is that before they could finish, Skyrim already came out and the teams just stopped working to focus on new projects. So I am concerned that by the time you guys reach near completion, TES6 would be out and you guys would move onto new projects for TES6 as well. Maybe this is sounding negative and discouraging ... but I think it's also a valid concern. Which of course one solution is to downsize the projects and work on them in expansion form instead of working on the entire world. This idea came to me while I was reading the Game Informer article during the part where it said you guys are writing all the books for the worlds. At that moment I just thought ... okay, this mod ain't never gonna get finished. XD ... No, I was really thinking about I wonder what you guys prioritize in your projects. What if you prioritize by quests and only write books that are related to the quests? That will definitely cut down on the workload. But I suppose one can argue that it will take away immersion and the idea of an open world for you to explore. So yeah, I guess it comes down to the balance of questing vs. exploring. What are your thoughts?
  18. Ah, I see. So you guys have your plans for the CW? I thought I read something along the lines of how your team is trying not to touch anything CW related and instead let CWO take care of the CW related stuff. Is that not the case? About Lydia ... *shocked* ... O___O ... Haha, anyway, yeah I am using a Lydia makeover mod right now - the Beans Badass Women mod. Well hopefully you guys will give her a looks revamp so a makeover mod won't be necessary. =\ As for the major mods I am using, I would say the essential ones are: AFT (Amazing Follower Tweaks), Interesting NPCs, Inconsequential NPCs, Vilja, Sounds of Skyrim, Frostfall, Dragon Combat Overhaul, Immersive Creatures, Monster Mod, Immersive Armors, Immersive Weapons. I am also using all the city/town improvement mods. Which I have a feeling those will likely conflict as you guys will be adding new quests in existing cities and towns? Finally, there are the major quest mods which I haven't played most of them yet but would like to know if they will conflict or not. Such as Moonpath to Elsweyr, Helgen Reborn, Fight Against the Thalmor series, Wyrmstooth, Pit Fighter guild, etc. Well, you guys probably will test those anyway since they are the most popular ones out there. =\
  19. Guess that's when I'll start my new playthrough. =P Do you imagine it will be voice acted by then? A stable release or more of an alpha release to test things out? I read an earlier post where you said that you want to keep it compatible with other major mods such as the Civil War Overhaul. I hope it will be compatible with the awesome Interesting NPCs as well. And since this is a major overhaul project that touches the entire world, it will be great if you guys could come up with a list of compatible & incompatible mods and release patches for incompatible ones later on. Personally I am pushing the 255 mod limits so yeah ..... guess I'll have to disable some of those to play this. =\ Anyway, the project sounds awesome. Keep it up and looking forward to its release! =D
  20. Wow ... looks amazing. Will definitely play this once it's done. =D
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