All you've said about mods on console are fine, but what the majority of the community doesn't know is about game development and its relationship with the platform. Right now you can use many mods, yes you can, at a price though i haven't played any Beth games in console i know their limitations towards processing information. If, and i say IF, Skyrim Remastered comes as a bad port, and based on how many weird s#*! the community had to fix cuz of how they code their s#*! (it's a long historic of s#*!) using as many mods as i do in console, without any graphic injector, may be a f*#@ing huge headache. You can't make a game that forces the platform over its limits, in 99% of time when a company makes a game it was optmized to run on a specific platform close to its limit and what does it mean? It means that if you don't pay attention and add more and more stuff to the game to be processed it will screw up with the game, processing bugs will happen and it might not even work anymore in the worst case scenario. I've got it mainly cuz my machine can't even be compared to a low-end PC in terms of graphics, but not for heavy scripting processing. I had to accept the fact that the visuals would need to be as low as possible without going full potato and on the other hand it could get the most outstanding gameplay aspects that i could archieve without Warzones cuz Warzones still unstable for me and i'd need to choose between Warzones and like 50% of the rest of the heavy scripting mods stuff. What do you think that happens if i use Warzones in my PC? The game closes. If i keep insisting it restart my PC. What happens with ENB? Unplayable, FPS drops like f*#@ to the point where all i can do is to get gorgerous screenshots and that's it. Game doesn't shut down by itself.