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Loxy38

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Everything posted by Loxy38

  1. Sorry for Necro-ing this but I had to say Thank you to Kalidastra. Worked perfect.
  2. Yep. I have had it happen to me with Vanilla Fallout and it can be disheartening to say the least, Especially when it was a beta version that was being spread. Fortunately the nexus staff took it down at my request but I have seen Jessi and Kelsey altered on other sites without my consent. First thing I do if I use someone else's work in my mods is contact them and ask for permission, If they said No then its No but no one has ever said No. On a positive note. This is very handy so Kudos. Thanks.
  3. Hey all. Remember me :) Anyway. I'm gonna start the long haul of converting Jessi and Kelsey over to New Vegas. It shouldn't be too hard as only locations and guns and so forth will need to be changed and Nifscope work will need to be done. The problem is, I don't want to re-write the .esp's if I can some how force NV GECK to load them and then just adjust the scripts, Locations, Meshed, Textures and so on. Jessi and Kelsey took hell of a long time to write and I would be disheartened if I had to do it all again + Her community are crying out for a conversion. Its been over a year since I used GECK so I am really rusty but know it will all come flooding back once I start the conversion. I'm guessing NV GECK wont load FO3s .Esp's because its looking for FO3s master file. I did load it in GECK and noticed the master file is listed as UNKNOWN, I'm guessing it could be tricked by using a HEX editor to change it to FalloutNV.esm? I've seen a couple of conversions already but nothing on the scale of Jessi or Kelsey, So it must be possible. Any Help would be grateful and I'm sure there community would be thankful. Yours Hoping Loxy.
  4. Yeh. got google chrome popping up with the virus alert :( Thought it was a little strange and guessed it must be some sort of ad you had linked from the site. PS. Google Chrome is not flagging nexus as of now.
  5. If they are rar. Simply unpack them and re-pack them as Zip files (Can be done with Winrar or winzip) and then use the DA-Modder. Also make sure if you are manually adding them that you add them to Documents/Bioware/dragonage/packages/core/override/ And I suggest you add the files to a folder to save the problem if you want to uninstall. Note also: You can drag folders into DAModder. Hope this helps.
  6. Hey mate. I am a little short of time today but I will take a look for you tomorrow. Have you set her packages up already? At first glance the script looks fine but the actual follow is initiated via packages. Look at one of the vanilla follower to see how its done. Start basic and just create hire/fire dialogue just as you have done and get that working. Add no other package other that the follow one. You can look at my companions and rip the code if you like but keep in mind that they are quite complex and could easily loose you so I would stick with Fo3s vanilla companions for now. Look at FO3 default companions script and just adapt that one for your companions as the scripting needs to be nothing fancy. Once you get you confidence up then you can start to add some nice features :) I will keep tab of the topic and get back to you tomorrow when i have more time. ______________________________________________________________ Heres the script for Kelsey. scn LoxKelseySCRIPT ;** LoxKelsey ** short LoxKelseyHired short LoxKelseyFired short HasBeenHired short CombatStyleRanged short CombatStyleMelee short IsFollowingDefault short IsFollowingShort short IsFollowingLong short Waiting short DoOnce short KFlashlightOn short LoxKelseyHealPercent short LoxKelseyRunSpeed short LoxKelseyHome short LoxKelseyChillOut short LoxKelseyWeaponDrawn short LoxKelseyFollowDistance short LoxKelseyShutUpPlease BEGIN GameMode ; Keep her out of Vault 87 - Kelsey will go back to where you have set her home location to. if ( player.getincell Vault87c && GetQuestRunning MQ08 && LoxKelseyHired == 1 ) set LoxKelseyHired to 0 set LoxKelseyFired to 1 LoxKelseyREF.moveto KelseyXHomeMarker ShowMessage FollowerMessageLeaveLoxKelsey endif ;_______________________________________________________ ;Heals Kelsey if she drops below 30% and Battle heal is selected If ( GetItemCount Stimpak >=2 && GetHealthPercentage <= 0.30 && LoxKelseyHealPercent == 1 && LoxKelseyHired == 1 ) LoxKelseyREF.PlayIdle 3rdPSpecialIdleStimpak LoxKelseyREF.ResetHealth LoxKelseyREF.restoreAV EnduranceCondition 40 LoxKelseyREF.restoreAV PerceptionCondition 40 LoxKelseyREF.restoreAV LeftAttackCondition 40 LoxKelseyREF.restoreAV RightAttackCondition 40 LoxKelseyREF.restoreAV LeftMobilityCondition 40 LoxKelseyREF.restoreAV RightMobilityCondition 40 LoxKelseyREF.removeitem stimpak 2 LoxKelseyREF.PlayIdle 3rdPSpecialIdleStimpak EndIF ; **** The following Statements Control Kelsey's Weapons Drawn Function **** If ( player.isweaponout == 1 ) && LoxKelseyWeaponDrawn == 1 && LoxKelseyREF.Isincombat == 0 && LoxKelseyHired == 1 LoxKelseyREF.Setalert 1 Endif ;If ( LoxKelseyREF.isweaponout == 1 ) && LoxKelseyHired == 1 && LoxKelseyREF.Isincombat == 0 && issneaking == 0 && LoxKelseyREF.Isrunning == 1 ;LoxKelseyREF.Setalert 0 ;Endif If ( player.isweaponout == 0 ) && LoxKelseyWeaponDrawn == 1 && LoxKelseyREF.Isincombat == 0 && LoxKelseyHired == 1 LoxKelseyREF.Setalert 0 Endif END ;____________________________________________________________________ BEGIN MenuMode 1012 If (GetPlayerTeammate == 1) If ( IsTimePassing == 1 ) ResetHealth RestoreAv PerceptionCondition 100 RestoreAv EnduranceCondition 100 RestoreAv LeftAttackCondition 100 RestoreAv LeftMobilityCondition 100 RestoreAv RightAttackCondition 100 RestoreAv RightMobilityCondition 100 EndIf EndIf END ;BEGIN OnCombatEND ;END BEGIN OnDeath ; Show on Death of Kelsey if ( LoxKelseyHired == 1 ) set LoxKelseyHired to 0 ShowMessage FollowerMessageDeadLoxKelsey endif END And for Jessi scn JessiSCRIPT ;** Jessi ** short JessiHired short JessiFired short HasBeenHired short WeaponOut short CombatStyleRanged short CombatStyleMelee short IsFollowingDefault short IsFollowingShort short IsFollowingLong short Waiting short DoOnce short JFlashlightOn short JessiHealPercent short JessiRunSpeed short JessiHome short JessiChilledOut short JessiDistanceSize BEGIN GameMode ; Keep her out of Vault 87 - Jessi will crash if not. if ( player.getincell Vault87c && GetQuestRunning MQ08 && JessiHired == 1 ) set JessiHired to 0 set JessiFired to 1 JessiREF.moveto JessiXMarkerHome ShowMessage FollowerMessageLeaveJessi endif ;_______________________________________________________ ;Heals Jessi if she drops below 30% and Battle heal is selected If (GetPlayerTeammate == 1) && IsInCombat == 1 && JessiHealPercent == 1 && JessiHired == 1 If HasMagicEffect RestoreHealthStimpak == 0 If GetHealthPercentage <= 0.30 If GetItemCount Stimpak > 0 CastImmediateOnSelf Stimpak PlayIdle AnimStempax RemoveItem Stimpak 1 EndIf EndIf EndIf EndIf ;********** Use Psycho if in Combat ********** If (GetPlayerTeammate == 1) && IsInCombat == 1 If HasMagicEffect PsychoMagicEffect == 0 If GetActorValue Health <= 0.60 If GetItemCount Psycho > 0 CastImmediateOnSelf Psycho RemoveItem Psycho 1 EndIf EndIf EndIf EndIf ;********** Use MedX if in Combat ********** If (GetPlayerTeammate == 1) && IsInCombat == 1 If HasMagicEffect MorphineEffect == 0 If GetActorValue Health <= 0.60 If GetItemCount Morphine > 0 CastImmediateOnSelf Morphine RemoveItem Morphine 1 EndIf EndIf EndIf EndIf ;******* Use Food When Not In Combat To Restore Health ******* If (GetPlayerTeammate == 1) If HasMagicEffect RestoreHealth == 0 && DoOnce == 0 If GetHealthPercentage < 1.00 If GetItemCount Apple > 0 CastImmediateOnSelf Apple RemoveItem Apple 1 EndIf ElseIf GetItemCount BlamcoMacandCheese > 0 CastImmediateOnSelf BlamcoMacandCheese RemoveItem BlamcoMacandCheese 1 EndIf ElseIf GetItemcount BrahminSteak > 0 CastImmediateOnSelf BrahminSteak RemoveItem BrahminSteak 1 EndIf ElseIf GetItemCount Carrot > 0 CastImmediateOnSelf Carrot RemoveItem Carrot 1 EndIf ElseIf GetItemCount Cram > 0 CastImmediateOnSelf Cram RemoveItem Cram 1 EndIF ElseIf GetItemCount DandyBoyApples > 0 CastImmediateOnSelf DandyBoyApples RemoveItem DandyBoyApples 1 EndIf ElseIf GetItemCount FancyLadsSnackCakes > 0 CastImmediateOnSelf FancyLadsSnackCakes RemoveItem FancyLadsSnackCakes 1 EndIf ElseIf GetItemCount IguanaBits > 0 CastImmediateOnSelf IguanaBits RemoveItem IguanaBits 1 EndIf ElseIf GetItemCount IguanaOnAStick > 0 CastImmediateOnSelf IguanaOnAStick RemoveItem IguanaOnAStick 1 EndIf ElseIf GetItemCount InstaMash > 0 CastImmediateOnSelf InstaMash RemoveItem InstaMash 1 EndIf ElseIf GetItemCount JunkFood > 0 CastImmediateOnSelf JunkFood RemoveItem JunkFood 1 EndIf ElseIf GetItemCount MirelurkCakes > 0 CastImmediateOnSelf MirelurkCakes RemoveItem MirelurkCakes 1 EndIf ElseIf GetItemCount Mutfruit1 > 0 CastImmediateOnSelf Mutfruit1 RemoveItem Mutfruit1 1 EndIf ElseIf GetItemCount Mutfruit2 > 0 CastImmediateOnSelf Mutfruit2 RemoveItem Mutfruit2 1 EndIf ElseIf GetItemCount Noodles > 0 CastImmediateOnSelf Noodles RemoveItem Noodles 1 EndIf ElseIf GetItemCount Pear > 0 CastImmediateOnSelf Pear RemoveItem Pear 1 EndIf ElseIf GetItemCount NukaCola > 0 CastImmediateOnSelf NukaCola RemoveItem NukaCola 1 AddItem Caps001 1 EndIf ElseIf GetItemCount MS05IceNukaCola > 0 CastImmediateOnSelf MS05IceNukaCola RemoveItem MS05IceNukaCola 1 AddItem Caps001 1 EndIf ElseIf GetItemCount PorkNBeans > 0 CastImmediateOnSelf PorkNBeans RemoveItem PorkNBeans 1 EndIf ElseIf GetItemCount Potato > 0 CastImmediateOnSelf Potato RemoveItem Potato 1 EndIf ElseIf GetItemCount PotatoCrisps > 0 CastImmediateOnSelf PotatoCrisps RemoveItem PotatoCrisps 1 EndIf ElseIf GetItemCount SalisburySteak > 0 CastImmediateOnSelf SalisburySteak RemoveItem SalisburySteak 1 EndIf ElseIf GetItemCount StrangeMeatPie > 0 CastImmediateOnSelf StrangeMeatPie RemoveItem StrangeMeatPie 1 EndIf ElseIf GetItemCount SquirrelBits > 0 CastImmediateOnSelf SquirrelBits RemoveItem SquirrelBits 1 EndIf ElseIf GetItemCount SquirrelOnAStick > 0 CastImmediateOnSelf SquirrelOnAStick RemoveItem SquirrelOnAStick 1 EndIf ElseIf GetItemCount SquirrelStew > 0 CastImmediateOnSelf SquirrelStew RemoveItem SquirrelStew 1 EndIf ElseIf GetItemCount SugarBombs01 > 0 CastImmediateOnSelf SugarBombs01 RemoveItem SugarBombs01 1 EndIf ElseIf GetItemCount WaterPurified > 0 CastImmediateOnSelf WaterPurified RemoveItem WaterPurified 1 EndIf ElseIf GetItemCount WaterUnpurified > 0 CastImmediateOnSelf WaterUnpurified RemoveItem WaterUnpurified 1 EndIf ElseIf GetItemCount YumYumDeviledEggs > 0 CastImmediateOnSelf YumYumDeviledEggs RemoveItem YumYumDeviledEggs 1 EndIf ElseIf GetItemCount AntMeat > 0 CastImmediateOnSelf AntMeat RemoveItem AntMeat 1 EndIf ElseIf GetItemCount BloatflyMeat > 0 CastImmediateOnSelf BloatflyMeat RemoveItem BloatflyMeat 1 EndIf ElseIf GetItemCount BrahminSteak > 0 CastImmediateOnSelf BrahminSteak RemoveItem BrahminSteak 1 EndIf ElseIf GetItemCount DogMeat > 0 CastImmediateOnSelf DogMeat RemoveItem DogMeat 1 EndIf ElseIf GetItemCount HumanFlesh > 0 CastImmediateOnSelf HumanFlesh RemoveItem HumanFlesh 1 EndIf ElseIf GetItemCount MirelurkMeat > 0 CastImmediateOnSelf MirelurkMeat RemoveItem MirelurkMeat 1 EndIf ElseIf GetItemCount MirelurkMeatHatchling > 0 CastImmediateOnSelf MirelurkMeatHatchling RemoveItem MirelurkMeatHatchling 1 EndIf ElseIf GetItemCount MirelurkMeatSoftshell > 0 CastImmediateOnSelf MirelurkMeatSoftshell RemoveItem MirelurkMeatSoftshell 1 EndIf ElseIf GetItemCount MoleRatMeat > 0 CastImmediateOnSelf MoleRatMeat RemoveItem MoleRatMeat 1 EndIf ElseIf GetItemCount MoleRatWonderMeat > 0 CastImmediateOnSelf MoleRatWonderMeat RemoveItem MoleRatWonderMeat 1 EndIf ElseIf GetItemCount MS05NukalurkMeat > 0 CastImmediateOnSelf MS05NukalurkMeat RemoveItem MS05NukalurkMeat 1 EndIf ElseIf GetItemCount RadroachMeat > 0 CastImmediateOnSelf RadroachMeat RemoveItem RadroachMeat 1 EndIf ElseIf GetItemCount StrangeMeat > 0 CastImmediateOnSelf StrangeMeat RemoveItem StrangeMeat 1 EndIf ElseIf GetItemCount YaoGuaiMeat > 0 CastImmediateOnSelf YaoGuaiMeat RemoveItem YaoGuaiMeat 1 EndIf EndIf EndIf EndIf END BEGIN MenuMode 1012 ;***** Heal When Sleeping ***** If (GetPlayerTeammate == 1) If ( IsTimePassing == 1 ) ResetHealth RestoreAv PerceptionCondition 100 RestoreAv EnduranceCondition 100 RestoreAv LeftAttackCondition 100 RestoreAv LeftMobilityCondition 100 RestoreAv RightAttackCondition 100 RestoreAv RightMobilityCondition 100 ShowMessage JessiMessageRestHeal EndIf EndIf END ;************ Combat Ends ************* Begin OnCombatEND ;__________________________ ;Message User if Jessi Health is Critical! If ( JessiHealPercent == 0 && GetHealthPercentage <= 0.20 && JessiHired == 1 ) ShowMessage JessiHealthCritical01 EndIf ;__________________________ ;Message User if Jessi has no Stimpaks left If ( JessiHealPercent == 1 && GetHealthPercentage <= 0.30 && GetItemCount Stimpak < 2 && JessiHired == 1 ) ShowMessage JessiNoStimpaks EndIF ; ********** Heals Jessi after Combat ************ ;If (GetPlayerTeammate == 1) ; If HasMagicEffect RestoreHealthStimpak == 0 ; If GetActorValue Health <= 0.70 ; If GetItemCount Stimpak > 0 ; CastImmediateOnSelf Stimpak ; PlayIdle AnimStempax ; RemoveItem Stimpak 1 ; EndIf ; EndIf ;EndIf ;EndIf END ;__________________________ BEGIN OnDeath ;Show Death message when she dies. if ( JessiHired == 1 ) set JessiHired to 0 ShowMessage FollowerMessageDeadJessi endif END Ofc half of this is not needed for a basic companion.
  7. Thanks Guys!! All the problems I was experiencing seem to have gone like the missing comments/IPS errors and so on. Thanks You for all the hard work and I am so Happy the servers now in the UK. Site loads lightning fast now :) This move has my Endorsement :)
  8. This is fantastic guys! Amazing, Even better than I myself imagined! I really love the idea of us modder having more control over our pages and having them self contained mini forums is a genius idea. Great work I must say and I thank you all. EDIT: The new: Best of The Best lists are Wonderful. Thank you again.
  9. Hey. Its not really the right place. This is designed for discussing Kelsey BETA only :) But I will answer your question. Just drop there bravery down a notch. If that does not work then the only way to stop them is to use GECK and reduce her Energy lvl down. I prefer them to be the way they are tbh. Hope this helps
  10. Hey mate. This is actually quite difficult to do. Theres the dirty way and the long, Hard way. The dirty way involves using FOMMs plugin editor to copy across the clothing item from the custom mod to your mod. Always work with backups when doing this. You should now be able to use it in GECK. Make sure you copy over all the clothings items Trees from the custom mod if it does not exist in your mod. If the Tree exists in your mod then just copy across the sub trees. The other way involves creating Textures sets and re-creating the clothing item from within GECK. This way is for advanced users and unless you are very happy with GECK then I suggest trying the first option. PM me again if you wish to know the second option but keep in mind, Its not for novice GECK users and I simple won't have enough time to hold your hand through the entire process. Basically there no real easy way unless the mod you are trying to use clothes from is a MASTER FILE like default FO3 ones. There was a mod created to merge mods/plugins but I cant remember what it was called and maybe worth looking through the utility section of the nexus. Good luck Oh forgot. Another way. Open your mod in GECK and also make sure that the clothing .esp is loaded that you wish to add to your NPC (Think you said it was dimons vault tec clothing) Make sure your mod is set to ACTIVE. Now find in the object window the clothing item you want to use. Now doublw click it and the items window opens. Now Change its ID to something you want like: masterulukaiVTec01 or something more simple. Now click OK. It will ask you if you wish to make a copy. Click yes. Now you have a duplicate clothing item called: masterulukaiVTec01 or whatever. Now instead of adding dimons clothing item, Add your new created item to the NPC and save the mod. Fireup FO3 and try it. You will not need dimons original .esp enable but you will ofc need the textures/meshes installed for dimons mod. Basically what you have done is made a duplicate clothing item which saves to your mod. Hope this helps. Oh and always work with backups just in-case.
  11. Hey mate. This is actually quite difficult to do. Theres the dirty way and the long, Hard way. The dirty way involves using FOMMs plugin editor to copy across the clothing item from the custom mod to your mod. Always work with backups when doing this. You should now be able to use it in GECK. Make sure you copy over all the clothings items Trees from the custom mod if it does not exist in your mod. If the Tree exists in your mod then just copy across the sub trees. The other way involves creating Textures sets and re-creating the clothing item from within GECK. This way is for advanced users and unless you are very happy with GECK then I suggest trying the first option. PM me again if you wish to know the second option but keep in mind, Its not for novice GECK users and I simple won't have enough time to hold your hand through the entire process. Basically there no real easy way unless the mod you are trying to use clothes from is a MASTER FILE like default FO3 ones. There was a mod created to merge mods/plugins but I cant remember what it was called and maybe worth looking through the utility section of the nexus. Good luck
  12. I wrote not to post in Kelsey's Comments on the nexus page. I created this forum post only for her bug reports :) Glad she's working fine. She will be getting the Jessi treatment but things will come a little slower than what they did with Jessi. The body meshes are easy now I know it functions correctly but all other stuff will take time. Be patient and just enjoy her with a custom mesh for the time being :)
  13. Hey people. I am releasing a Early Beta version of Kelsey Dimonized today. Now as you know my computer as suffered a few setbacks and I simply have had no time to fix it. Its usable atm but I haven't had time to install FO3 yet :( I made the new version about a week ago but didn't have time to get it to a stage that I would consider BETA release ready. Anyway. Take a look and report here anything that you find. Please read the readme because it contains important info. File should be online within the hour. Kelsey Companion Download Go for it people, Break her.
  14. I would just like to say that I completely disagree with Warthug! I think the Nexus is run very fairly by the moderators and Dark0ne. I just thank you all from the bottom of by heart for all the effort you have put into TesNexus and FO3Nexus and without these 2 sites then I probably would never upload my mods. Like you said, Dark0ne. Its your site and you run it the way you like and thats exactly how it should be. You do listen and try to make changes when you recognise somethings wrong like the ratings system. I wouldn't let it get you down because the odd idiot decides to voice there opinion that doesn't reflect what the Majority of the users of the Nexus think. I am just thankful that you allow me to use this site and I hope that I contribute some to it by uploading my mods for people to enjoy. I think the Thumbs up is the way to got and then If a mod has 200 thumbs up and reaches the top spot on the top 50 then to take that spot a mod would only need to score 201 thumbs up. What I mean is and take for instance my mod Kelsey. The mod was at 32 on the top 50. She got about 9 10s and I thought 1 more and she will move up on the top 50. Someone comes along and votes a 9 and she drops to position 39. This is just not fair imo and needs to be changed. Its a little disheartening when 1 vote can spoil your ratings and position on the top 50. No rush though, Dark0ne. We all understand that you have more important things like your education to worry about. Sort that out first mate, the ratings system will wait.
  15. Yup. Your education always comes first, We all understand. I agree that Thumbs up/down is the way to go. I would also support a 1-3 rating, Great/Average/Poor. I would also like to thank the Mods for listening and actually making changes that will benefit us all, This is pretty rare in my experience so Thanks again guys.
  16. Alex mate. Can you please PM me or read your mails :) Thanks.
  17. Thanks ill try and let you know. I did see them but im unsure if that just un-equipts to the back pack which maybe ok but i really wanted when i first meet her for her gun to be mounted on her back. Also i have read and used your other guide :) Came across it on a net search. Very good guide. I also have another question if you dont mind. My Companion seem to like to steal things from my lockers and from bodies. How do i stop this? Im really rusty. Last time i modded was NWN2 and Morrowind. Loved Oblivion but was playing WoW at the time and skipped the Editor tbh. Yes Yes my wife was a WoW Widow :( Thanks In Advance and keep up your excellent guides and mods. Btw. All i can say to other people stuck with making a companion. Look at Mika, load it in GECK. Look at other NPC and dont expect to do it in a night because theres hell of alot to do. You will all of a sudden get the Eureka moment when it all comes together like i did thanks to Lex here :)
  18. Hello all. A Question :) Lex. I have succesfully created a new Companion with your tutorial and help but for some damn unknown reason my NPC always walks around with here gun in her hand. I mean when you first meet her she has the gun in her hand not like drawn but just attached so when she smokes the gun is in her hand also. If i recruit her and tell her to say use ranged or melee it corrects but me being a perfectionist would like to solve this, After all first impressions are important. Any help would be most appreciated. Ty in Advance,
  19. Also if you wanna clean out the mistakes to Star Pal Cross then you can also use FOMM. Simply press Plugin Editor from FOMM and load your mod. Clean out References to SPCross and save under a diffrent name. Try in GECK to see if its cleaned. Always backup your plugin before doing this mate. Btw thanks Alex for the great guide and for Mika :) Your the man!!
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