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PG1

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  1. The HxD tool can do that but it's not as simple as just installing a mod pak, follow the instructions carefully. https://www.nexusmods.com/hogwartslegacy/mods/521
  2. Solved, hopefully. https://www.nexusmods.com/hogwartslegacy/mods/765
  3. The walk toggle for keyboard and mouse controls in this game barely functions, any little thing you do turns it back off. I tried using a controller but I just can't get used to the camera movement, feels like I'm moving it through porridge. If anyone can figure out a way to make the toggle work consistently I'd greatly appreciate it.
  4. It took me over a full minute to log in just to say I wholeheartedly agree, especially about disabling Google reCaptcha for those with 2FA. It's not even secure, they've had to replace it 3 times because it keeps getting cracked (publicly, more were uncovered but not released).
  5. I'd like to use the FPS Counter And Post Processing Effects mod but the black pixellation bug doesn't appear to be fixed. P.S. if the mod crashes for you, use the Mouse Fix mod dinput8.dll instead. It means you can't use FPS Counter's... FPS counter, but at least the rest of the mod works without crashing (except the blocky black characters).
  6. This is similar to Skyrim, shooting at targets (even in a contest) doesn't increase your skill level. It'd be really cool to extend the code for the contest points with the conditions for granting bow skill XP to give XP based on which ring you hit (1xp for the straw, 2xp for the white, 3 xp for the black).
  7. I was just in Sasau - a town I'd never been to - and the first person to greet me said "Great to have you back, Henry!". I think this is more dev patch territory.
  8. There was a plan to do this with the village of Pribyslavitz during development but they didn't have time. Maybe some of the work is still present.
  9. There used to be a tool called UnsplitDDS for Cryengine games but it was discontinued and all the links are dead. The new tool was built specifically for Star Citizen, so it might not work but you can give it a try. UnsplitDDS required you to rename the normal DDS file to dds.0 in keeping with the other split files, but I don't know if SC texture converter has the same requirement. E.g. default_mat_warning.dds -> default_mat_warning.dds.0 https://forums.robertsspaceindustries.com/discussion/comment/7490242/
  10. Yeah, pak files are just modified zip files. Any archive software can open them. The only reason Windows Explorer doesn't open them is because it doesn't recognise the extension, if you rename them to .zip (don't actually do that) it'll open them.
  11. Scripting is fairly easy, just open up Scripts.pak in an archive program (7z, Winrar, etc.). The lua and XML files aren't compiled, so you can edit them directly in any text editor. I don't know about assets but the pak files are just zip archives with a different extension, so you can open them up and dig around as much as you like.
  12. The only reference to "sharp" I could find was for anisotropic filtering, which mitigates texture blurring when viewed from an angle.
  13. ====Solved==== https://www.nexusmods.com/kingdomcomedeliverance/mods/105 This is one of the most peculiar, counterproductive effects I've ever seen a game deliberately employ. When you get drunk the game applies a pretty aggressive sharpness filter. The more you drink, the stronger it gets. I had a look through Scripts.pak but couldn't find the relevant source file. If anyone noticed any other dumb effects, feel free to add them.
  14. The video game comparison is nonsense. Mods are often interrelated, video games are discrete entities, even within a franchise. As for who donates, that's just a question of visibility. Even after Nexus adjusted the notifications, the site still doesn't make it that clear that donations are even an option. The fact that modders are forbidden from soliciting donations doesn't help either.
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