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PG1

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Posts posted by PG1

  1. The walk toggle for keyboard and mouse controls in this game barely functions, any little thing you do turns it back off. I tried using a controller but I just can't get used to the camera movement, feels like I'm moving it through porridge.

    If anyone can figure out a way to make the toggle work consistently I'd greatly appreciate it.

  2. This is similar to Skyrim, shooting at targets (even in a contest) doesn't increase your skill level. It'd be really cool to extend the code for the contest points with the conditions for granting bow skill XP to give XP based on which ring you hit (1xp for the straw, 2xp for the white, 3 xp for the black).
  3. There used to be a tool called UnsplitDDS for Cryengine games but it was discontinued and all the links are dead. The new tool was built specifically for Star Citizen, so it might not work but you can give it a try.

    UnsplitDDS required you to rename the normal DDS file to dds.0 in keeping with the other split files, but I don't know if SC texture converter has the same requirement.

    E.g. default_mat_warning.dds -> default_mat_warning.dds.0

     

    https://forums.robertsspaceindustries.com/discussion/comment/7490242/

  4. Scripting is fairly easy, just open up Scripts.pak in an archive program (7z, Winrar, etc.). The lua and XML files aren't compiled, so you can edit them directly in any text editor. I don't know about assets but the pak files are just zip archives with a different extension, so you can open them up and dig around as much as you like.
  5. ====Solved====

    https://www.nexusmods.com/kingdomcomedeliverance/mods/105

    This is one of the most peculiar, counterproductive effects I've ever seen a game deliberately employ. When you get drunk the game applies a pretty aggressive sharpness filter. The more you drink, the stronger it gets. I had a look through Scripts.pak but couldn't find the relevant source file. If anyone noticed any other dumb effects, feel free to add them.

  6. The video game comparison is nonsense. Mods are often interrelated, video games are discrete entities, even within a franchise. As for who donates, that's just a question of visibility. Even after Nexus adjusted the notifications, the site still doesn't make it that clear that donations are even an option. The fact that modders are forbidden from soliciting donations doesn't help either.

  7. The same issue persists now as then, people simply can't afford hundreds of dollars for mods, and I'm not even talking about single armour mods or minor gameplay things. There are dozens of mods that people consider essential to making the game playable at all. All that will happen is people will only pay for a couple of the central mods like SkyUI and modders of other stuff like Wyrmstooth or Homemaker won't bother because hardly anyone will pay for them. They'll either release them for free anyway or get annoyed that their hard work isn't being rewarded like others and give up entirely.

     

    As others have said, donations are the only sensible solution here and Nexus already does that.

  8. In response to post #31664670. #31666055, #31668810, #31675230 are all replies on the same post.


    ksalmon87 wrote: THANK YOU SO MUCH, I'LL REPORT BACK :)

    EDIT: STILL NOT WORKING FOR ME... "This save relies on content that is no longer present. Some objects may no longer be available. Continue Loading?"... what should i do?? to fix this??

    p.s I have updated to the most recent NMM...
    CourierSeisener0 wrote: Try loading the save, that message just means /something/ was changed (removed from the game) when you saved.

    e.g. An armor mod was loaded, you opened up your save, saved the game, quit the game, disabled the mod, and went back in.

    That message should not be fatal.

    (Sorry if I didn't explain this very well.)
    ksalmon87 wrote: ok I'll try again :) and report back
    ksalmon87 wrote: EDIT: Things seem to be ok so far, things are working again.. however i had a mod that gave me tv's and stuff to build but i dont see them now :(


    Make sure the ESPs were rechecked as well.
  9. From the looks of things it was an issue in Skyrim too. As far as I know the only solution would be to use XPadder or F4SE to make the game think your controller is a keyboard and assign the buttons that way, although you'd probably need a mod to replace the keyboard UI icons with controller ones.

    I don't know about the 3rd person thing though. Lowered Weapons for first person actually swaps out the mesh that's used.

  10. Would it be possible to replace the distant water LOD texture with something that in some way resembles the near texture? Why on earth would Bethesda think waves of a completely different shape would mask the lower quality and sharp cutoff point?

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