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Everything posted by ChevalierDHarmental
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Do you by any chance have Immersive HUD installed? Because it's a feature of that mod afaik. If not, then maybe someone else knows more about this issue.
- 5 replies
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- morehud
- troubleshooting
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(and 2 more)
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SKSE64 wont launch no matter what I have done
ChevalierDHarmental replied to mutilator420's topic in Skyrim's Skyrim LE
Sorry for attaching myself to OP's request but I am in the exact same situation and have pretty much tried the same steps as him but SKSE64 suddenly refuses to launch, regardless if tried from MO2 or directly from the Skyrim folder, whereas it worked fine just hours ago. Yes disabling/enabling all mods, reinstalling the game/skse64 etc. I tried all that too, just like OP. I also made sure that it's the right SE version. Would be thankful for any ideas/suggestions. (the game starts and runs without skse) -
Exactly the same situation here, never installed Simple Knock either.
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Hi, I remember a few months ago I was crafting a certain sword for a few hundred crowns and selling it for much more and thus making a profit. This felt right as the resources to craft this sword were/are extremely rare and hard to get. I recently started playing again and look and behold the price for crafting the sword is higher than the actual selling price. I mean, I can understand if you don't want the player to make money this way but as it is now you are actually losing money and resources by crafting thus making crafting very unattractive. Is there a mod that reduces the prices for crafting? Thanks.
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Are you not tired of having to wait for the game to finally switch into combat mode when enemies are already charging you so you can evade/dodge/block at will? I AM! Equally frustrating is when you fight across a bigger terrain against multiple foes and the game switches back into exploration mode and instead of blocking those incoming arrows you use your witcher sense.. :down:
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Mod Request: Skyrim Style Compass
ChevalierDHarmental replied to Tsumikiro's topic in The Witcher's The Witcher 3: Wild Hunt
I think they tried to imitate the Red Dead Redemption compass and they did a good job. The compass in Skyrim is of course better suited for a game with multiple quests going on in the same time. Curious to see if someone makes it happen. -
[Request] AutoSave-Mod
ChevalierDHarmental replied to Holzmichi's topic in The Witcher's The Witcher 3: Wild Hunt
That is a good idea. I find myself wishing it had the same save system as Dark Souls. It saves your state constantly so that if you crash you can load to where you was a few seconds before your crash. That would be the best.