-
Posts
623 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by CamonnaTong
-
-
The teams at Dark Creations don't have any plans to do Summerset Isles at this time. There's not enough resources, and they need to focus on the areas already being worked on, which as of now are four. Cyrodiil, Hammerfell, High Rock, and Morrowind. (Morrowind is still idea stages though) Of course, if a large enough team was formed, and there's the right skills to complete it, they would be happy to work with them, or just pick up the project given permission.
Camonna Tong - PR of Dark Creations
-
Probably not, but laws are odd anyways. TV-wise, they do it all the time, but I think it's because the actors just don't care, and it's more for hilarity. If it was illegal, there would be lawsuits everywhere. But, it depends also on EULA and such. I know the VO are prohibited from working on mods. (Same with Jeremy Soule, I know him, but he can't help out with Beyond Skyrim because it's in his contract.)
-
Mine usually starts at 8 MB and I run a lot of mods too. The more mods and scripts you use, the bigger the save gets. Obviously the further you get too. So I wouldn't worry about it.
-
There's no difference for me between 50 cells for Distant Land, and even 4 cells of Distant Land in these areas. Because outside of cities, it's always 60 FPS even with 100 cells of Distant Land, but even with deactivation of Distant Land, I still lag bad in the cities.
-
It added about 5 more FPS, total of 22. So it's not the real problem. There's still something else that is causing the FPS to go that low, and as I said, I don't think it's any mod at all. After all, removing every mod only gets me a total of 27 FPS at max. It's definitely something else. Also, it's not just Balmora, it's Ebonheart and pretty much every other town. Ebonheart makes it to 22 FPS at the docks.
-
First of all, my specs are as follows.
- i7 2600k
- Nvidia GTX 770 4GB
- 8 GB 1600 MHZ RAM
- Windows 7 64-bit
It really only has that low FPS in areas with a high NPC count, for example, Balmora. I have MGE XE and it runs 60 FPS with 50 cells loading for Distant Land when not in the city, or at least a few hundred feet above the city. I've been having this problem for some time, and I really want to get back into Morrowind. In the city it runs 15 to 20 FPS, which it shouldn't. (That's my Steam one, I have MGSO 3.0 on my Disc based one, but it runs at 8 to 12 FPS) I've tried everything I can think of, changing stuff in the compatibility settings like Disable Display Scaling on High DPI Settings, and quite a bit more. I can run pretty much any game at max, and Skyrim I have FXAA with over 150 mods and 2k textures, and the FPS is still at 60. Maybe Morrowind just hates my CPU as I upgraded to my current video card from a GTX 560, and there was no difference in the city.
Here's my load order, not that it really matters though, I have went through each mod, and even disabled quite a bit of them, and it still runs bad.
Morrowind.esmTribunal.esmBloodmoon.esmRise of House Telvanni.esmMCA.esmTR_Data.esmTR_Mainland.esmMorrowind Rebirth 2.31 - Morrowind Patch 1.6.5 Beta [Rebirth Edit].esmBook Rotate.esmGDR_MasterFile.esmabotWhereAreAllBirdsGoing.espBB_Clothiers_of_Vvardenfell_v1.1.espExpandedBirthsigns4Purists.espNew Classes V7.espWestly's Master Headpack X.espGuild Salaries.espArt Of War Museum.espClean To Serve Sithis_.espDrow_Signs_v2.1.espWestly_Presents_BB_Almalexia_Add_on.espabotGondoliers.espabotBoats.espStaff agency CoV.espBuilding Up Uvirith's Legacy1.1.ESPMCA - Guards Patch.ESPMorrowind Rebirth 2.31.ESPArmor Mannequin.espMWE_Blocking.espBook Rotate - Tribunal v5.3.espchain_armor_set.espNerevarArmor-v30.espThe Imperial Legion Badge.espHomes To Let v2pt0.espAld-Ruhn game of three cups.espbeware of pickpockets! 1.4.espBounty Hunters 1.1.espBrigands 1.1.espCamonna Tong's violence 1.2.espChariots.espClerical Robes.espEnchanting Desk.espLiving Statues of Malacath.espScrolls and SoulGems 1.1.espNerevarine_castle.espSpok_Paintings_Pack_1.espARJAN_A_Lords_Men_v2.0.espMoon-and-Star.espFlee AI Tweaks.espBook Rotate - Bloodmoon v5.3.espBook Rotate - Morrowind v1.1.espIlluminated Order v1.0.espIlluminated Order v1.0 - Bloodmoon Compatibility Extras.espClass Abilities 3.1.espScripted_Spells.espOwnership Indicator.espCharming Ash Vampires.ESPOread Race.espGoD MoD.espMorrowind Code Patch Showcase.espClean Royal Chargen.espUvirith's Legacy_Final_2.0.espPsy_VivecGodReplacer_Tribunal.espUL v2.0 RoHT v1.52 Compatibility.espClean_Staff_Agency1pt0.espMorag Tong Armor.espAntares' Tribunal Main Quest 1.2.espDA_Sobitur_Facility_Clean.ESPDA_Sobitur_Quest_Part_1 Clean.espDA_Sobitur_Quest_Part_2 Clean.espDA_Sobitur_Repurposed_1.ESPUnique Jewelry and Accessories.espAntares' Big Mod 5.6.espMoonmoth Legion Home 1.2.espDrakeKnight.espMELDunmerAddon.ESPMCA - COV Addon.espSotha Sil Expanded.ESPDA_Sobitur_TRIngred_Compat.ESP -
http://www.saintsrowmods.com/forum/threads/the-modding-news-destined-to-change-everything.2545/ This might change things though.
-
I look forward to this! It's good that more series are allowing mod support. Anyways, it probably was THQ, Deep Silver is a PC friendly company, so I would say it was because of Deep Silver this is happening. Developers can only do so much anyways.
-
http://www.gameinformer.com/b/news/archive/2013/06/18/volition-may-invite-modders-to-play-in-the-saints-row-sandbox.aspx I've been trying to get a hold of Dark0ne about this, but he is really busy. Anyways, Volition does seem interested in doing this. Only way to make Saints Row more off the wall are mods. :biggrin:
-
Happened to me too, I was going to put something on this, but this covered it.
-
I saw this photo and someone wanted a race on it. This would be great for many as a playable race and laughs.
-
You can only pre-order it. It's not out until next Tuesday.
-
There's a patch for WMX and Gun Runners Arsenal. I removed Mission Mojave though. It crashed my game a lot, but that was most likely do to a lot of other mods I have. So go ahead and try it, I have so many mods running at once that it's no wonder it messed up my game. I am playing Skyrim now anyways, I rarely have any crashes or anything.
-
IWS or Warzones might be your reason. Haven't played the game in so long, my advice with that small amount of mods (I say small because I usually run 100+) is to deactivate one or so at a time.
-
I'd rather there be a few choices for the romance, haven't played FO3 in forever sadly, so I can't really decide (I remember them each, but not all about them) but this mod is great, left off at the final mission, and I've been always itching for more. Too bad, Beyond Skyrim demands so much of my attention, or I would help.
Anyways, I've always wanted to have a relationship with Sarah Lyons, would be nice to help the DC BOS or something. Anyways, if Fallout 4 gets a DLC that you can do what you did with this, I think we all agree that we want you to do the mod.
-
Everything has been fine up until this evening. I have tested it with both Firefox and Chrome. Cache cleared and hard refresh done.
As it says on the tin, the site front page has stopped fully loading, I get the top banner and the hot files and nothing below that. When I do a search for a particular mod, including my own, I get taken there but if I try to view the comments, I cannot see them. All I get is the list of page numbers, clicking on them does nothing.
It instantly loads for me. Nonetheless, this happens to me sometimes too, maybe the server is acting slow where you live? As the same thing happens to me when my internet is running slow.
Try to reset your computer, that might help.
-
I am a lifetime member too, but I will still donate once I get money, I love this site too much not too.
-
"Many games published by Bethesda are open to the modding community on PC. Will Dishonored be open to modding?
We've done it for past games and we love it. Right now, there are no plans for modding tools."
So they might do it. But no plans, as of yet.
-
Use pcb it fixes it everytime. After you use it exit the area of course and then come back though. And everything should be where it is supposed to.
-
I don't think this is allowed, or I would have done it on the New Post from Dark0ne. Thought, I must say the graphics are awesome and look like TES. Pics are though I think.
-
Thanks Dark0ne, as always, you do the best at this, and we appreciate it. Thanks for the hours of work. I do hope you have had a break recently though, you really deserve a vacation or something.
-
In Morrowind if you put too many items in close proximity in the game world, (such as in your house), when you came back you would find them all in a "overflow loot bag". Which would then become a permanent part of the environment unless you fixed it in the console.
It was a fix because the system had a hard time rendering tons of items in a cell. It takes a lot less memory to simply list an item in a bag. I never experienced it in Oblivion, and I don't think it is in Skyrim, either.
Skyrim has a new issue, though. Exploding piles. If you put too many items in close proximity, when you come back they will be strewn all over the room. I tried to make a pile of gems.... No dice. Some of the gems are unrecoverable because they fell behind furniture.
Odd in the Thieves Guild storing room on Skyrim I have the chests all filled up and the place decorated, it didn't happen. Of course it might be my system, On the Skyrim config I can get everything to max and it will drop down only to 35 FPS, so that might be why.
-
My main problem with it though isn't the bag itself. It's just that even if you take everything out, it is still there, and really can be annoying.
-
To be honest Im not certain what you are talking about. Do containers have too much loot? Is there too much loot in general? What does memory have to do with loot? Can you be more clear?
It's basically when you leave too much stuff laying on the ground. And the game will create a sack to put it in so the Memory on the game won't overload. It happened when it made the game unstable, but some glitches could be found just laying one thing down would cause it.
Bethesda's first-ever E3 conference!
in Site Updates
Posted · Edited by Camonna Tong
This is kind of interesting as this is taking place in Hollywood, CA. It's 2 days before E3 actually starts, and Hollywood and Los Angeles is around 15 to 20 minutes away from each other. The thing is, it would have probably been cheaper to just have it at E3, instead of renting a place in Hollywood.
What this comes down to is two things; It's going to have to be something or a few big things for this to have been worth the money. Otherwise, they could have just done this at QuakeCon. Maybe it's going to be Fallout 4, some DOOM gameplay, and Dishonored 2. Fallout 4 would definitely make this event worth it for them, but they might as well throw some more bones into the crowd.
The other being with Fallout 4 that this would line up with Todd Howards words of "the reason we're kind of holding back right now is because we want to wait until it's really there to show it to everybody. We don't want to kind of dribble it out, we'd rather say, you know, 'surprise, boom, here it is.'" Them doing it this way would line up perfectly with what he said. They can get the announcement and most of details out in several days, instead of weeks or months.