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Tuco404

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Everything posted by Tuco404

  1. I bet it'll be less intensive for 2011 than Oblivion was for 2005. Afterall the game is built for the same hardware (Xbox360). Games have been getting more optimized over the last 5 years. Enjoy it.
  2. If they do a worldwide midnight release: People will be able to play it illegally before PST midnight. If they do a PST midnight release worldwide (So aussies get it around 11/12/11 evening), people who get it legally will be able to play it first. Most games I see cracked within 8 hours of being unlocked. Some take longer.
  3. compared to? i think you've forgot what a last gen game looks like. Man I remember how great SA looked compared to VC... http://www.gtagaming.com/images/potd/200807/12933.jpg
  4. I generally don't like companions. They usually just get in the way and ruin strategies, and when they are really beneficial it feels like cheating or even worse, that they are the real protagonists =D But I can see how people really love them.
  5. Civility is still a good idea even if you dont like what you read. For instance, my opinion may be that you post like a rabid fanboi who'd defend crap in a box if Bethesda sold it, but if I threw that around as freely as you just did with him, the tread would just be a bitchfest after a couple posts, and would be totally unproductive, right? :P Kind of how I feel too. Not just with Jedi but a lot of people who get so rabid from even mild criticism are just fanboys trying hard to convince themselves that someone they really want is something really good. Skyrim is a great game with some pretty impressive scenes, but it'll be flawed in other scenes just because of the nature of the open game. BGS can't make every angle of every area perfect. If that bothers you, you're probably a fanboy who cares too much. I'd like to see you establish an average based on recent games on the xbox360 that forces Skyrim to be subpar. http://www.youtube.com/watch?v=TSLczC38rJI Here's your Skyrim example to go off of.
  6. If all that came out was http://www.fohguild.org/forums/attachments/other-games/185756d1318867979-elder-scrolls-v-skyrim-sr-northern_coast.jpg I wouldn't have been disappointed.
  7. Dave is a scam and a coward and a whatever else I can say to provoke him into posting the perk trees I'm sure he gathered.
  8. I have to mod TES 3/4 and fallout 3/NV to make them challenging throughout the game. If two mobs aren't a challenge, what if I just put twenty there?
  9. One of the players was offered skooma, so yeah that's confirmed. Here's to hoping Dave wrote down the rest of the perk trees. I don't know why nobody is even bothering to find out light armor / 1h weapon / alteration perks
  10. We have every reason to believe that Skyrim will have the biggest mod-base of any BGS game. I expect that Oblivion and Morrowind modders will move to Skyrim quickly.
  11. lol @ no perk trees or racial ability descriptions.
  12. Great news. I'm surprised it's taken this long to get confirmation on that. It must be one of those things that is implemented for one reason but affects another totally different aspect.
  13. A Skyrim Graphics or Script extender may be impossible due to certain DRM policies that Skyrim is using. http://forums.bethsoft.com/index.php?/topic/1232464-unofficial-steamdrm-discussion/page__view__findpost__p__18705327 I'm hoping it just means we can use one of the cracks that will come out before the game actually releases (GG anti-piracy) to circumvent this.
  14. I bet BGS really wanted to jump the shark and include the ability to turn into a dragon or ride one, but as soon as you do that you remove all gameplay they spent so much effort on perfecting and replace it with pretty boring attack sequences.
  15. Forget Martin Septim, they should put Eddard Stark into Skyrim. Winter is coming bitches.
  16. I doubt conjured items would be competitive in the mid to high levels. Otherwise it'd invalidate the idea of getting items for those slots. If they had some difficult to get conjuration spell that would conjure a unique sword, then maybe it'd be worth it, but that's not likely. They haven't really had a unique spell system until now, but there's no indication that they'll have difficult to acquire spells in them.
  17. Some *censored*er needs to scan that pc gamer article.
  18. The racial abilities are: ORCS: Beserker - REDGUARDS: Adrenaline Rush, - WOOD ELF: resist poison, resisit disease, command animals - NORD: Battlecry - KHAJIIT: night-eye, claw attacks - IMPERIAL: Voice of the Emperor, find more coins when looting - HIGH ELF: regenerate Magicka more quickly - DARK ELF: Ancestor's Wrath (surround self in fire), resist fire - BRETON: Dragonskin (absorb spells), resist shock - ARGONIANS: Histskin (regenerate health quickly), resist disease 50%, breathe underwater Nothing sticks out as being OP, but that depends on the numbers of course. Bretons in Oblivion and Morrowind were the most powerful by far, but in this one they get a probably useless spell and 50% resist shock probably. If the Altmer's magicka regen is considerable it'll be the best for any mage class. If the battlecry/berserker/adrenaline rush aren't just mid-level restoration spells (Or if the battlecry is an AE fear and isn't just a mid-level illusion spell) those races might be decent. Honestly I'd just pick a style of race you'd like to play and go with it, I doubt it'll affect the gameplay that much. There's also nothing saying you have to match a race with a class. You could probably make an Altmer warrior just as usable as an Orc warrior.
  19. http://forums.bethsoft.com/index.php?/topic/1233759-sammuthegreats-skyrim-impressions-from-eg-expo/ - ORCS: Beserker - REDGUARDS: Adrenaline Rush, - WOOD ELF: resist poison, resisit disease, command animals - NORD: Battlecry - KHAJIIT: night-eye, claw attacks - IMPERIAL: Voice of the Emperor, find more coins when looting - HIGH ELF: regenerate Magicka more quickly - DARK ELF: Ancestor's Wrath (surround self in fire), resist fire - BRETON: Dragonskin (absorb spells), resist shock - ARGONIANS: Histskin (regenerate health quickly), resist disease 50%, breathe underwater Weight slider is quite cool - not a massive effect on women, turns them from skinny to "slender but not skinny". Men can get massively buff. So I went into the game and ran immediately out of the starting cave (a demo-specific area I think, I couldn't go anywhere else). First thing I noticed was beautiful music. Better than Oblivion's in my view. I checked the "game stats" screen for any sign of werewolf-related stats, and found nothing - but I also found no mention of vampires either, so that's not proof. I then went straight to the perk trees, and got as many as possible in my brief time (shorter than promised, because of queues). - FIRST THING I NOTICED WAS THAT RACES HAVE DIFFERENT STATS TO START WITH. The baseline stat seems to be 15, with +5 in some stats and even +10 in others. For example: - Argonians start with 25 in Lockpicking, 20 in Pickpocketing, Sneak, Light Amour, Restoration, Alteration - Orcs start with 25 in Heavy Armour, 20 in Enchanting, Smithing (didn't see any more) - Bosmer start with 20s in most of the thieving skills - Sneak, Alchemy, Pickpocket, Lockpicking - and a 25 in Archery PERKS Speech - Buying and selling price 10% better (5 ranks) - 10% price buying from opposite sex - Invest in shops and increase available gold permanently in invested stores - Master Trader - every merchant in world gains 1000 gold for bartering - Buy and sell from any merchant regardless of what they normally buy and sell - Intimidation attempts twice as successful - Persuasion attempts more likely successful Alchemy - Potions 20% stronger (5 ranks) - Potions for restore health, magicka or stamina are 25% more powerful (maybe ranked) - Poisons 25% more effective (maybe ranked) - Poisons last for twice as many hits - Two ingredients are gathered from plants - 50% resistance to all poisons - All negative effects removed from potions and all positive removed from poisons - 2 effects of an ingredient are revealed when testing it for the first time (instead of just one) - Another (unclear recording, sorry!) Illusion - Dual casting overcharges effect for more powerful spell - Cast Novice spells for 50% less magicka - Cast Apprentice spells for 50% less magicka - Cast Adept, Expert, Master etc spells for 50% less magicka (more levels this time around) - Spells work on higher level animals - Spells work on higher level people - All spellcasting (from ANY school) is done silently - Spells work on undead, daedra and automatons - One I genuinely didn't understand, and it wasn't clear on the recording either - something about "Kindred Mage" or something. - Fear spells work on higher level enemies Conjuration - Novice for 50% magicka etc (up to Master) - Dual casting overcharges --> greater spell effect - Bound weapons do more damage - Bound weapons cast Soul Trap on target - Bound weapons banish certain creatures (and I think summon creature in their place, not 100% on that though, dodgy recording) - Reanimate undead with 100 more health - Summon 2 Atronachs or reanimated zombies - Summon Atronachs at twice the distance - Summoned Atronachs twice as strong Destruction - More damage for each school (fire, frost and shock) - ranked - Novice for 50% magicka etc. - Shock damage chance to disintegrate targets if their health is under 10% - Frost damage chance to paralyse targets if health low - Fire damage chance to make low health enemies flee - Place runes 5x farther away Restoration - Healing spells also restore stamina - Novice for 50% less magicka etc - Healing spells do 50% more healing - Something about recharging healing spells (sorry about poor recording quality, it was in my pocket!) - More is recharged with each hit with healing spells (again, sorry not 100% sure what this means!) - Spells more effective against undead - Once a day chance to autocast 250HP restoration when health drops low - Magicka regenerates 25% faster Alteration - Novice for 50% less etc - Alteration spells have greater duration (probably ranked) - Absorb 30% magicka that hits you - Another couple - bad recording again Enchanting - Enchants are 20% stronger (ranked) - Enchanted armour 25% stronger - "Soul gems provide extra magicka for recharging" - again, dodgy recording but that's what I heard, even if it doesn't make much sense - Death blows to creatures but not people trap souls for weapon recharge - Health, magicka and stamina enchants stronger - Extra effect on already-enchanted weapon can be applied - Shock, Frost and Fire enchants 25% stronger (individual perks for each element) (probably ranked) Heavy Armour - Increase armour rating 20% (5 ranks) - Unarmed attacks with heavy armour gauntlets - damage increased by gauntlets' armour rating - Half fall damage if all in heavy armour - Heavy armour weighs nothing and doesn't slow you at all - Additional 25% armour if in matching set - 25% armour bonus if all in heavy armour (not necessarily matching) - 50% less stagger if all in heavy armour - 10% damage reflected back to enemy if all in heavy armour 2-handed weapons - 2h weapons do 20% more damage (5 ranks) - Attacks with warhammers ignore 25% armour (ranked) - Attacks with battleaxes do extra bleeding damage (ranked) - Attacks with greatswords do extra critical damage (ranked) - Power attacks cost 25% less stamina - Standing power attacks do 25% bonus damage, chance to decapitate - Sprinting power attacks do double (critical) damage - Sideways power attacks hit all targets - Backwards power attacks have 25% chance of paralysis Archery - Bows do 25% more damage - Zoom in - Zooming slows time - 10% crit chance - Move faster with drawn bow - Recover twice as many arrows from dead bodies - 50% chance of paralysing for few seconds (might be 15%, can't really hear...) - Draw bow 30% faster - Another about arrows - can't hear Sneak - 20% harder to detect (ranked) - Sneak attacks do 6x damage with 1h weapons - Sneak attacks with bows do 3x damage - Sneak attacks with daggers do 15x damage (end perk on skill tree) - Noise from armour reduced 50% - No longer activate pressure plates - Sprinting while sneaking performs silent forward roll - Running does not affect detection chance - Crouching can make hostile enemies lose sight of you and search for a target
  20. There will almost certainly be a blocking mod for Skyrim. It'll be one of the first substantial gameplay mods released. All the animations for blocking with a sword are out there, it's just a matter of triggering the gameplay.
  21. You sure about that? ;) http://xlengine.com/?page_id=56 <iframe width="420" height="315" src="http://www.youtube.com/embed/JJQ0rYjIaro" frameborder="0" allowfullscreen></iframe> http://i50.tinypic.com/r0r3me.jpg edit: anyone know how to embed youtube videos on this forum?
  22. It's the real music. It's part of a research project where BGS is trying to clinically determine how people decide to make their characters. The control group will get the usual melodic, relaxing music, and some players will randomly get the f***in' polka circus music. BGS is trying to determine how much more silly the polka group's characters will be.
  23. Admin Edit: If you cannot post without profanity, then done post. Next time will be the last time. Buddah
  24. Yep. Mountains are my favorite setting.
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