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PrimalSavage

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Everything posted by PrimalSavage

  1. The duplicate mounted creatures comes from the ArtDef xml being read twice (one in your English folder and one in your Mod folder). Is Notepad++ installed on your computer? EDIT: But do you get what I'm saying about the nonsense of being able to see abilities even if the file CoreAbilities.xml does not exist? In order to fix your problem, you need to find the duplicate/backup files (or the right folder where the game is installed).
  2. I see Altarian Blood, Air Disciple, Fire Apprentice, Discipline, and Train Henchmen. Beneath it, under "Altar," I see Wanderlust and Heroic. Well, there you go... As there is no ability file there can't be any abilities showing up (and those - Altarian Blood, Air Disciple, etc. - are ALL abilities). So, you have to be working from the wrong folder (or you have duplicate files or mod files with the same information somewhere). IF you are using Windows 7 and IF you haven't made any change to default installation, then FE:LH is installed in this folder: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\data\English\ As said before, you can verify the FE:LH folder using Steam Steam Library > Fallen Enchantress: Legendary Heroes (Right-click) > Properties > Local Files > Browse Local Files The directory you are sent to should match the directory you have delete CoreAbilities.xml from. In other words, CoreAbilities.xml should not be found in that directory. and the \Mods\ folder is found here: C:\Users\USERNAME\Documents\My Games\LegendaryHeroes\Mods\ I believe that directory should not have any .xml files (Since I presume you are modding the files directly from the English folder). If that is not the case, please be precise as to what is found in that directory.
  3. 1. Copy "CoreAbilities.xml" on your desktop 2. Delete "CoreAbilities.xml" from the \English\ folder 3. Start LH 4. Select "New Game" 5. Select "Lord Relias" 6. What are you seeing in the "Abilities" column on the right side of the screen?
  4. I tried the CoreSpells.xml, but there's only one modded spell in there (TirelessMarch), all others have original values, so maybe that's why you are not seeing any changes? As far as I can tell, if you want the modifications for TirelessMarch to work, you will need to remove/disable an additional line:<UniqueSpellUnlock>TirelessMarch</UniqueSpellUnlock> . Then I tried CoreAbilities.xml (again there is only one modification to that file - Adepts: +300 mana) and that modification made it in the game. I'm not sure why it's not working for you, but those files are working fine from the Core (English) folder. At this point I would "Verify Integrity of Game Cache", mod the files again, and start a new game, but I doubt that will solve the problem. The reason for that is Legendary Heroes -has- to read files from somewhere for the game to work. If you are able to start the game, then the files are obviously being read and if they are being read, then the values you have put in are obviously being used. If they are not being used, it means (1) your files are not in the right folder, (2) some mod is overwriting the changes you did (a possibility for CoreSpells.xml, but not for CoreAbilities.xml), (3) You have two copies of LH installed in different folders and the one you are modding isn't the one that is being used by the game. I think you can find out which folder is being used by Steam/LH if you go to LH > Properties > Local Files > Browse Local Files. See if those are the files you are using. Other than that, I can't think of anything else.
  5. So if you change the mana cost of, say, "StealSpirit" to 40 mana instead of 20, it will still be 20 when you go in LH? If that's the case, it's quite unusual since SpellResourceCost is added from Core files and Mod files, meaning if you had multiple values in your Core and Mod files, the mana Cost would be higher no matter what. It would certainly not stay the same. Here is some more stuff you can check/disable: - Do you by any chance have some backup files in your LH folder? If you do, it could be that those files are read after the core files. - Can you disable the Cloud in Steam? (Steam > Settings > Cloud > Uncheck Steam Cloud) or at least the LH version of it (LH > Properties > Updates > Uncheck Steam Cloud)? - While that should make no difference if you change the values in the Core folder, do you have "Use Mods" enabled in LH? I can test your CoreSpells.xml file if you upload it to dropbox or some similar service.
  6. Can you post an example of a change you've done that is not showing in-game? Also, when you exit the game, is that change undone in the xml or is it still there?
  7. FE:LH will read the xml from the Core files first and then it will read the xml from the Mods files. So if you modified something in the Core files but it is still showing the old values, I think the possibilities are as follow: 1. Did you start a new game? Changes done to the xml only apply to new games 2. If you have both FE and FE:LH, make sure you are modifying files in the FE:LH folder 3. Check your xml syntax to make sure you aren't missing a closing tag somewhere 4. If you are using mods, double-check to make sure those mods aren't undoing your Core files modifications
  8. ElementalAirShard01 and ElementalWaterShard01 are commented out (e.g. <!-- blahblahblah --> ). They are not used by the game at all since being commented out means they don't even exist from an xml point of view.
  9. The Death, Earth, Fire, and Life spells work. The Air and Water won't simply because you have the wrong StrVal. ElementalAirShard02 ElementalWaterShard03
  10. I removed the readmes myself: didn't want to leave an empty tab. I did open a ticket (July 12), didn't get a reply but I was finally able to upload readmes (July 14). The only thing that changed between the 12th and the 14th was my preferences getting reset (I didn't do it, so I must assume it was done following my ticket - although I've had my preferences reset on their own before).
  11. Thanks for testing it. I guess it's time to open a ticket...
  12. CTRL-F5: Yes, tried. Also tried a different browser that I never use, still getting the error. Just uploaded a test file (ReadMe.txt, UTF-8 ) http://www.nexusmods.com/mods/166/readmes/XtraDeconstruct_readme.txt Anyone seeing it?
  13. Thanks for the reply Aaron. For some reason, no matter what filename I use, the filename gets renamed to: nexusmods.com/mods/166/readmes/ModName_readme.txt . Not sure if this has anything to do with my problem. I usually do the ReadMe w/ Notepad, which by default seems to use ANSI, but I've also tried UTF-8 to no avail. True that the site has been quite busy but: 17:26, 11 Jul 2014 Readme removed17:26, 11 Jul 2014 Readme added15:50, 11 Jul 2014 Readme removed15:50, 11 Jul 2014 Readme added16:37, 10 Jul 2014 Readme removed16:37, 10 Jul 2014 Readme added1:20, 10 Jul 2014 Readme added22:10, 9 Jul 2014 Readme removed22:10, 9 Jul 2014 Readme added17:02, 9 Jul 2014 Readme added17:02, 9 Jul 2014 Readme removed17:01, 9 Jul 2014 Readme added12:15, 5 Jul 2014 Readme added18:48, 4 Jul 2014 Readme added18:46, 4 Jul 2014 Readme added14:26, 3 Jul 2014 Readme added14:25, 3 Jul 2014 Readme added14:25, 3 Jul 2014 Readme removed3:03, 3 Jul 2014 Readme added3:03, 3 Jul 2014 Readme removed3:01, 3 Jul 2014 Readme added3:01, 3 Jul 2014 Readme removed1:49, 3 Jul 2014 Readme added1:49, 3 Jul 2014 Readme removed1:45, 3 Jul 2014 Readme added1:44, 3 Jul 2014 Readme removed1:39, 3 Jul 2014 Readme added1:38, 3 Jul 2014 Readme removedAt this point, I've put the ReadMe in a forum post, though I would obviously prefer to use the ReadMe tab.
  14. Can anyone give me some pointers as to why I'm unable to upload my Readme.txt file? I've managed to upload it in the past, but for the last week or so I haven't been able to do so. I've tried various name formats (ReadMe.txt, readme.txt, Readme.txt, UserGuide.txt, etc.), my mod page looks like this (Readme is not showing): http://jesusfuck.me/di/KFRD/rm.png and the "View as a .txt" sends me to this page: http://jesusfuck.me/di/CHAS/Untitled.png
  15. Aye. Somewhat wish the uploading feature would have been blocked (Considering the current issues) which would have been a warning not to delete the old version. Alternatively, although I guess that would worsen the congestion, couldn't bandwidth be reserved for uploading (Say 5%, heck even 1% would probably do something right?). Anyway, live and learn --> Experience is what you get when you didn't get what you went after.
  16. I'd be interest in answer to this as well (Uploaded my files this morning, but still getting the "An error occured" message when trying to download).
  17. <?xml version="1.0"?> XML Declaration is mandatory <mystang89></mystang89> Just a container... containing all your xml. Could be anything <ImprovementType InternalName="CityHub1"></ImprovementType> This is the reference to the improvement you want to modify. InternalNames may or may not be the same as DisplayName. As I said, if you want to make it simple, replace "CityHub1" by "Merchant". Otherwise, you need to do the coding for all CityHubs (See below) Cityhub1 = Generic Cityhub CityHub2_Conclave CityHub2_Fortress CityHub2_Town CityHub3_Conclave CityHub3_Fortress CityHub3_Town CityHub4_Conclave CityHub4_Fortress CityHub4_Town CityHub5_Conclave CityHub5_Fortress CityHub5_Town
  18. You may want to visit LH Modding http://forums.elementalgame.com/forum/1050 ______________________________ CoreItems.xml (This is where you find the relevant items InternalNames) CoreImprovements.xml (This is where you add the items InternalNames) ______________________________ However, you don't really need to edit the core file(s). You can simply create a mod file using Notepad. e.g. mystang89.xml <?xml version="1.0"?> <mystang89><ImprovementType InternalName="CityHub1"><UnlocksShopItem>Potion_Restoration</UnlocksShopItem></ImprovementType></mystang89> You would need to do the same for all the CityHubs. Alternatively, you can add the item to the "Merchant" improvement, meaning you only need to add it to one improvement instead of all the Cityhubs. To edit the cost of the Iru Elixir, you will need to reproduce the xml for "Potion_HealingStrong" in a mod file (minus the GameItemTypeArtDef) and then modify the price in the mod file. ______________________________ Note that mods (Core file or mods folder) only apply to new games. Also note that mods need to be enable in game options. The mod folder is found: \Documents\My Games\LegendaryHeroes\Mods\
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