This is exactly how I felt about Oblivion after playing Morrowind for years, it felt like a HUGE step backwards for a roleplaying game and I laid at the feet of console gaming, and Bethesda dumbing down so many roleplaying features to attract the more casual console player. Oblivion played like an action adventure with rpg elements much moreso than a traditional roleplaying game. Do you honestly think that Bethesda should create games for a niche group of people when they're selling way more copies to everyone? That's assuming it wouldn't sell well, we really don't know if it would or not because Bethesda found it necessary to remove traditional Elderscrolls elements in the hopes it would attract the more casual console gamer. If memory serves, Morrowind sold very well so why wouldn't it be reasonable to think that future Elderscrolls games would as well if it remained a more traditional roleplaying series? I haven't played enough to agree or disagree, but I have heard more than once people criticize Oblivion for only having like 3 dungeon designs. Is this false then? No, that's true about Oblivion, there wasn't much variety in the vanilla game.