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Everything posted by yian
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/everyone keeps saying that this is fixed and everyone always points to either the invisibility fix mod or the eyes glitch fix mod... none of those mods work. This is a bug that only Bethesda can fix and Bethesda will never fix it. There is NO fix to this problem so everyone can stop asking and stop looking. There is NO fix.
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I use scorn's Vampirism.
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Chainmail texture problem: invisible stuff
yian replied to Borisman1's topic in Oblivion's Mod troubleshooting
One possible reason is that the file was not compressed correctly. Did you follow this guide when you compressed your textures? http://cs.elderscrolls.com/constwiki/index.php/DDS_Files -
Door markers dont appear in TES con set
yian replied to bloa2's topic in Oblivion's Mod troubleshooting
A door marker should show up in the items list. See if you can find anything that says doormarker or something close, then double clock on the name in the list, then the camera should take you right to the marker. -
Need help with Blender Scripts (NIF imports and exports)
yian replied to Naminea's topic in Oblivion's Mod troubleshooting
Sorry to reply this late. I hope you are still around. I had a very similar problem. No matter what I do the script just won't show up. I eventually got everything to work by downloading the blender from here, and followed the instruction on this page. It should give you everything you need. Uninstall your blender, python, and whatever you have installed, and start fresh with this package. For this to work, you must follow every steps to letters. Do exactly what that pages says. When it tells you to change the folder location to c:\apps, do that. Don't think like "meh I want it to be in program files." You want to follow the instructions. That's how I got mine to work, Good luck! -
My custom clothes/meshes are causing crashes
yian replied to yian's topic in Oblivion's Mod troubleshooting
I went into NifSkope and noticed that all the things you have mentioned (tri-shapes and tangent spaces) were under batch and optimize menu. So I went ahead and did those things to the custom meshes, and something in the block list did change. So now, I have files that don't have bogus nod, all tri-shapes stripified, and the tangent spaces updated. However, it didn't work :(. I updated the .nif in CS then put the clothes back in. And when I attack one of the NPCs... bang, crash! Please help! What else could have gone wrong? -
My custom clothes/meshes are causing crashes
yian replied to yian's topic in Oblivion's Mod troubleshooting
Oh lord my biggest apology. After another round of my testing I just noticed that it is not the body meshes that was causing the crash. I fired up CS again and put my "body suits" back on to my NPCs, and fired up the game and started punching them. No crashes! This means that it is my other set of custom clothes that was causing the crash. I did try to clean those other mods, and one of the mesh had 2 bogus nods, and the other has 11 bogus nods. I cleaned them and saved them as new .nif, but the game still crashes. What else must I do to make sure those meshes work well? -
My custom clothes/meshes are causing crashes
yian replied to yian's topic in Oblivion's Mod troubleshooting
Sorry for the confusion. That sentence does go on and say I made them into wearable items. Sorry if that was bad wording. What I did was I went to the Construction Set, and under the Clothes category, I right clicked "new" and a dialog popped out. Then, under female biped nif, I simply chose the upper body mesh file of a HGEC femalupperbody.nif and clicked ok. I did the same thing with the lower body, using a femalelowerbody.nif from HGEC. Then the same steps for the Bombshell "body suits." So, i made two upper body clothes, two lower body clothes, and when my NPC wear them, they look like naked people with different body types. All is great and fine in the game until I punch one of the NPCs. The game crashes immediately. I am very certain that it was the clothes because I removed them and try to attack them in game again, and i could punch them for 80 rounds and the game will just keep going. I did try to remove the bogus nodes, but considering it was the original nif file from HGEC (I did not modify it in anyway) i just thought it would work flawlessly since it works as a body mesh for the PC and NPCs... shouldn't they work perfectly fine as clothes? As for the trishape and tangent spaces, i am clueless. Could you enlighten me what those steps are and how do I do them right? Have I done something obviously wrong here? -
My custom clothes/meshes are causing crashes
yian replied to yian's topic in Oblivion's Mod troubleshooting
I am settled with one body type, and my nudity was indeed achieved through clothes. My problem is that the game crashes when my NPCS are "attacked. If I do not attacked them, the NPCs show up fine just standing around, with all different body types. But as soon as I attack one of them, the game would crash. If it is a texture issue, the game should crash upon loading, but that is not my problem here. My problem is that the game crashes when I "attack" my NPCs. -
I have made several NPCs and for the past few days I couldn't figure out why the game crashes when I attack the NPCs. A few days of testing has finally pinpointed the cause: the new clothes I made for my NPCs are the reasons. What I did was I wanted my NPCs to run around naked with different body types, so I imported different types of body mesh from HGEC and Bombshell body mod, and made them into wearable items that occupies upperbody and lowerbody section. The show up fine in CS and in game, but crashes right away when I attack one of the NPCs. I know I must have done something wrong, but I just couldn't figure out what the problem could be. HGEC and Bombshell bodies should be ready to work with the game, as I have seen characters with these body types doing all sorts of things, like fighting and running and such. Then, how come when I used these meshes as clothes, my NPCS can only stand around and if they are attacked, the game crashes? Please help me and tell me what the problem could be. Someone has suggested that some special property for attack is missing in the mesh, but i am using the mesh directly from HGEC body and Bombshell... how could those mesh have missing data?
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Don't worry. The mods is finished and playable the last time I checked. Just download it and play.
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Thank you for the info. I shall give this a shot, but I have never done anything like this before. Primarily I have two concerns: 1 - Right now, two of my custom armors are actually made from body meshes. To be more specific, they are made of the upper and lower bodies of HGEC body meshes. The reason for that was that I wanted to give my characters different body types, and since they are not going to be wearing any clothes, I figure it would be the only way to let my NPCs use different body meshes without involving OBSE. Now, if I do as you say and strip all the info except the visual elements, will the skin still remain the same skin tone after I put them onto the NPCs? Right now amazingly, the skin tone remains in sync even though the upper and lower body mesh are actually clothes. Which part of the .nif file is doing that? i need to know so it remains in sync after I have modify the files. 2 - Is there a tutorial somewhere that tells you how to deal with such thing? Just in case if I run into snags?
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Thanks doe the advice. but as I have mentioned, i am more concerned with the crash upon attack issue. I have grounded my NPCs with" setrestrained 1" in a simple script. The problem seems to be caused by some custom clothing I have made. I imported some custom mesh made by other modders and made some new clothing for the NPC. They clothes showed up fine, but I am certain now that they are also causing crashes. If I remove the clothing, I can attack them and the game would run fine. But If I let them wear the custom clothing, they crash the game when I attack the NPCs.
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I gave them a flee no combat package and the game crashes just the same. I don't think the lack of an AI package was the cause here.
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Here is the thing. I don't want them to do anything other than just standing there. At one point I even went as far as "setunconscious 1" and "skipanim" in a script I attached, but it messed up the pose mod so I decided to have them just stand there. Is not having an AI package the cause of the crash? Because sometimes I attack them, they would fight back for a while then start to run away until they faint (unconscious since they were made essential.) But more often than not the game simply crashes. **EDIT** Okay just tried the game again and now the game crashes without fail as soon as I attack them. I must have done something wrong that when they try to react to an attack the game goes berserk. I am going to try to put in a basic AI package and see how it goes.
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Well, guys, I have run into more troubles. I made a few custom characters in the construction set, and when I attack them in game the game crashes. Sometimes it crashes, sometimes it does not. But more often than not it crashes. The character is very simple and doesn't have any AI package or script attached. It is in a custom faction I made but the faction has nothing special in it. The character is made essential. The faction is set to evil because I want it to be okay to attack them without guards showing up. The game crashes as soon as I commence attack, and before the NPC makes any kind of response the game says it encounters an error and must quit. I'm pretty sure it is not caused by other mods because it only happens to the characters I have made in my own mod. I tested this by going around the Imperial city and attacked everyone. I killed 49 people without crashing the game once. But When I reloaded the game and attacked my NPCs, the game crashes. Please help. What could be some of the possible causes for this? I know there could be a lot of reasons but let's list them all out for now so I can test them one by one.
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I was thinking that maybe I will need to recreate the animation so my hope wasn't very high. The thing is I really need to figure out a way for the animation not to be interrupted in anyway because I do plan on putting things around the beds. The only solution I have so far is deleting the items' collision around the bed, but even so the animation still messes up quite often. Thank you!
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I am trying to make my NPC sleep at certain spot, and I really need to make it that the NPC will sleep right where he/she is, instead of going through the preset furniture markers. In other words, when I look at the furniture markers in construction set, there are two blue figures. I think the one standing indicates where the NPC and Player will start the animation, and the blue figure that is lying down is where the sleep will occur. Now, I really need a way to modify it so that the two blue figures, the standing one and the one lying down, are as close to each other as possible (if they could overlap that would be the best.) I don't see anything that lets me change it. In Nifskope you can't change the distance between the two markers, while in Blender you only see a bed. Please help!
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Hello, I am trying to figure out a way to make the NPCs stay and face one direction, instead of rotating and moving about, while they are in a forced idle animation. Is there a good way to achieve this? Thank you!