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TerrorFox1234

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Everything posted by TerrorFox1234

  1. The Beginner's Guide in the sidebar of reddit.com/r/skyrimmods covers setting up the basic utilities from the ground up and then moves on to cover a community curated "essential and highly recommended mods" list.
  2. I see that Mator has already responded with his thoughts, and from what I understand you two are discussing things right now. I just wanted to apologize for any misunderstanding, as it seems our intent has some misconceptions around it. We hope to work with you to satisfy all parties involved (even if it means completely nixing the auto-download feature). Once you and Mator have discussed things I'll be working with him to edit the OP to make things more clear in regards to what our intentions are. Thanks for taking the time to talk about this with us Robin, we really appreciate it.
  3. http://puu.sh/nOZUO.png http://www.modpicker.com Description Mod Picker is an ongoing project to design a web application for modding similar to PCPartPicker. The goal is to help users in the building of a mod list using crowd sourced compatibility information and mods scraped from the major sites that distribute mods (Nexus Mods, Steam Workshop, Lover’s Lab). Benefits of Using Mod Picker It will be easier to find mods on mod picker than it currently is on other sites due to our extensive and easy-to-use filtering system.Mod Picker will have mod reviews, so you’ll be able to determine the quality of mods upon the basis of community feedback.Compatibility, install order, and load order notes will help you build a compatible and stable mod list.You can participate in the community by submitting reviews, compatibility notes, install order notes, and load order notes.All crowd-sourced information will be weighted based on our unique and flexible reputation system. The word of people who know what they’re talking about will be worth more than the word of random users who have no standing in the community. You gain reputation from mods you’ve authored, by contributing to the site, and from other users recognizing your contributions to the community.You can make your mod list public on the site, share it with your friends, or link to it for troubleshooting advice.Automated download and setup of utilities and configuration files as well as assisted mod installation (you will still need to start the mod downloads yourself).Meet the Team Mator - Team Leader Hi guys. You may know me from my projects Merge Plugins and Mator Smash. I enjoy developing tools for mod authors and mod users. I’m really excited to be leading the Mod Picker team in building a powerful new platform to redefine the modding experience. Terrorfox1234 - Public Relations Hello everyone! I am a moderator on the Skyrim modding and Fallout modding subreddits and author of the Beginner’s Guide featured on GEMS. I am always looking for new ways to contribute towards helping the community and make modding accessible to everyone. I believe Mod Picker will accomplish this in a way that nothing has before and I am thrilled to be a part of it. ThreeTen - Developer, Designer Hey all, my name is Grant and I am one of the UX/UI Designers on the team! I have been modding skyrim for a few years now, with mods such as Real Shelter and NPC Visual Transfer Tool. I am incredibly excited about what Mod Picker will be able to provide for modders and mod users alike; and strive to make the mod picking process as easy as possible. Sirius - Developer, Designer Heyyo! My name is Adam, and I’m excited to be helping out with this awesome project that the community has wanted and needed for a long long time. I’m known online as TheSiriusAdam, but other than a slightly impressive League of Legends profile there’s not much fame to my name. Nariya - Developer Hi I’m Nariya, I’m currently working on the backend for the Mod Picker project. I’ve been playing Skyrim on and off since release and I’m excited to contribute to a tool that will finally streamline the modding process since I usually completely uninstall my game and mods when I’m done. Thallassa - Designer Hi you guys, I’m a novice designer and mod user who does my best to share everything I’ve learned over the last year and a half of modding. In my limited free time I like to drink tea, knit, and listen to metal. Once in a while I even have time to launch Skyrim! Breems - Developer Hi, everyone! My name is Tyler, and I'm primarily working on the desktop application(s) that accompany the Mod Picker Site. After creating ENB Organizer, I was excited to find a community-driven project I could contribute to. When I'm not doing dev work I enjoy mild gaming, playing music, and trying very hard to be lazy. FAQ I’m a mod author, will this drive users away from my Nexus Mods pages? No, we will be driving users to your mod pages. Our goal is not to supplant you or your mod pages, our goal is help users to discover your mod and learn about how to use it in a mod list (e.g. help them with finding compatibility patches). We will not be hosting your mod files, have a comments section, or a description on our site. We will be linking directly to your Nexus Mods page from our page, driving traffic to your pages and Nexus Mods.Will you be hosting my mod files without permission? No! We will not be hosting any mod files at all! All downloads will continue to be served from the locations where you have uploaded your mod.Will this replace Nexus Mods/Steam Workshop/Lover’s Lab? No, absolutely not. We’re being very careful to not replace functionalities from these sites. We will not be hosting or redistributing any mod files.Will this offer similar functionality to LOOT? Most likely yes. One of the core services that Mod Picker provides is helping users build a stable mod list. Load order is a big part of that, and as such Mod Picker will have sorting functionality. Mator has talked with WrinklyNinja about LOOT, and the limitations are clear and well understood. It’s mostly a difference in philosophy in regards to the user experience for sorting a load order. We are aware of and deeply thankful for what LOOT has done for the modding community, and are hoping to build a new solution that can continue to serve users in their load order sorting needs.Will this offer similar functionality to modwat.ch? Yes.Will this offer similar functionality to STEP? No, this will enable the members of STEP to do what they do more efficiently, and will enable other people to do what STEP has done with minimal effort required. STEP is a guide that focuses around a specific set of recommended mods. Mod Picker is, at it’s core, a utility to make building your own mod list easier.Will this replace <insert other tool or website here>? Probably not. Our goal is not to replace existing solutions, but to augment them. Mod Picker will work with mod managers and distribution platforms to offer users the best mod list building experience possible.Will Mod Picker be open source? The core site won’t be, but many modules will be. E.g. Mod dump, and the automated installation script/application.What games will you support? From day one we will support Skyrim, because it has the largest and most established modding community. Soon after we will add support for Fallout 4, and from there we will add support for Fallout New Vegas, Fallout 3, Oblivion, and (maybe) Morrowind.Can anyone change the info on the site, like wikipedia? Users with sufficient reputation can edit contributions made by other users on the site under certain circumstances.Won’t people abuse that? Abuse will not be tolerated. If the abuse is intentional the user may have privileges taken away or receive a temporary ban. Continued abuse will earn them a permanent ban. A public history on every post will also allow members of the community to revert undesirable changes, and members of the community can withdraw reputation from users they no longer trust.What if someone submits information that is incorrect? We will have a system by which you will be able to submit suggestions/corrections on user contributions. These suggestions are then vetted by reputable members of the community and if a majority agreement is reached the contribution becomes open to editing by users with sufficient reputation.Do mod authors have control over their mods? Verified mod authors are given reputation for their mods and access to control aspects of the pages associated with their mods on the site.How will you verify mod authors? We have a plan for a system that works similar to how scraping mods works where we’ll provide you with a verification key on our site, have you post it on your profile page, and then scrape your public profile page. If we find the key in a post on your profile page your account will be verified.What are you developing the site with? We’re using Ruby on Rails, AngularJS, and MySQL.Will you offer an API? Yes! We will offer a full RESTful API serving up JSON that you will be able to leverage in your applications.Development Status Complete Account pagesMod uploadIndex Pages Articles, Mods, Plugins, Mod Lists, Users, Comments, Reviews, Compatibility Notes, Load Order Notes, Install Order Notes, and CorrectionsUser Settings pageMod pageEdit mod pageUser pageMod List pageHome pageHelp CenterNotificationsReputation SystemActive QAHelp pagesModeration toolsDevOps & AutomationPlanned Video tutorialsPublic API AccessMod list setup utilityNotification settingsEmail notificationsVarious Links Official WebsiteTwitterFacebookYouTube ChannelSteam GroupProgress Report 9Progress Report 8Progress Report 7Progress Report 6Progress Report 5Progress Report 4Progress Report 3Progress Report 2Progress Report 1
  4. Thanks for the support! We love finding new ways to bring modders together and improve this community!
  5. Hey all! I am a moderator over on Reddit for the Skyrim Modding Subreddit and we wanted to open our modding contests to the modding community at large! So here's the deal: A few months back some of our subscribers suggested that we host a modding competition, with each competition revolving around a specific theme. Our first contest was Player Homes and the second contest was Boss Fights. (Those links will lead you to the main contest threads. From there you can view the submissions for said contest as well as the rules related to each) I have come to announce that we just launched our 3rd contest, which will revolve around Weapon and Armor Crafting! A couple quick notes on our contests: We have a wide range of contestants ranging from beginners who are taking their first foray into the CK to experienced authors who have been at this for years. This has been a great way for authors to connect with each other and discuss mod creation. The main priority here is to HAVE FUN! This is not a high-stakes contest with cutthroat competitors. This is a fun way to try something new or take a break from a current project. We have always put a big focus on positivity and respect in our sub and these contests are no different. You can find our current contest outline and rules HERE If you are interested in participating as a contestant you can find the submission rules HERE If you are simply a mod user wishing to follow the contest and cast your votes you can follow the link to our current contest, which will outline when and how voting works (or you can find our previous contest voting threads to see how it worked for those) In order to participate, whether a contestant or voter, you must have a Reddit account. If you have any questions feel free to leave a comment so that others may benefit from the answer! Thanks and we hope you'll join us! -TerrorFox1234
  6. Brilliantly said and I wholeheartedly agree with the points you made...thank you for remaining a voice of reason amongst this cacaphony. You, out of anyone involved hold a voice that carries a lot of weight in this trying time and I am incredibly grateful for your rationality and patience at a time like this. Again, THANK YOU.
  7. I could consider making them buyable items...it actually might make a bit more sense that way. That way the player could only buy as many paintings as they needed and not have the leftover excess of blanks on the wall. Thanks for the input! Wouldn't it be easier to create the painting as misc object and let people play with Jaxonz positioner and place it anywhere they want? I'm certainly interested in hanging some of my screenshots on walls :D Standing frames would be awesome too. With Jaxonz renamer you could add titles to paintings. Another viable option! I'll keep it in mind! :)
  8. I could consider making them buyable items...it actually might make a bit more sense that way. That way the player could only buy as many paintings as they needed and not have the leftover excess of blanks on the wall. Thanks for the input!
  9. I (shamefully) never played Wind-Waker...I'll look into it!
  10. Would anyone be interested in this? I'm currently building this for personal use but if there's enough interest I will certainly upload it. The idea is that it is a massive hall with 3 tiers of balconies and empty item frames on the walls. Through-out your play time, as you take screenshots, you will be able to use a simple tool to convert your screenshot to the appropriate .dds file and have it overwrite the blank .dds in the mod. Next time you load up the game, your screenshot is hung as a painting in the gallery! As you can see it's nothing too complicated, but something I am interested in for my monster hunter RP (to keep track of all the monster types I've killed along the way). I'm sure people would find other uses for it. Let me know if this sounds interesting or totally stupid or if you want to help in some way!
  11. Hey guys, I just started modding about a week ago, and am still learning the ropes. I've been doing all my reading and being extra careful as I go (getting the correct patches, changing the correct .ini values, load order etc) yet I can't seem to resolve one problem. When I started last week I was going through the Steam Workshop. Slowly I realized that most of the mods over there are just scaled down versions of the best mods here (upload cap?). So I made the switch and got NMM, BOSS, and SKSE (LOVE SkyUI...mind=blown). So here's my issue. Over on the Steam Workshop I had found a mod that did a decent (only decent) job of handling light sources, but the part that I LOVED about that mod was that the nights were realistically dark. Not pitch black but certainly not the super clear, blue tinted nights of vanilla. I needed a torch and I couldn't tell if the silhoutte up the road is friend or foe, so I had to hide an assess. The immersion was immediate and powerful. Now that I've switched over to Nexus I can't seem to get those awesome dark nights back. I really love the way RLO and Relighting Skyrim add lights to sources with the correct light spill, and remove lights eminating from nowhere. I also really enjoyed the look and customizability of RCRN and URWL. All their nights are too bright. Climates of Tamriel has a darker night option when installing, that just turns down ALL the brightness, so lights, spells, torches are also significantly darker. Nope. If anyone has advice on a mod or (more likely) a combination of mods that will give me realistic lighting ALL the time, day and night I would be forever grateful. (I've been doing my research on ENB but I don't feel confident enough yet to not mess it up...is it really hard or should I just go for it? Will it ENB mods allow more control over various lighting aspects? or do they just look better? I don't fully understand what it does and would like to because it seems like people get waaaay better results using ENB. I went to the homepage, but it was hard to navigate and the english was broken so it was somewhat hard to follow)
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