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Brandon3739

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Everything posted by Brandon3739

  1. Nexus could work with Users to promote well made mods. Why not simply begin your own market? Bethesda pretty much depends on its modders for its replayability value. Skyrim didnt look or feel as immerisve as Oblivion. Its lacking in its production. Morrowind was unreal. Oblivion was acceptable. Skyrim? UNPB. Modders could make decent money. all over the world Modders could support the Nexus and do what they prefer on a global market. Not just 12 year olds play skyrim, or use CBBE BBP with Immersive Weapons. Bethesda could only try to tap into the market. But, its the modders who earned their money with their invested time. Bethesda was smart to enable a modding community. Smart enough to know their games would be negligent without that promise. Theres no Whodunit in Skyrim, just an arrow to the knee. Modders make the overhauls Bethesda simply couldnt include. Putting a price tag on mods is as excessive as A Towering Pile Of Hats, or limited edition summer shades and Bill's Hats. Simply allowing partnerships or kickstart options could be a significant shift in modding quality and maintenance. I have seen donation options, and that's great too. Power to the individual. Content for the community. Bethesda should be paying the modders and the nexus, if they aren't already. Without the Nexus, Skyrim would have died with oblivion. Morrowind would have been the last RPG that Bethesda ever made, the latter would amount to nothing more than modern an appeal to sensibility, like the doritos and mountain dew papacy. No thanks. Demand better content. If not, thats what DnD and Stone Soup will do, and exceed. I'd pitch 5 bucks for a team to begin work on a decent story driven experience in skyrim like Rigmor of Bruma. "Mhmm!" I miss morrowind, and skyrim simply doesnt compare to the depth morrowind had. Thats where the modders come in. Its only logical for everyone to support them. Its only greed and cowardice or lack on initiative to do so. Mo' money mo' problems.
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