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Thor446

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About Thor446

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  • Country
    United States
  • Favourite Game
    Skyrim
  1. As you walk down a path in the southern lands of Skyrim, with Falkreath just in the distance, you notice something off the path. You walk over to it, finding that it's a trap door! It's very old, covered in dirt, and branches. You open it, taking a peek inside. You see the faint glow of what might be a lamp, and you hear a mechanical clunking sound that you recognize from the many Dwemer ruins you've explored. Could this be another secret the Dwemer left behind for you to pillage and plunder? Well, you can't wait to find out! You climb down the creaky, old, wooden ladder for a few moments, and you find yourself in the all too familiar architecture of a Dwemer room. As you look around, you see machines whirling and clunking, and, even stranger, you see people of a race you've never seen before! What did you stumble upon? The people bear a striking resemblance to Elves, but you aren't quite sure. Some of them keep working, others glance at you nervously. They're short, but very muscular. It can't be the Dwemer, they disappeared years ago! ~~~Thread is a WIP~~~
  2. Will do; I just sent a PM to the creator as well. Thanks for your help, again. Have a city. http://puu.sh/bc5kH/69cea7d994.jpg
  3. That worked, thank you! I guess I was too lazy to search for it here. I think I tried every iron/blackreach ore mine there is. Ill check, thanks. EDIT: CK just crashes when I try to load all the addons together. I've been waiting a few minutes, more than enough time for it to come back and load. These are the 3 popups I get in this order: http://puu.sh/bc7Sm/3ccdb90af5.png http://puu.sh/bc7Ta/f307d96b82.png http://puu.sh/bc7TN/d82c0ad1d4.png Then CK just stops working.
  4. RPH is a texture mod, and CH is an NPC mod. They should work together fine, but make sure RPH loads after CH.
  5. I just started with the CK yesterday, I've read through the tutorial and watched a few videos, and I'm currently about 16 hours in to building a huge new city (that looks surprisingly good). Now, I want to add an NPC that uses the Deep Elf Race mod. The DER mod is a master file, and Skyrim is a master file, so when I try to load them both, it aborts. I tried only loading my plugin and DER, but that didn't work either. What is there to do? EDIT: While I'm here: When I try adding an ore mine, nothing happens, The mine shows up on CK, and I see it ingame, but I can't use it when I hit E on it.
  6. I took to sticking pipes everywhere there's a gap or angle showing. I guess that's more memory efficient anyway.
  7. Thank you, good sir. The CK is driving me insane, though. Most of the objects are paper thin and invisible from the other side, so it makes it insanely hard for me to get rid of sharp edges, I keep having to pile on mountain after mountain to cover them up. Is there any way to fix that?
  8. At the moment I'm building a massive Dwarven grid city underneath some random mountain south of Falkreath. I plan on filling it up with NPCs, and there will be a lot of mines and blacksmithing equipment. It will (hopefully) make use of the Deep Elf Race mod, and I'll write up some lore to explain how a Dwemer city somehow exists hidden away. I don't really like TES's Dwemer, so Ill be drawing a HUGE amount of influence from Runescape's Keldagirm. http://puu.sh/bbNJy/d776b01534.jpg Here we are, 12 hours in. Also, this is my very first mod.
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