SpaceKGreen Posted May 23, 2013 Share Posted May 23, 2013 I hope I'm asking in the right part of the forums... I had an idea of something I wanted to try in Skyrim, and after reading through several similar topics, and finding the commands I wanted in the creation kit wiki and SKSE, I wrote a small script. However, there seems to be a problem with one part that, well, as far as I can tell, shouldn't be having a problem. Scriptname PassPlayWUpdate extends Quest import ActorBase import Game ActorBase pActorBase = Game.GetPlayer().GetActorBase() float NewWeight Event OnStoryIncreaseLevel (int aiNewLevel) NewWeight = (aiNewLevel * 2) pActorBase.SetWeight(NewWeight) EndEvent It keeps flubbing on the line "ActorBase pActorBase = Game.GetPlayer().GetActorBase()", with the error " no viable alternative at input 'Game' ". I've read through various vanilla scripts and I'm pretty sure they use the same syntax I used. Knowing me, I'm probably missing something obvious, but this has me stumped. Does anyone know what I'm doing wrong? Link to comment Share on other sites More sharing options...
GrimyBunyip Posted May 23, 2013 Share Posted May 23, 2013 I hope I'm asking in the right part of the forums... I had an idea of something I wanted to try in Skyrim, and after reading through several similar topics, and finding the commands I wanted in the creation kit wiki and SKSE, I wrote a small script. However, there seems to be a problem with one part that, well, as far as I can tell, shouldn't be having a problem. Scriptname PassPlayWUpdate extends Quest import ActorBase import Game ActorBase pActorBase = Game.GetPlayer().GetActorBase() float NewWeight Event OnStoryIncreaseLevel (int aiNewLevel) NewWeight = (aiNewLevel * 2) pActorBase.SetWeight(NewWeight) EndEvent It keeps flubbing on the line "ActorBase pActorBase = Game.GetPlayer().GetActorBase()", with the error " no viable alternative at input 'Game' ". I've read through various vanilla scripts and I'm pretty sure they use the same syntax I used. Knowing me, I'm probably missing something obvious, but this has me stumped. Does anyone know what I'm doing wrong?I think it's because you only need to do Game.GetPlayer() if you don't import game.Not 100% sure though, for better or for worse I haven't gotten into the habit of using imports. Link to comment Share on other sites More sharing options...
Dienes Posted May 23, 2013 Share Posted May 23, 2013 (edited) <p>edit: actually I'm not sure.</p> Edited May 23, 2013 by Dienes Link to comment Share on other sites More sharing options...
Ghaunadaur Posted May 23, 2013 Share Posted May 23, 2013 No need to import. Scriptname PassPlayWUpdate extends Quest float NewWeight Event OnStoryIncreaseLevel (int aiNewLevel) ActorBase pActorBase = Game.GetPlayer().GetActorBase() NewWeight = (aiNewLevel * 2) pActorBase.SetWeight(NewWeight) EndEvent Link to comment Share on other sites More sharing options...
SpaceKGreen Posted May 23, 2013 Author Share Posted May 23, 2013 (edited) I ended up looking at another script right after my post and ended up with this: Scriptname PassPlayWUpdate extends Quest Event OnStoryIncreaseLevel (int aiNewLevel) float NewWeight = (aiNewLevel * 2) Game.GetPlayer().GetActorBase().SetWeight(NewWeight) Game.GetPlayer().QueueNiNodeUpdate() EndEventIt compiled just fine, no errors. I think I've found out how to implement it too. Thanks for the help though!EDIT: Actually, not having much luck implementing it. Time to experiment! Edited May 24, 2013 by SpaceKGreen Link to comment Share on other sites More sharing options...
IsharaMeradin Posted May 24, 2013 Share Posted May 24, 2013 You could save yourself a few moments of parsing by not calling game.getplayer() all the time but rather setup a property such that your script example in the last post would be Scriptname PassPlayWUpdate extends Quest Actor Property PlayerRef Auto Event OnStoryIncreaseLevel(int aiNewLevel) float NewWeight = (aiNewLevel * 2) PlayerRef.GetActorBase().SetWeight(NewWeight) PlayerRef.QueueNiNodeUpdate() EndEvent PlayerRef will auto-fill with the appropriate reference used by the player. As far as implementing, no clue. not used that particular event before. Link to comment Share on other sites More sharing options...
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