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Fresh install with mods CTD loading new game


jacob6092

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Sometimes get a little carried away downloading mods, but I've used Loot to make sure the load order is fine and there isn't any dirty mods.
Game loads up fine to tittle screen, but when I try to load into a new game, the loading bar gets about 10% but then immediately CTDs. No not responding error or anything. Any help appreciated I'm not very good at this haha

Load Order

0 0 Oblivion.esm
1 1 Av Latta Magicka.esm
2 2 CustomSpellIcons - OBME.esm
3 3 Fundament.esm
4 4 Oblivifall Master File.esm
5 5 MigMaster.esm
6 6 Oscuro's_Oblivion_Overhaul.esm
7 7 Mart's Monster Mod.esm
8 8 Better Cities Resources.esm
9 9 Mart's Monster Mod for OOO.esm
10 a Unofficial Oblivion Patch.esp
11 b UOP Vampire Aging & Face Fix.esp
12 c Oblivion Citadel Door Fix.esp
13 d DLCShiveringIsles.esp
14 e Unofficial Shivering Isles Patch.esp
15 f Better Cities .esp
16 10 DLCHorseArmor.esp
17 11 DLCHorseArmor - Unofficial Patch.esp
18 12 DLCOrrery.esp
19 13 DLCOrrery - Unofficial Patch.esp
20 14 DLCVileLair.esp
21 15 DLCVileLair - Unofficial Patch.esp
22 16 DLCMehrunesRazor.esp
23 17 DLCMehrunesRazor - Unofficial Patch.esp
24 18 DLCSpellTomes.esp
25 19 DLCSpellTomes - Unofficial Patch.esp
26 1a DLCThievesDen.esp
27 1b DLCThievesDen - Unofficial Patch.esp
28 1c DLCThievesDen - Unofficial Patch - SSSB.esp
29 1d DLCBattlehornCastle.esp
30 1e DLCBattlehornCastle - Unofficial Patch.esp
31 1f DLCFrostcrag.esp
32 20 DLCFrostcrag - Unofficial Patch.esp
33 21 Knights.esp
34 22 Knights - Unofficial Patch.esp
35 23 OBME_CreateMgef_example.esp
OBME_SEFF_example.esp
OBME_MDAV_example.esp
OBME_EIOverrides_example.esp
OBME_Reclaim_example.esp
36 24 RshAlchemy.esp
37 25 RshAlchemy - AVU.esp
38 26 Auto Update Leveled Items And Spells.esp
39 27 Initial Glow Redux.esp
40 28 BadderFrostFX.esp
41 29 DarNifiedUI Config Addon.esp
42 2a Extended UI.esp
FasterArrows225.esp
43 2b FasterArrows175.esp
FasterArrows150.esp
FasterArrows200.esp
FasterArrows125.esp
FasterArrows250.esp
44 2c MigFEA.esp
45 2d FEA Enhanced.esp
46 2e Bundlement.esp
47 2f ImmersiveHealthIndication.esp
48 30 Initial Glow Redux - Creatures.esp
49 31 P1DkeyChain.esp
50 32 LINK.esp
51 33 Magic Spell Perks Balanced.esp
52 34 Magic Spell Perks.esp
53 35 Magic Skill Perks Nerfed.esp
54 36 Magic Skill Perks GodLevel.esp
55 37 MigMiscellanea.esp
56 38 MOO Loading Screens - New Pics.esp
57 39 Natural_Habitat_by_Max_Tael.esp
58 3a Natural_Vegetation_by_Max_Tael.esp
59 3b NineDivinesFactionIcons.esp
60 3c MigPickpocket.esp
61 3d MigLockpicking.esp
62 3e DLCThievesDen - BarterForUpgrd.esp
63 3f Ultimate Leveling.esp
64 40 MigWolfRestore.esp
65 41 All Natural - Real Lights.esp
66 42 Oscuro's_Oblivion_Overhaul.esp
OBME_DSPL_example.esp
67 43 OOOExtended.esp
68 44 OOOShiveringIsles.esp
69 45 Av Latta Magicka - Rebalance Complete.esp
70 46 LightsOut.esp
71 47 RshAlchemyRecipes.esp
72 48 Trails Of Cyrodiil Complete.esp
73 49 Mart's Monster Mod for OOO.esp
74 4a Oblivifall - Losing My Religion.esp
75 4b Mart's Monster Mod - Resized Races.esp
76 4c MaleBodyReplacerV5.esp
77 4d Oblivion_Character_Overhaul.esp
78 4e OCO_DLCOrrery_Patch.esp
79 4f OCO_DLCHorseArmor_Patch.esp
80 50 OCO_DLCMehrunesRazor_Patch.esp
81 51 Kvatch Rebuilt.esp
82 52 Mart's Monster Mod - More Wilderness Life.esp
83 53 Oblivion Content Restoration Project.esp
OBME_SMAC_example.esp
84 54 Alluring Potion Bottles v3.esp
85 55 Oblivifall - Ambiant Dungeon SFX.esp
86 56 Mart's Monster Mod - Diverse WaterLife.esp
87 57 Weapon Expansion Pack for Oblivion Nthusiasts.esp
88 58 OCO_UOP_USIP_Patch.esp
89 59 OCO_DLCThievesDen_Patch.esp
90 5a OCO_KvatchRebuilt_Patch.esp
91 5b RoadLights.esp
92 5c Grass Overhaul.esp
93 5d MannimarcoRevisited.esp
94 5e DialogTweaks.esp
95 5f Oblivifall - Something's Not Right.esp
RAEVWD Cities.esp
96 60 Project Ambience.esp
97 61 MannimarcoComplete.esp
98 62 Av Latta Magicka.esp
99 63 BadderShockFX.esp
BadderNuclearFireFX.esp
100 64 OOOExtendedArcheryPatch.esp
101 65 Immersive Weapons.esp
102 66 BadderFireFX.esp
103 67 Balanced Creatures.esp
104 68 BetterLegendaryItems.esp
105 69 CM_Better Wine.esp
106 6a Consistent Beggar Voices.esp
107 6b Dungeon Actors Have Torches 1.6 DT.esp
108 6c Dungeon Actors Have Torches 1.6 CT.esp
109 6d Realistic Misc Item Value.esp
110 6e Glowing Wonders.esp
111 6f More Skooma Dealers.esp
112 70 MannimarcoWardrobeChest.esp
113 71 PersuasionOverhaul.esp
114 72 PersuasionOverhaul_LITE.esp
115 73 PersuasionOverhaul_OOO.esp
PersuasionOverhaul_MMM.esp
116 74 SB_WeaponDropFix.esp
117 75 Skooma in the Shivering Isles.esp
118 76 Soulgem Magic.esp
RAEVWD Imperial City.esp
119 77 Weapon Improvement Project.esp
120 78 Better Cities - VWD of the IC.esp
121 79 Natural_Weather_HDR_by_Max_Tae_CO_RD.esp
122 7a Kvatch Rebuilt - OOO Adaptation.esp
123 7b Mart's Monster Mod - Slof Horses Complete.esp
124 7c Mart's Monster Mod - DLCHorseArmor+Slofs .esp
125 7d Mart's Monster Mod - Additional Enemy NPC Vars.esp
126 7e Mart's Monster Mod - Looting NPCs & Creatures.esp
127 7f Mart's Monster Mod for OOO - Knights .esp
128 80 OCO_KnightsOTN_Patch.esp
129 81 Mart's Monster Mod - Divserse Wisp and VASE Addon.esp
130 82 Mart's Monster Mod - No Bone Loot.esp
131 83 Mart's Monster Mod - Less Bone Loot.esp
132 84 Mart's Monster Mod - Shivering Isles.esp
133 85 Mart's Monster Mod - Farm Animals.esp
134 86 Natural_Weather_HDR_2.1.3_coloroverride.esp.esp
135 87 Natural_Weather_HDR_by_Max_Tael.esp
136 88 Natural_Weather_by_Max_Tael.esp
137 89 Mart's Monster Mod - More Passive Wildlife.esp
138 8a Mart's Monster Mod - Diverse Creatures Expansion.esp
139 8b Mart's Monster Mod - RadiantAITweaks.esp
140 8c Mart's Monster Mod - No Balrogs.esp
141 8d Mart's Monster Mod - Extra Wounding.esp
142 8e Mart's Monster Mod - Less Reavers.esp
143 8f Mart's Monster Mod - Friendlier Factions OOO.esp
144 90 Mart's Monster Mod - Friendlier Factions MMM+Fran.esp
145 91 Mart's Monster Mod - Undead Rise Fix.esp
146 92 Mart's Monster Mod - Zombies for Body Meshes.esp
147 93 Mart's Monster Mod - Safer Quest Locations.esp
148 94 Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp
149 95 Enhanced Water v2.0 HD.esp
150 96 Natural_Water_by_Max_Tael.esp
151 97 Oblivifall - Let's Talk!.esp
152 98 Mart's Monster Mod - Dungeons of MMM.esp
153 99 Unique Landscapes.esp
154 9a xuldarkforest.esp
155 9b xulStendarrValley.esp
156 9c xulTheHeath.esp
157 9d xulEntiusGorge.esp
158 9e xulFallenleafEverglade.esp
159 9f xulColovianHighlands_EV.esp
160 a0 xulBeachesOfCyrodiilLostCoast.esp
161 a1 xulBravilBarrowfields.esp
162 a2 xulLushWoodlands.esp
163 a3 xulAncientYews.esp
164 a4 xulAncientRedwoods.esp
165 a5 xulCloudtopMountains.esp
166 a6 xulArriusCreek.esp
167 a7 xulPatch_AY_AC.esp
168 a8 xulRollingHills_EV.esp
169 a9 xulPantherRiver.esp
170 aa xulRiverEthe.esp
171 ab xulBrenaRiverRavine.esp
172 ac xulImperialIsle.esp
173 ad Grass Overhaul_xUL_Imperial_Isle_patch.esp
174 ae xulBlackwoodForest.esp
175 af xulCheydinhalFalls.esp
176 b0 ULE KvatchRebuilt-CheydinhalFalls patch.esp
177 b1 xulAspenWood.esp
178 b2 xulSnowdale.esp
179 b3 xulCliffsOfAnvil.esp
180 b4 ULS OscurosOblivionOverhaul-UniqueLandscapes merged patch.esp
181 b5 ULE MannimarcoResurrection-CliffsOfAnvil patch.esp
ULE MMMDungeons-CliffsOfAnvil patch.esp
182 b6 xulSilverfishRiverValley.esp
183 b7 xulTheEasternPeaks.esp
184 b8 ULS MannimarcoResurrection-EasternPeaks patch.esp
185 b9 xulJerallGlacier.esp
186 ba xulSkingradOutskirts.esp
187 bb Better Cities Full.esp
xulChorrolHinterland-BC6.esp
188 bc Better Cities - Leyawiin Flooded.esp
189 bd Better Cities Chorrol - Oblivifall Losing My Religion.esp
190 be Better Cities Chorrol - Knights of the Nine.esp
Oblivifall - Losing My Religion BC Bravil.esp
Oblivifall - Losing My Religion BC Bruma.esp
191 bf Better Cities Skingrad - Oblivifall Losing My Religion.esp
ULS BetterCitiesSkingrad-SkingradOutskirts patch.esp
ULS BetterCitiesBravil-BravilBarrowfields patch.esp
ULS BetterCitiesCheydinhal-CheydinhalFalls patch.esp
ULS BetterCitiesBruma-Snowdale patch.esp
192 c0 ULE BetterCitiesBravil-PantherRiver patch.esp
193 c1 Better Cities - IC Imperial Isle.esp
194 c2 Better Imperial City.esp
SafeCloningFunction - Filter.esp
195 c3 Bashed Patch, 0.esp
196 c4 Maskar's Oblivion Overhaul.esp
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One of the biggest downside to installing a huge number of mods and then testing is you have little or no idea where to start troubleshooting. It's like looking for one particular strand of spaghetti on a plateful of spaghetti smothered in sauce ... you pick one, pull it out of the pile and see if it's the right one. When you find it's not the right one you rinse and repeat until you get lucky or give up.

 

To the uninitiated my tried and true method of mod install may seem like "the slow way" but in the end I find the benefits far and away outweigh any downsides.

 

I begin with a vanilla install, start the game and test that all runs as expected. If needed I make any fine tuning adjustments with either Oblivion.ini or the game's menus and finish with a final test to get a feel for game stability and performance.

 

Only then do I install one mod, and follow that with a thorough enough test to determine both whether or not the mod works but also how it affect both stability and performance. If all is as expected I install one more mod (followed by the thorough test phase). When I run into a mod that causes either stability or performance issues I know precisely which mod to start looking at closely to find either issues or tweaks to resolve the situation.

 

Yes it took me a while to get my load order installed to my liking , but that was in part because of how some of the mods in my load order interact with one another (plus they both offered adjustments via their respective INIs, so there were a lot of variables to test). The upside (beyond everything working together) is that I have a very good feel for how each mod in my load order affects stability and performance. Any time I've run into issues while playing I've known where to start looking when troubleshooting.

 

That character and load order is now over six years and 5790 hours of playing and still going strong.

 

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  On 5/15/2021 at 4:30 PM, Striker879 said:

 

One of the biggest downside to installing a huge number of mods and then testing is you have little or no idea where to start troubleshooting. It's like looking for one particular strand of spaghetti on a plateful of spaghetti smothered in sauce ... you pick one, pull it out of the pile and see if it's the right one. When you find it's not the right one you rinse and repeat until you get lucky or give up.

 

To the uninitiated my tried and true method of mod install may seem like "the slow way" but in the end I find the benefits far and away outweigh any downsides.

 

I begin with a vanilla install, start the game and test that all runs as expected. If needed I make any fine tuning adjustments with either Oblivion.ini or the game's menus and finish with a final test to get a feel for game stability and performance.

 

Only then do I install one mod, and follow that with a thorough enough test to determine both whether or not the mod works but also how it affect both stability and performance. If all is as expected I install one more mod (followed by the thorough test phase). When I run into a mod that causes either stability or performance issues I know precisely which mod to start looking at closely to find either issues or tweaks to resolve the situation.

 

Yes it took me a while to get my load order installed to my liking , but that was in part because of how some of the mods in my load order interact with one another (plus they both offered adjustments via their respective INIs, so there were a lot of variables to test). The upside (beyond everything working together) is that I have a very good feel for how each mod in my load order affects stability and performance. Any time I've run into issues while playing I've known where to start looking when troubleshooting.

 

That character and load order is now over six years and 5790 hours of playing and still going strong.

 

  Reveal hidden contents

 

Okay, so I spent a long time today having unloaded all the mods then going through 1 by 1 to see what worked and what was forcing a ctd. And it seemed that some mods, and even some OBSE plugins, caused the game to ctd first time I opened the game, then worked fine after that. Some of them however, still cause the game to ctd whenever I add them. They are: Unique Landscapes; Better Cities; and just Additional Enemies from MMM. Any idea as to what's causing these specifically to crash?

 

Also, When I do load into the game the text font looks like this, which I'm pretty sure it isn't meant to.

 

https://prnt.sc/12yzcrg

 

Current Load order now

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Edited by jacob6092
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Better Cities (especially BC plus Unique Landscapes) have a reputation of not being an easy install, as well as taking a heavy toll on stability and performance. I haven't ever used either myself but I did help somebody through a BC install a while back. Many details to get exactly right ... I didn't find anything about the process that convinced me to add it to my future load orders (but I have different priorities that most people).

 

I'm a vanilla UI type myself but that screenshot has an improperly installed or uninstalled UI mod vibe about it to my eye. Note that uninstalling a UI mod does not undo the changes it made/required you to make to Oblivion.ini (which will then carry over from one install to the next unless you delete your old Oblivion.ini or move it to backup).

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I got that problem when I combined MMM and Better Cities

 

Have you peeked at MOO? I combine MOO and WAC instead of MMM these days and skip Better Cities for sure. MOO makes changes to the world mostly with scripts, not by hand, which makes it compatible with everything that I know of.

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