LazyManHobbies Posted May 24, 2021 Share Posted May 24, 2021 Can I build a worldspace within world creator and port it into the geck? Link to comment Share on other sites More sharing options...
Radioactivelad Posted May 24, 2021 Share Posted May 24, 2021 Port it directly? No way. Use it to create a heightmap which you can use to form the basis of a worldspace? With my limited understanding of (the very ill-documented and buggy) Worldspace creation, I *think* that might be possible. It's not going to look exactly like what you've done in "World Creator" though, and you'll need to "manually" construct terrain features like mountains and cliffs with Static Kits. Link to comment Share on other sites More sharing options...
LazyManHobbies Posted May 24, 2021 Author Share Posted May 24, 2021 I managed to get the heightmaps for the area I want to work on. But now the geck tells me "no properly formatted found". It asks for 1024x1024 16 bit raw files. I put in a 1024x1024 .dds image of the heightmap in the heightmaps folder, but still no dice.The geck is not user friendly at all lmao Link to comment Share on other sites More sharing options...
madmongo Posted May 24, 2021 Share Posted May 24, 2021 The geck is not user friendly at all lmaoMy personal theory is that the GECK is really a secret Vault-Tec experiment designed to test modder's frustration levels. Link to comment Share on other sites More sharing options...
LazyManHobbies Posted May 25, 2021 Author Share Posted May 25, 2021 The geck is not user friendly at all lmaoMy personal theory is that the GECK is really a secret Vault-Tec experiment designed to test modder's frustration levels. YOU!!!You're the reason I'm trying to do the height map stuff!!! Thanks for the tutorial btwhttps://forums.nexusmods.com/index.php?/topic/3075619-making-a-new-land-in-geck/ Link to comment Share on other sites More sharing options...
madmongo Posted May 25, 2021 Share Posted May 25, 2021 There are a couple of important things that I have mentioned in other posts that aren't in that one. Keep your landscape height above 14,000 or else you can have LOD problems. You can use Version Control to get around the 16 MB bug, which is a must for any large worldspace. This basically involves setting up the GECK in a networked developer mode where you check into a repository instead of using the GECK in single user mode like most people have it set up. You can fake out the networked repository by making a local shared folder on your computer. Details here:https://geckwiki.com/index.php/Version_Control There are two changes you need to make from those instructions: You need to change [WhoCanMerge] to [sudoWhoCanMerge] and you need to change [WhoCanForceCheckout] to [sudoWhoCanForceCheckout] Link to comment Share on other sites More sharing options...
LazyManHobbies Posted May 26, 2021 Author Share Posted May 26, 2021 I'm only interested in making a worldspace the size of point lookout or Big MT. Not too big, but big enough I guess. Do I still need to do all this networking stuff?And on that subject, how do I make my worldspace smaller in the geck? When I made a new one it just created a blue grid larger than FNV's map (I think) It's got to be at least 80x80 grids Link to comment Share on other sites More sharing options...
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