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CK QUESTION STILL STUCK : How remove depency of a master of my mod after having copy as override into my mod this master


Andrewupkins

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Ok so far I did this,


-In FO4 edit I loaded Fallout Tank Truck.esp and Mymod.esp


-I added FalloutTankTruck.esp as master to MyMod.esp


-I copied as overide into (into MyMod.esp) the 2 static object Tank Truck & Tank Truck Wreck and it ask me to rename their ID so I name them "MyMod_TankTruck"


-Then I quit and save


-I open the CK with MyMod.esp and FalloutTankTruck.esp (flagued as ESM in FO4EDIT)



But I don't understand what I am supposed to do now because MyMod.esp have FalloutTankTruck.esp as master so I will not see the Tank Truck in my game with my mod unless I also have FalloutTankTruck.esp loaded I am probably dumb but what's the missing step where MyMod.esp have the Tank Truck in my game without FalloutTankTruck.esp loaded ?


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First, there was no reason to add TankTruck as a master if you just wanted to copy assets out of it. Just load both in FO4Edit, copy the records, and save MyMod (using the same name). You just have to make sure to copy all the meshes and textures for the copied assets into MyMod's file structure as well. Then you disable TankTruck, as you are done with it.

 

The step you are missing, other than not adding masters when you shouldn't, is copying the assets, the meshes, textures, scripts, whatever is associated with the two static objects. You can copy ESP records all day long, but without the actual, visible parts they will never appear in game.

 

Also, just copying the meshes and textures may not be enough. Depending on the file structure and naming used in TankTrucks you may have to edit the texture locations in the NIF files using Nifskope.

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First, there was no reason to add TankTruck as a master if you just wanted to copy assets out of it. Just load both in FO4Edit, copy the records, and save MyMod (using the same name). You just have to make sure to copy all the meshes and textures for the copied assets into MyMod's file structure as well. Then you disable TankTruck, as you are done with it.

 

The step you are missing, other than not adding masters when you shouldn't, is copying the assets, the meshes, textures, scripts, whatever is associated with the two static objects. You can copy ESP records all day long, but without the actual, visible parts they will never appear in game.

 

Also, just copying the meshes and textures may not be enough. Depending on the file structure and naming used in TankTrucks you may have to edit the texture locations in the NIF files using Nifskope.

Allright, thanks for your answer I am not used to Nifskope but I will try to copy all the asset without adding the TankTruck as master in FO4edit and see how it goes

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