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aurreth

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Everything posted by aurreth

  1. There are catwalks in the game (and a mod that adds them to outposts), but someone would have to go through and alter the snap points to attach to ships, then add them to the ship builder menu. It's very doable if someone has the time.
  2. Time for the CK to drop. We are getting less and less mods, and many of them are just recycled versions of things that were made ages ago. We're even seeing the return of BAT file mods, which had mostly died out.
  3. For anyone confused, this is for Starfield. To do this someone would have to decode the biom files (each planet has one, named PlanetName.biom), compare that to the planet record (PNDT) which says which biome record gets assigned to which planet tile, and then convert the entire thing into a graphic overlay for the planet. Possible? Yes, as you say the data is all there. And decoding the biom files would allow for new ones to be made, paving the way for fully custom planets. But so far no one has tackled this. I've looked at the files, but sorting them out is beyond my skill level. I'm guessing anyone actually interested is waiting for the Creation Kit.
  4. Your country is under sanctions. It doesn't matter what your personal politics are, it is illegal for most in the West to do business with you until those sanctions are lifted.
  5. It's load order. Bethesda has not officially added/enabled modding features yet, which is why we all use SFSE and Plugins.txt. As a result the game is very sensitive to mod load order, and any game update can screw up a previous working list. Vortex aggravates this further by rearranging your order on a whim, such as occasionally moving an updated mod to the bottom of the list for no reason.
  6. For god mode just open the console and type "tgm". You can put the command in a batch file and set it to run automatically when the game loads.
  7. Sounds like one of those mods is including an INI file that is messing up the game's BA2 list, which is where that file is located. That's a long running problem, mod authors thinking they need to include INI files that improperly override the game's required files.
  8. Go to the game directory and delete the ESP.
  9. I'd settle for a buildable light I could hover over the build site until I was done. I do try and put in lighting in outposts eventually.
  10. I'm not sure why, in every Beth game, it seems nights last longer than days, no matter what planet you are on. This makes building outposts annoying. Sure, there are mods to make the flashlight better, but it's just not the same. A lot more eyestrain. I have a hotkey for "clear weather", but I'd really like one for "noon" as well. Any ideas?
  11. Seriously, no case statement in Papyrus? Sad.
  12. Sorry, I misunderstood the question I read it as "above the build zone", instead of "above ground, outside the build zone".
  13. The default Game Setting fWorkshipBuildHeight (002B90E0) is 100.
  14. So it appears to be a game targetted at children. Even if a "nude mod" was created for it it's highly unlikely Nexus would host it. You might want to try a different mod site.
  15. I usually go to NTB, because I'm lazy. But you can order them and get them cheaper. Maybe RockAuto?
  16. Yes, because a conspiracy is so much more likely than it taking time to figure out the games file structure, extract the graphics and mesh files, figure out the format of those, and then figuring out how to structure your mod so that the game accepts the changes. Have a little patience. Not all games are as simple to mod as Bethesda games.
  17. There are mod authors who will hide/block any perceived problems or criticism in order to make their mods seem "perfect". It might be ego, it might be an attempt to farm Donation Points, or simply the inability to accept that their mod is not as streamlined as they believe. Or, of course, it could be an honest mistake and they meant to block someone else. Personally I'd just uninstall the mod and refuse to use any mod by that author, but if the mod is important to you, reach out to the author and politely ask why.
  18. Personally I've always found the idea that people are flying around in starships using 300 year old weapons nonsensical. Other than a very few hobbyists who today runs around with flintlocks from the 1700s? And yes, I own a pistol made in the early 1940's that I love, but if I'm going to carry something I pick the very modern M&P .45, which is far more accurate, dependable and holds more ammo. 300 year old antiques are fun to shoot and look good on the wall, but you don't carry them around.
  19. You do realize that no one has any idea which game you are talking about, right?
  20. You're welcome And I don't mind cheaty, I play the game in god mode
  21. What exactly does the -1000 setting do anyway?
  22. If it doesn't exist in Starfield.esm then you have to make a new ESM, then add that game setting to the new ESM. Right click in the left panel, select Create New File, check the box for a new file, click ok, then give the file a name such as MySneakTweak. Right click on the new ESM and select Add, then Game Setting. Right click on Game Setting in the new ESM and select Add, Game Setting, then OK. You now have a new FormID. It will show up in the right pane. Double click EDID - Editor ID and enter fSneakVisualBaseValue in the box that pops up. Go to the DATA - Value field, double click the 0.00000 entry, and change it to -1000. Save the file, add it to your load order. MySneakTweak.esm
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