ImmortalAbsol Posted May 27, 2021 Share Posted May 27, 2021 Please can I have a mod where I can put down a condensed portable workbench and repair/revive/modify as many 'bots as possible? Repair Old Rusty, the USS Constitution crew and more.Revive and reprogram Sarge, Ahab, Hurtz, Porter and Turing. Lots of potential. Link to comment Share on other sites More sharing options...
instyne49 Posted June 26, 2021 Share Posted June 26, 2021 Here's one work around that will let you place that robot workbench. It's called " Fallout 76 Camp " https://www.nexusmods.com/fallout4/mods/32772 , It's more than you asked for, but gives you the option of a Settlement almost anywhere on the map, with access to that robot workbench. The added benefit is that some things you create, will stay in the world when you move the Camp workbench. Read the complete description. Link to comment Share on other sites More sharing options...
ImmortalAbsol Posted June 27, 2021 Author Share Posted June 27, 2021 Thank you.I'm a little disappointed in myself for not thinking of that workaround for now. Hopefully someone will make a mod where you can repair/revive robots, especially named and unique ones, only makes sense. Link to comment Share on other sites More sharing options...
aurreth Posted June 28, 2021 Share Posted June 28, 2021 The added benefit is that some things you create, will stay in the world when you move the Camp workbench. Read the complete description.Not only that, you can scrap the CAMP workbench and it will continue to operate, as in you can leave, come back, press the "V" key, and you are back in build mode. I'm pretty sure it's not supposed to work that way, but for some reason it does for me. Link to comment Share on other sites More sharing options...
instyne49 Posted June 28, 2021 Share Posted June 28, 2021 The added benefit is that some things you create, will stay in the world when you move the Camp workbench. Read the complete description.Not only that, you can scrap the CAMP workbench and it will continue to operate, as in you can leave, come back, press the "V" key, and you are back in build mode. I'm pretty sure it's not supposed to work that way, but for some reason it does for me. Thanks aurreth, I was not aware of that at all. I'll have to give that a try. Link to comment Share on other sites More sharing options...
instyne49 Posted June 28, 2021 Share Posted June 28, 2021 Thank you.I'm a little disappointed in myself for not thinking of that workaround for now. Hopefully someone will make a mod where you can repair/revive robots, especially named and unique ones, only makes sense. We all forget little details on what's available for FO4. I know I've seen your Tag in the forums for a long time. I just got back into fo4 a bit after Kinggath and Team put out Sim Settlements 2. Pure magic from my point of view. I've been trying out the build system in FO76, 1000+ hours in game and I'm really slow at it. No console to sneak a bat file of materials int the game. Link to comment Share on other sites More sharing options...
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