YouDoNotKnowMyName Posted May 29, 2021 Share Posted May 29, 2021 Good evening everybody! Is there a size limit for static collections (SCOLs)?Meaning a "maximum number of triangles" or a maximum "dimension" (lenght, width, height).Because there is such a limit for regular meshes. (number of triangles) A bit of info on why I am asking this:I am currently working on a big cargo ship and I would like to "merge" all the static parts of the exterior into a SCOL.(It is about 4 "exterior cells" long and 1 "exterior cell" wide, if that matters) The main parts like the deck structure and the hull are custom meshes, all other things like railings, stairs, ... are vanilla assets, if that makes any difference ... Link to comment Share on other sites More sharing options...
pepperman35 Posted May 30, 2021 Share Posted May 30, 2021 I do know there is a limits but I can't tell you exactly what the exact count is. I tried to combined many of the exterior buildings on spectacle Island during that mod and ran into it. If I recall, the CK will tell you that its too big. Maybe break it up into three: fwd, aft, and mid. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted May 30, 2021 Author Share Posted May 30, 2021 Maybe break it up into three: fwd, aft, and mid.That's probably what I will have to do anyway for doing proper texturing .. Link to comment Share on other sites More sharing options...
VIitS Posted May 31, 2021 Share Posted May 31, 2021 One thing that may be useful, depending on what sort of things you want to SCOLize: if, when making the SCOLs, you choose the option to make a "load screen SCOL", it will let you pack some non-STAT objects into a SCOL. It basically converts them into static versions of themselves. So Flora selected this way will no longer be pickable, as an example. There are still limits (trying to include an NPC just made the entire thing invisible), but otherwise they work fine when placed in the world. The other thing to remember is that SCOLs lose all the properties/keywords that were on the associated Statics. So, as an example, most objects won't be able to be built on the SCOL (basically, only the things that have "treat everything as ground", since any "treat this as ground" keywords will be gone. Precombineds have certain things handled as part of it, among other things they seem to all get that "treat as ground" treatment. So if you do want people to be able to build on the ship, they will either need to use Place Everywhere (which is a wonderful mod), or you will need to turn the ship into precombined meshes. Link to comment Share on other sites More sharing options...
DieFeM Posted May 31, 2021 Share Posted May 31, 2021 Very interesting and useful information, thanks for sharing it VlitS. Link to comment Share on other sites More sharing options...
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