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how the hell... 1st person mesh vs 3rd person mesh


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Hi,

 

Banging my head on the wall here. I have a .NIF that doesn't work properly in 1st person. Part of the mesh glitches out.

 

What I want to do is assign a different 3rd and different 1st person mesh to the Armor Addon, so that I can remove the glitched out part of the armor for the 1st person model only. But no matter what I do, whenever I make changes to the 1st person mesh it also makes changes to 3rd person mesh.

 

To start, I made sure that there are 4 armor NIFs, basically the 1stperson meshes are copies of the armor_o and armor_1 meshes. They are exactly the same NIFs.

armor_0

armor_1

1stpersonarmor_0

1stpersonarmor_1

 

What I then do is assign in xEdit in the Armon Addon the above 1st person mesh (1stpersonarmor_1) to the first person model, using the correct path. Then I go into the mesh in Nifskope, delete a large chunk of the 1stperson mesh. I then load up the armor in the game, but whatever I do, I just cannot get the game to accept the fact that both the 3rd person armor and 1stperson armor meshes should be treated as different, standalone entities. Whenever I edit in nifskope 1stpersonarmor_0 or _01 it also affects my 3rd person armor model.

 

I have to note I am equipping the armors on myself (player character).

 

What am I doing wrong? Am I misunderstanding the how 3rd person and 1st person meshes are treated?? Starting to lose my mind, haha.

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