bientje Posted May 30, 2021 Share Posted May 30, 2021 Hi, Banging my head on the wall here. I have a .NIF that doesn't work properly in 1st person. Part of the mesh glitches out. What I want to do is assign a different 3rd and different 1st person mesh to the Armor Addon, so that I can remove the glitched out part of the armor for the 1st person model only. But no matter what I do, whenever I make changes to the 1st person mesh it also makes changes to 3rd person mesh. To start, I made sure that there are 4 armor NIFs, basically the 1stperson meshes are copies of the armor_o and armor_1 meshes. They are exactly the same NIFs.armor_0armor_11stpersonarmor_01stpersonarmor_1 What I then do is assign in xEdit in the Armon Addon the above 1st person mesh (1stpersonarmor_1) to the first person model, using the correct path. Then I go into the mesh in Nifskope, delete a large chunk of the 1stperson mesh. I then load up the armor in the game, but whatever I do, I just cannot get the game to accept the fact that both the 3rd person armor and 1stperson armor meshes should be treated as different, standalone entities. Whenever I edit in nifskope 1stpersonarmor_0 or _01 it also affects my 3rd person armor model. I have to note I am equipping the armors on myself (player character). What am I doing wrong? Am I misunderstanding the how 3rd person and 1st person meshes are treated?? Starting to lose my mind, haha. Link to comment Share on other sites More sharing options...
bientje Posted May 30, 2021 Author Share Posted May 30, 2021 Okay, somehow it works now... I tried doing the same in Creation Kit what I was doing and xEdit , and apparently that does work. Not sure why. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted May 31, 2021 Share Posted May 31, 2021 Often times there is additional data that gets set by the Creation Kit that is not apparent when viewing in xEdit. Link to comment Share on other sites More sharing options...
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