culinwino3000 Posted June 4, 2013 Share Posted June 4, 2013 I'm working on a mod, and I want the player to be teleported to a cell after finishing a conversation with a NPC. How would that be done? The only example of what I want to do is in "Still in the Dark". I would normally take a peek at the scripts to see how it's done, but I cannot find the ID of the quest. Link to comment Share on other sites More sharing options...
Slikpik Posted June 4, 2013 Share Posted June 4, 2013 Ok so, open up the topic in which you want the player to move to after talking about it. Look for a Result Script (End) Then, type your teleporting script in there Link to comment Share on other sites More sharing options...
culinwino3000 Posted June 4, 2013 Author Share Posted June 4, 2013 (edited) Ok so, open up the topic in which you want the player to move to after talking about it. Look for a Result Script (End) Then, type your teleporting script in thereI already know about Result Scripts. I just want to know what function I would put in the result script to teleport. Edited June 4, 2013 by culinwino3000 Link to comment Share on other sites More sharing options...
Slikpik Posted June 4, 2013 Share Posted June 4, 2013 Oh. Well, where you want your player to teleport, create an XMarker which is found under static.Place it down, then double click on it and give it a ref. So, for this, we'll call it PlayerTeleREF In the result script, type in Player.MoveTo PlayerTeleREF Link to comment Share on other sites More sharing options...
senterpat Posted June 7, 2013 Share Posted June 7, 2013 You don't need a block, the result script will run once the dialogue is selected. IE: Player.moveto myxmarker Should be all you need. Link to comment Share on other sites More sharing options...
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