T113 Posted June 5, 2013 Share Posted June 5, 2013 Hi, thanks for reading. I'm probably over-modded and need to cut back some. Don't really want to, but I'm having memory issues and stack dumping, so I thought I'd cut back on some of the scripted stuff first. I did my homework and tried the various .ini tweaks that are both encouraged by some, and discouraged by others. Upping to these values helped a little (giving skyrim a little more time to process scripts, as I understand):[Papyrus]fUpdateBudgetMS=1.6fExtraTaskletBudgetMS=1.6fPostLoadUpdateTimeMS=1000.0 However, farting around with these seemed to make things worse, so I reverted to default:iMaxMemoryPageSize=iMinMemoryPageSize=iMaxAllocatedMemoryBytes= Basically, the question I have is: is there a correlation to the number of script files in /data/scripts and how much additional load the mod that owns those files puts on the system? Reason I ask, I'm running the following scripted mods (that I can think of ATM):Interesting NPCs, Frostfall, Wet & Cold, SkyRe, Midas Magic, Apocolypse Spell Package, Staves of Skyrim, Forgotten Magic, Thieve's Guild Requirements, The Choice is Yours, UFO, Convenient Horses, Climates of Tamriel, Guard Dialogue Overhaul, Dual Sheath Redux, Even Better Quest Objectives (with all the fixin's), Deadly Dragons, Skybirds, Monster Mod, Bring Out Your Dead, All the unofficial patches, Player Headtracking, Auto Unequip Ammo, Alternate Start Live Another Life, Burn Freeze Shock effects, Winter Is Coming, Real Shelter, Lanterns of Skyrim, Realistic Needs and Diseases, Enhanced Blood Textures, Locational Damage, Bandolier, Footprints, Realistic Ragdolls and Force, and probably one or two more I forgot to include. (Gah, it looks even worse when I write it out) So obviously, I need to trim the fat a little bit.I can live without Theive's guild Req, Choice is Yours, Auto Unequip Ammo.I could drop Player Headtracking if I had to, would rather not but I'm hardly ever in 3rd person.But I believe the system load from those is relatively small, or am I mistaken? Interesting NPCs (3DNPC) has a flippin huge list of scripts so I was curious how that impacts the system. They are interesting, and no mistake, but if that removing that mod would make the biggest impact on performance, I'd suck it up and do it. The chattiest mods (in papyrus logs) on my list are Real Shelter and Wet & Cold, but I'd really like to keep those in play if possible. Here's my modlist from April 17th - Immersive Skyrim Thunder is already removed, probably a couple others. http://pastebin.com/xKNY6YLr Link to comment Share on other sites More sharing options...
T113 Posted June 5, 2013 Author Share Posted June 5, 2013 Anyone? Basically, the question I have is: is there a correlation to the number of script files a given mod places in /data/scripts and how much additional load the mod that owns those files puts on the system? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted June 5, 2013 Share Posted June 5, 2013 There is no specific correlation (that I know of) to the number of files added by a mod and how much strain is put onto the system. Link to comment Share on other sites More sharing options...
Pevey Posted June 6, 2013 Share Posted June 6, 2013 Yeah, it's more a matter of what the scripts DO and how well they are written, which is unfortunately not an easy thing for people to assess. A mod could have a lot of really tiny scripts that are called dialogue fragments or quest fragments. The overhead on those is going to be minimal. If player head tracking isn't that important to you, that would be a good one to shut down. (Not because there is anything at all wrong with the mod--it's just that what is does requires constant probing, via scripts, of what npcs are closest to you.) You also might want to consider swapping Wet & Cold for the less resource-intensive mod Get Snowy. Link to comment Share on other sites More sharing options...
T113 Posted June 6, 2013 Author Share Posted June 6, 2013 Thanks for the replies! I created a copy of my current profile in MO, and dropped Thieve's guild Req, Choice is Yours, Auto Unequip Ammo, Player Headtracking, Daedric Armor and Weapon Improvement, Clanking Armor, Dark Brotherhood forever misc (one of my other mods does that also), Death Cam Duration Options (do I really need to ogle my corpse?), Dynamic Fires (frostfall does that for campfires).Whacked all my saves and am going through the mod list a few more times before starting over. Link to comment Share on other sites More sharing options...
ripple Posted June 6, 2013 Share Posted June 6, 2013 (edited) Clanking Armor does not use scripts. No performance impact whatsoever. If you think continually running scripts are causing performance issues for you, then you need to dump the mods that have continually running scripts, like Realistic Needs and Diseases or Frostfall, which have scripts that are running continuously to keep track of player status. Just removing mods will not mitigate your performance issues. Edited June 6, 2013 by ripple Link to comment Share on other sites More sharing options...
T113 Posted June 6, 2013 Author Share Posted June 6, 2013 Actually I dropped Clanking Armor for other reasons, but thanks for responding. Link to comment Share on other sites More sharing options...
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