hissash Posted June 5, 2013 Share Posted June 5, 2013 (edited) Which Gameplay Setting controls this variable.... I did a search for xp and got a bunch of results but I don't know which to change..... I want to change the value for mainly combat since I have a max level mod for 255.... Edited June 5, 2013 by hissash Link to comment Share on other sites More sharing options...
Polyfemus Posted June 5, 2013 Share Posted June 5, 2013 I think if you analyze the script involving the Swift Learner perk you might find what you're looking for. The perk of course increases all EXP gains by +5%. Link to comment Share on other sites More sharing options...
Slikpik Posted June 6, 2013 Share Posted June 6, 2013 Uh I think this is doable with FOOK, or Project Nevada Rebalance Link to comment Share on other sites More sharing options...
devinpatterson Posted June 6, 2013 Share Posted June 6, 2013 Here is a good rundown of the XP settings, the ones your looking for is going to be the NPC's (from iXPRewardKillNPCVeryEasy to iXPRewardKillNPCVeryHard) and creatures (iXPRewardKillOpponentVeryEasy to iXPLevelKillCreatureVeryHard). there are settings 10 for NPC's (really only 9) and 10 for creatures Link to comment Share on other sites More sharing options...
devinpatterson Posted June 6, 2013 Share Posted June 6, 2013 Also if you don't want it for all creatures of a certain difficulty level, like say just a few critters or a boss creature you can add a script with a on death block which has a XP reward. Link to comment Share on other sites More sharing options...
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