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Darker sandstorms & hidden valley storm


Deleted82427968User

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Some assets and special effects can display an "Emittance" setting to either give them a color to match/compliment the light or change color dynamically. Any static reference can be set to have emittance but only some will display it; I don't know what it is that allows it.

 

Most dust and smoke effects can display emittance, but the dust storms, inconveniently, do not.

 

If someone can modify the dust storm assets to allow it, it would at the very least help them look a lot more natural, if not make them more "challenging" to navigate through at night.

Edited by Radioactivelad
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The mesh is: meshes\effects\nv\nvsandstormnight.nif

The texture is: textures\effects\nv\duststormnight.dds

 

I looked at the mesh, but don't know what to look for that would display emittance.

 

The texture may be the easiest thing to change. You can darken the RGB part and change the alpha mask to affect transparency.

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