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Better Control Over Followers


KillerSkark1978

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Better Control Over Followers

 

First up I am aware of the Ultimate Followers Overhaul however this mods does not quite fit the fairly simple but very specific request I have in mind that would give me the exact control I would like over my Followers.

 

Basically I would like a mod that keeps Followers exactly Vanilla expect for 3 very specific changes, I would also recommend to any mod'er willing to take on this project that the 3 requirements of this mod be done modular on separate files just so that it may appeal to a larger audience should anyone like access to any single one of these changes but not like the idea of having to have them all if preferred.

 

  1. Very simple Just full access to the followers inventory, I want to be able to get rid of any default Weapons or Armour, even if this leaves them completely defenceless with no Arrows to shoot even, I only want then to be able to equip and use Items I can control in there Inventory , including limits on ammo in terms of Arrows so when they run out of the Arrows I give them they can simply no longer use there bow.

 

  1. I want to be able to Order them to activate Guardian Stones and take the perks as the player would, under the same rules of order, ie, say for example I give them the Aetherial Crown , same rules apply as if it was the player.

 

  1. I want them to learn Spells and use them accordingly, I want this done on the basis, I give them a Spell Tone and that Spell Tone gets used, hence the Tone is gone and the follow can then use the acquired spell.

 

On a final, I have no idea how levelling works in terms of the followers, however I want then to level up as the player does, the more they use a spell or weapon type the better they become with that skill, I would prefer the followers to level up at a slower pace to the player, maybe have there levels capped, maybe even go down the lines of capping specific abilities due to race of follower, for example a Nord Follower can never go above 25 on any Magic Skill where A Elf can rise to much Higher levels, or a Orc in Light Armor is stuck on 15 but can hit peak 100 on Heavy and so on.

 

But Like I say I have no Idea how the Levelling system works with followers, so maybe someone with such knowledge can could be inspired to create a race base levelling cap system with much better insight into keeping lore friendly Immersion on the game.

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Well I have a mod called Grimy Utilities

It's not really a dedicated follower tool but it can at least solve *some* of your requests.

 

1) The mod has lets you access the inventory of any NPC as well as another option to force them to unequip all their gear.

 

2) Nah, that's not possible due to the addperk function not working on NPC's.

you'll have to go into the creation kit and add the perks manually, but there's no way to add/remove them dynamically in game.

 

3) Grimy Utilities has an option to let you edit the spells your NPC's know.

Unfortunately, sometimes their AI packages may prevent them from using the spells they have.

So that feature might not actually solve all your problems.

 

leveling: ah, this would be kind of a pain lol. Very script heavy. And you wouldn't want to put that script on a lot of followers because the data saved on each follower would mean bloat.

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I think that Ultimate Follower Overhaul allows followers to learn spells, as well as forget them. It might be limited to Vanilla only.

 

As for the followers leveling, they do level up with you as of one of the patches I think. Also, I believe that their 'class' will ensure that they have more skill in what their class would determine them to be good at, what their AI package would mandate they use in combat; long story short, they should level up with you in terms of what their fighting style is (not counting the skills that NPC's don't use, like speech and illusion).

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Come to think the spell thing would not be as important if you could take full control over the inventory cos you could simply equip them with a staff for them to use Magic, this usually works in game anyway, followers to tend to use staffs that you give them, but the think that gets me the most is when I give them a upgraded bow and see them still using there standard hunting bow which is always there by default, or when I give them good arrows and there still using the seamless limitless supply of Iron arrows and I look back in there inventory and they still have the same number of say Elven Arrows I gave them to use.

 

I defiantly would prefer for them to only be able to use what I give them and even for them to be able to run out of ammo so I have to keep resupplying them.

 

I may have another look at the UFO, I tried it some time back but think I needs to be more customisable, for example I like that followers can get killed and this is optional , but soon as I set this option so they can die my follower was killed by the first Trap they set off.

 

May post some suggestions to the UFO after a little play around, have clocked over 2000 hours on this game since launch day, so make for a pretty good mod tester and have good suggestions,. From what I remember about UFO first up needs some options about followers been able to set off traps if your going to set them to be able to die.

 

Secondly would like it set up in such a way that its my fault if they die, for example because I did not equip them with good enough Amour or Amour to suit them like say, Giving a Orc light armour Really screwing them up in battle, or even say you take a Wood Elf into battle without a good bow say at least Elven then they would be screwed if attacked by a dragon, small perks like that.

 

Giving some Followers Lucky Ambulates would also be quite cool, would have to go through each follower individually to set the rules, but say for example Uthgerd's the Unbroken had in her Inventory just a renamed Enchanted lucky Ring Called Say "Uthgerd's Lucky Ring" which you could take and unenchant or sell if you liked, but by doing so made her 50% weeker in battle and more likely to be killed.

Edited by KillerSkark1978
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