Pickysaurus Posted June 23, 2021 Share Posted June 23, 2021 ePath. Are you looking at this purely from an xNVSE/FNV perspective? I'm pretty sure that error has additional context for other xSE games. Honestly, what would make the most sense IMHO is for xNVSE to load editor plugins from a subfolder and the game plugins from the root or something. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.