matortheeternal Posted June 12, 2013 Share Posted June 12, 2013 Hi Sabrio. You're right, your work isn't that bad just for editing two handed weapons in Skyrim.esm, Dawnguard.esm, and Dragonborn.esm. But have you ever considered the fact that a lot of people use mods that add two handed weapons to the game that they might want to use in this fashion? A good solution to this would be, in my opinion, a TES5Edit script. You could loop through all weapons, look at one two handed ones, change them from bothhands to eitherhands, and change the animations in... I'd say about 100 lines of code. I could write it in an hour, if you'd like.That sounds tempting but I'm not sure what a 'TES5Edit script' means. It's a kind of script that works on TES5Edit ? I am a bit confused http://skyrim.nexusmods.com/mods/37003 You've used TES5Edit right? A TES5Edit "script" is one that a user can execute to do something to the mod files they have loaded. For instance, grouping all COBJ recipes at forges based on their prefix is something my FMO script does. All I'm suggesting is you "automate" this idea so it can be applied by users for when they're using any number of other mods which add two handed weapons to the game. SkyProc is complex, but TES5Edit scripting is simple and easy, and you have a guy (me) willing to do most of the hard and messy work for free. So, whaddaya say? :} Link to comment Share on other sites More sharing options...
GrimyBunyip Posted June 12, 2013 Share Posted June 12, 2013 (edited) That sounds tempting but I'm not sure what a 'TES5Edit script' means. It's a kind of script that works on TES5Edit ? I am a bit confusedIt's a good idea.What have you got to lose? :P Edited June 12, 2013 by GrimyBunyip Link to comment Share on other sites More sharing options...
Deleted2838758User Posted June 12, 2013 Author Share Posted June 12, 2013 That sounds tempting but I'm not sure what a 'TES5Edit script' means. It's a kind of script that works on TES5Edit ? I am a bit confusedIt's a good idea.What have you got to lose? :P Looks like there is nothing to lose :p Hi Sabrio. You're right, your work isn't that bad just for editing two handed weapons in Skyrim.esm, Dawnguard.esm, and Dragonborn.esm. But have you ever considered the fact that a lot of people use mods that add two handed weapons to the game that they might want to use in this fashion? A good solution to this would be, in my opinion, a TES5Edit script. You could loop through all weapons, look at one two handed ones, change them from bothhands to eitherhands, and change the animations in... I'd say about 100 lines of code. I could write it in an hour, if you'd like.That sounds tempting but I'm not sure what a 'TES5Edit script' means. It's a kind of script that works on TES5Edit ? I am a bit confused http://skyrim.nexusmods.com/mods/37003 You've used TES5Edit right? A TES5Edit "script" is one that a user can execute to do something to the mod files they have loaded. For instance, grouping all COBJ recipes at forges based on their prefix is something my FMO script does. All I'm suggesting is you "automate" this idea so it can be applied by users for when they're using any number of other mods which add two handed weapons to the game. SkyProc is complex, but TES5Edit scripting is simple and easy, and you have a guy (me) willing to do most of the hard and messy work for free. So, whaddaya say? :} I know TES5EDIT, though I never used it before it seems so confusing, and I'm still new to the modding world. I gladly accept your help, thanks for that. Link to comment Share on other sites More sharing options...
Deleted2838758User Posted June 12, 2013 Author Share Posted June 12, 2013 (edited) Before you start converting every weapon to 1h, I'm still experiencing slight problems, or a lot of them actually.At first, with 2 iron greatswords, I was unable to attack with left hand, and my right hand still use the normal 2h weapon animationAfter toying with the Animation menu, I changed the conditions for the animation for left hand attack and left hand powerattac, and changed the Great Critical Charge so that a sprint poweratttack with two 2h weapons use 1h animation.Now, some of the problems are fixed, but I still can't get find the solution to the rest, because changing the conditions in the animation menu seems to do nothing.What is working right now :- Right hand works for every power attack but still uses 2h animation even with another weapon in left hand (except when you do a sprint power attack with Great Critical Charge)- Blocking animation (using 2 iron greatswords) with Dual Wield Parrying use 2h block animation (Im trying to make it use the torch's animation)- 2h + spell is fine, everything work- 2h + shield : still using the 2h attack animation- 2h + 2h : No left hand powerattacks (except Sprint power attack with the great critical charge perk)- 2h + 1h : still uses the 2h attack animation instead of 1h right hand animationStill toying with the Animation menu hoping to find a solution To sum it up ;A 2H weapon on the right hand uses the standard 2h animation (swinging with both hands) even with another weapon/shield in the left hand (A 2H weapon on the left hand does NO powerattacks (EXCEPT when having the Great Critical Charge and doing a sprint power attack. That's the only one I got to work)Doing a dual attack with a 2h in the right hand and a 2H/1H in the left hand is impossible (nothing happens)Doing a dual power attack with a 2h in the right hand and a 2H/1H in the left hand causes the player to do 3 weird punches EDIT : Changing Iron Greataxe's animation from TwoHandAxe to OneHandAxe allows Left hand powerattacks but it will ALWAYS appear sheathed on backDual Power attack works with a warhammer or battleaxe on right hand, but no a greatsword. Strange :/ Edited June 12, 2013 by Guest Link to comment Share on other sites More sharing options...
Nudedragon Posted June 12, 2013 Share Posted June 12, 2013 Sounds interesting but vastly over powered without some kind of nerf. Perhaps increased stam drain, and a slow movement speed effect, or something. Link to comment Share on other sites More sharing options...
Deleted2838758User Posted June 12, 2013 Author Share Posted June 12, 2013 Sounds interesting but vastly over powered without some kind of nerf. Perhaps increased stam drain, and a slow movement speed effect, or something. It will have nerf, compared to 1h dual wield, it will have :More damageCause more staggerHigher ReachBut this will be at the cost of :Attack speed penaltyHigher chance to get staggered (you are wielding two heavy weapons afterall)Higher stamina cost on powerattacks Link to comment Share on other sites More sharing options...
GrimyBunyip Posted June 12, 2013 Share Posted June 12, 2013 It will have nerf, compared to 1h dual wield, it will have :More damageCause more staggerHigher ReachBut this will be at the cost of :Attack speed penaltyHigher chance to get staggered (you are wielding two heavy weapons afterall)Higher stamina cost on powerattacksI think you're overcomplicating it. Link to comment Share on other sites More sharing options...
jackowonderful Posted June 13, 2013 Share Posted June 13, 2013 that's just how the game is already. Link to comment Share on other sites More sharing options...
Deleted2838758User Posted June 13, 2013 Author Share Posted June 13, 2013 It will have nerf, compared to 1h dual wield, it will have :More damageCause more staggerHigher ReachBut this will be at the cost of :Attack speed penaltyHigher chance to get staggered (you are wielding two heavy weapons afterall)Higher stamina cost on powerattacksI think you're overcomplicating it. Why are you saying so ?that's just how the game is already.... Link to comment Share on other sites More sharing options...
GrimyBunyip Posted June 13, 2013 Share Posted June 13, 2013 Why are you saying so ? Because I don't think most people who want to dual wield 2H care that much about the exact balance.Also you really don't need to edit 7 different parameters just to accomplish balance. Link to comment Share on other sites More sharing options...
Recommended Posts