BlazeStryker Posted June 18, 2021 Author Share Posted June 18, 2021 It wasn't a bug, it was by design. That's what was so offensive. (Personally, I love using the Cryolator; stopping their advance instantly and inflicting that not-often-blocked cryogenic damage is great.) Link to comment Share on other sites More sharing options...
RoNin1971 Posted June 19, 2021 Share Posted June 19, 2021 Reasoning like that, isn't the entire game one big bottleneck?"Father"/Shaun could easily just have you teleported to the institute and be done with it. Bu no, they had to stick a entire game in between .... :cool: Link to comment Share on other sites More sharing options...
BlazeStryker Posted June 21, 2021 Author Share Posted June 21, 2021 It's not so much the choice itself that offends; it is the inconsistency and the lack of adherence to the game and setting's internal logic that galls so. There's... rather a lot of those in Fallout 4 if we're honest and we sort of have to be because many of the better mods out here on the Nexus are correcting it. Wanting the next Unofficial Patch to fix this STUPID attempt to force people onto the Minutemen path if they want to start fixing Sanctuary Hills is what got me starting this entire topic. (As another example, the programmers had previously set it so that, if you got Curie early on and hadn't killed Kellogg yet, you could still "pay attention to the sign" and chat up Dr. Amari to help Curie transfer her consciousness into a brain-dead synth. This was later specifically blocked at the stage progression level leading many, many of us to roll our eyes and console in "setstage 16454e 150" to do it anyway, especially the AFT users that were getting Curie early to get the spouse revived back at 111!) Link to comment Share on other sites More sharing options...
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