6TemplaR9 Posted June 14, 2013 Share Posted June 14, 2013 SKSE and its plugins are written in pure C++ like SD and its plugins, BUT SKSE can handle ScaleForm (the UI framework) and game scripts, so it actually makes new functions in the engine and not just fake them. Link to comment Share on other sites More sharing options...
Lakan Posted June 14, 2013 Author Share Posted June 14, 2013 With that being said, is there any way to have functions like "GetWantBlocking" and set the "GetAttackState" with scriptdragon? As well, is there any way to make the reaction times with SKSE faster? I may just work wtih SKSE if making the reaction times faster is possible. Link to comment Share on other sites More sharing options...
jackowonderful Posted June 14, 2013 Share Posted June 14, 2013 it might be just that mod is slower. i've never had problems with skse things being slow and i play on a average laptop. Link to comment Share on other sites More sharing options...
prod80 Posted June 14, 2013 Share Posted June 14, 2013 SKSE is only slow if you run slow (inefficient) scripts. Link to comment Share on other sites More sharing options...
Lakan Posted June 14, 2013 Author Share Posted June 14, 2013 (edited) SKSE is only slow if you run slow (inefficient) scripts.What would be good habits to get them to respond faster? I mean, is it possible to get the skse versions of mods such as Dual Wield Parrying to have better reaction times? Edited June 14, 2013 by Lakan Link to comment Share on other sites More sharing options...
prod80 Posted June 14, 2013 Share Posted June 14, 2013 I dont know Papyrus (havent tried actually, shouldnt be that hard tho) I do know other languages. Inefficient code does the same in any program --> slow reaction time. Link to comment Share on other sites More sharing options...
6TemplaR9 Posted June 14, 2013 Share Posted June 14, 2013 I don't really know what you're trying to do.I can't use C++ so I can't help you with that one. Link to comment Share on other sites More sharing options...
kyu1595 Posted June 15, 2013 Share Posted June 15, 2013 I've looked online for speeding up SKSE scripts and this is what I found. This .ini tweak Speed up scripts/mods:By adding more memory this speeds up scripts, go to and addDocuments/My Games/Skyrim/Skyrim.ini---[Papyrus]fUpdateBudgetMS=800fExtraTaskletBudgetMS=800fPostLoadUpdateTimeMS=2000iMinMemoryPageSize=256iMaxMemoryPageSize=512iMaxAllocatedMemoryBytes=2457600--- Source: https://sites.google.com/site/skyrimsurvivorseries/frostfall/troubleshootingTry it out? Link to comment Share on other sites More sharing options...
Lakan Posted June 15, 2013 Author Share Posted June 15, 2013 (edited) I've looked online for speeding up SKSE scripts and this is what I found. This .ini tweak Speed up scripts/mods:By adding more memory this speeds up scripts, go to and addDocuments/My Games/Skyrim/Skyrim.ini---[Papyrus]fUpdateBudgetMS=800fExtraTaskletBudgetMS=800fPostLoadUpdateTimeMS=2000iMinMemoryPageSize=256iMaxMemoryPageSize=512iMaxAllocatedMemoryBytes=2457600--- Source: https://sites.google.com/site/skyrimsurvivorseries/frostfall/troubleshootingTry it out?Nope, it definitely does not speed things up, I would know, I was looking up ini tweaks thinking those allocations were for the game itself, not realizing it was just for papyrus scripts :smile: Well, mods like skse versions of dual wield parrying and tk dodge were still a little slow, and in addition to that, my game kept crashing. The problem here is, what I could do in mods like dwp I can do in vanilla, parrying, and well, vanilla is of course responsive. HOWEVER, the entire reason a lot of us needs mods like dwp, is written all over it's name, "dual wield parrying", and tk dodge is also very useful. Edited June 15, 2013 by Lakan Link to comment Share on other sites More sharing options...
kyu1595 Posted June 15, 2013 Share Posted June 15, 2013 I've looked online for speeding up SKSE scripts and this is what I found. This .ini tweak Speed up scripts/mods:By adding more memory this speeds up scripts, go to and addDocuments/My Games/Skyrim/Skyrim.ini---[Papyrus]fUpdateBudgetMS=800fExtraTaskletBudgetMS=800fPostLoadUpdateTimeMS=2000iMinMemoryPageSize=256iMaxMemoryPageSize=512iMaxAllocatedMemoryBytes=2457600--- Source: https://sites.google.com/site/skyrimsurvivorseries/frostfall/troubleshootingTry it out?Nope, it definitely does not speed things up, I would know, I was looking up ini tweaks thinking those allocations were for the game itself, not realizing it was just for papyrus scripts :smile: Well, mods like skse versions of dual wield parrying and tk dodge were still a little slow, and in addition to that, my game kept crashing. The problem here is, what I could do in mods like dwp I can do in vanilla, parrying, and well, vanilla is of course responsive. HOWEVER, the entire reason a lot of us needs mods like dwp, is written all over it's name, "dual wield parrying", and tk dodge is also very useful. I'm not quite sure... I've tried it, and some mods i had issues with i.e. hunterborn definitely sped things up. According to this page: http://www.creationkit.com/Papyrus_Introduction#What_is_Papyrus.3F "Papyrus is the scripting language used to make Skyrim." Correct me if i'm wrong, doesn't that speed up most if not every script? Link to comment Share on other sites More sharing options...
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