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SKSE scripts slower than scriptdragon?


Lakan

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SKSE and its plugins are written in pure C++ like SD and its plugins, BUT SKSE can handle ScaleForm (the UI framework) and game scripts, so it actually makes new functions in the engine and not just fake them.
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With that being said, is there any way to have functions like "GetWantBlocking" and set the "GetAttackState" with scriptdragon? As well, is there any way to make the reaction times with SKSE faster? I may just work wtih SKSE if making the reaction times faster is possible.

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  On 6/14/2013 at 11:33 AM, prod80 said:

SKSE is only slow if you run slow (inefficient) scripts.

What would be good habits to get them to respond faster? I mean, is it possible to get the skse versions of mods such as Dual Wield Parrying to have better reaction times?

Edited by Lakan
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I've looked online for speeding up SKSE scripts and this is what I found.

 

This .ini tweak

 

Speed up scripts/mods:
By adding more memory this speeds up scripts, go to and add
Documents/My Games/Skyrim/Skyrim.ini
---
[Papyrus]
fUpdateBudgetMS=800
fExtraTaskletBudgetMS=800
fPostLoadUpdateTimeMS=2000
iMinMemoryPageSize=256
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=2457600

---

Source: https://sites.google.com/site/skyrimsurvivorseries/frostfall/troubleshooting

Try it out?

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  On 6/15/2013 at 11:06 AM, kyu1595 said:

I've looked online for speeding up SKSE scripts and this is what I found.

 

This .ini tweak

 

Speed up scripts/mods:
By adding more memory this speeds up scripts, go to and add
Documents/My Games/Skyrim/Skyrim.ini
---
[Papyrus]
fUpdateBudgetMS=800
fExtraTaskletBudgetMS=800
fPostLoadUpdateTimeMS=2000
iMinMemoryPageSize=256
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=2457600

---

Source: https://sites.google.com/site/skyrimsurvivorseries/frostfall/troubleshooting

Try it out?

Nope, it definitely does not speed things up, I would know, I was looking up ini tweaks thinking those allocations were for the game itself, not realizing it was just for papyrus scripts :smile:

 

Well, mods like skse versions of dual wield parrying and tk dodge were still a little slow, and in addition to that, my game kept crashing. The problem here is, what I could do in mods like dwp I can do in vanilla, parrying, and well, vanilla is of course responsive. HOWEVER, the entire reason a lot of us needs mods like dwp, is written all over it's name, "dual wield parrying", and tk dodge is also very useful.

Edited by Lakan
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  On 6/15/2013 at 11:51 AM, Lakan said:

 

  On 6/15/2013 at 11:06 AM, kyu1595 said:

I've looked online for speeding up SKSE scripts and this is what I found.

 

This .ini tweak

 

Speed up scripts/mods:
By adding more memory this speeds up scripts, go to and add
Documents/My Games/Skyrim/Skyrim.ini
---
[Papyrus]
fUpdateBudgetMS=800
fExtraTaskletBudgetMS=800
fPostLoadUpdateTimeMS=2000
iMinMemoryPageSize=256
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=2457600

---

Source: https://sites.google.com/site/skyrimsurvivorseries/frostfall/troubleshooting

Try it out?

Nope, it definitely does not speed things up, I would know, I was looking up ini tweaks thinking those allocations were for the game itself, not realizing it was just for papyrus scripts :smile:

 

Well, mods like skse versions of dual wield parrying and tk dodge were still a little slow, and in addition to that, my game kept crashing. The problem here is, what I could do in mods like dwp I can do in vanilla, parrying, and well, vanilla is of course responsive. HOWEVER, the entire reason a lot of us needs mods like dwp, is written all over it's name, "dual wield parrying", and tk dodge is also very useful.

 

 

I'm not quite sure... I've tried it, and some mods i had issues with i.e. hunterborn definitely sped things up.

 

According to this page:

http://www.creationkit.com/Papyrus_Introduction#What_is_Papyrus.3F

 

"Papyrus is the scripting language used to make Skyrim." Correct me if i'm wrong, doesn't that speed up most if not every script?

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