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How can I edit enemy and environment textures?


Crowtheconquerer

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So, I have recently been getting into this modding stuff and it's super cool. Here are my problems. I seem to be stuck modding other peoples mods. I have no clue how to reference the game files for my self. I would like to mod the enemy and environmental textures, but I have no idea how. It seems that my texture mods only apply to my player and nothing else. Can someone help me out here?

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  • 2 weeks later...

Sup Crow. Please forgive me if any of this information sounds condescending, as I believe in starting at the beginning and moving forward.

 

The only way to do this yourself is to get hold of DSFix and open the DSFix.ini file, scroll down or hit CTRL+F and find 'enableTextureDumping'. Once you have found that, change the 0 value to 1 and play the game. You need to play in the environment or be wearing the armour you want to modify. Once that is done, close the game and browse to your Dark Souls directory, into DATA, then into the dsfix folder, then to tex_dump. This is where all your textures will be placed. I would suggest using Photoshop with Adobe Bridge, as it makes searching a LOT easier with it's ability to produce thumbnails of TGA files.

 

You will see duplicates of armour and also what appear to be completely white images.

 

The game seems to handle 3 different sizes of armour. The largest is for your character, followed by mid-size and smaller versions. These are for the enemies/npc characters and seem to act like generic Level of Detail images.

 

The 'white' images are images that hold alpha information. The red, green and blue channels will be white, and the alpha channel will hold the real image. This is used as a transparency reference

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