SgtMaxITA Posted June 18, 2020 Share Posted June 18, 2020 It's June 2020 and i have the same problem, i'm hoping for an answer. it's strange because it's windhelm specific, if someone knows how to solve the problem, please help Link to comment Share on other sites More sharing options...
skannerz22 Posted June 19, 2020 Share Posted June 19, 2020 (edited) i got a similar problem with alvor in riverwood his blacksmithing tutorial is missingi thought it was a requiem bugbecause years ago same alvor would give the quest no problemand trying to start the tutorial quest with console commands didn't work Edited June 19, 2020 by skannerz22 Link to comment Share on other sites More sharing options...
makujah Posted January 29, 2021 Share Posted January 29, 2021 (edited) Joining on the train of skyrim's ostricised.Exactly saame isssue: no scene fire-ups, no merchant barter dialogue options (except for the court wizard), with exactly the same LOOT-tweaked load order it suddenly works on new game allright (though it didn't work on my main save since right when I started it, but back then I thought it's just what one quest mod did. Spoiler - it was not that mod's doing)But for me it's in Whiterun. Edited January 29, 2021 by makujah Link to comment Share on other sites More sharing options...
Newairs Posted July 20, 2021 Share Posted July 20, 2021 (edited) Hey, same problem here as well. Can't barter with anyone in Windhelm, nor access specific lines of dialogue. It seems to be exactly what TheAmazingDerpMan described: The quest DialogueWindhelm is missing aliases, and because of this certain scenes won't trigger, merchants won't have the option to sell goods, etc. To check this, I used the console command sqv DialogueWindhelm Unfortunately, the root cause is rather elusive, so using a script to reset the aliases and reset the quest seems to be the only way of fixing this. I made a small mod to correct the bug in Windhelm, but the same should work for any city. Basically, I followed this tutorial (https://www.creationkit.com/index.php?title=Detect_Player_Cell_Change_(Without_Polling)) to fire a script whenever I entered a new cell/city. The script then fills out missing aliases when necessary. I also attached the files to this post, hope it helps anyone who comes across the same error. Edited July 20, 2021 by Newairs Link to comment Share on other sites More sharing options...
Tetrol88 Posted May 2, 2022 Share Posted May 2, 2022 Tried the patch in the above post - installed it via MO2 - noticed the psc file was in the main directory alongside the esp which suggested I had to manually put it somewhere else so put a copy into a Scripts/Source directory as that is where my other (numerous) mods put psc files. On starting the game there is no change to Windhelm - WindhelmDialogue still not runningPapyrus reports[05/02/2022 - 11:42:02PM] Cannot open store for class "FixWindhelmInvisibleObject", missing file?[05/02/2022 - 11:42:02PM] Error: Unable to bind script FixWindhelmInvisibleObject to (CA002881) because their base types do not match[05/02/2022 - 11:42:02PM] Cannot open store for class "FixWindhelm", missing file?[05/02/2022 - 11:42:02PM] Error: Unable to bind script FixWindhelm to (CA002881) because their base types do not match Link to comment Share on other sites More sharing options...
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