Jump to content

Announcing Beyond Skyrim: Cyrodiil


1shoedpunk

Recommended Posts

  • Replies 190
  • Created
  • Last Reply

Top Posters In This Topic

I know you don't intend to join the Skyblivion/Skywind team, but have you thought about sharing some of your work with them? Given only a few tweaks, those new buildings are ideal for the imperial towns in Morrowind like Caldera and Seyda Neen. They look a thousand times better than the old TES3 models that Skywind is trying to recycle.

Link to comment
Share on other sites

Asset sharing is up to the authors of the assets. We encourage it, but so far none have chosen to publicly release pieces. We aren't sharing assets directly with other projects so far, with the exception of Hoddminir, but as things get further developed I'm sure some of our stuff will be up on the Nexus.

Link to comment
Share on other sites

Personally, I think everything would get done faster between you guys and the Skywind/Skyblivion team if:

 

1) Your team focused exclusively on Morrowind, providing all the much needed up-to-date resources, so that Skywind can use it as groundwork for their 3rd Era version (their recycled TES3 graphics and landscape layout really suck).

 

2) They focused exclusively on Cyrodiil, allowing you to replace recycled Oblivion resources with your original ones in a piecemeal way, and then bringing it 200 years into the future.

 

 

I'm guessing the answer is probably "no," but at least I tried.

Edited by Jermungand
Link to comment
Share on other sites

From experience, I disagree.

Usually, things get done faster when people do what motivates them the most. Since BS hosts several teams, for the different main provinces, I'm pretty sure that not every current member would be either interested, or see his talent fits without redundancy in a Morrowind only focused team - hence, that would most probalby slow things down.

Link to comment
Share on other sites

Personally, I think everything would get done faster between you guys and the Skywind/Skyblivion team if:

 

1) Your team focused exclusively on Morrowind, providing all the much needed up-to-date resources, so that Skywind can use it as groundwork for their 3rd Era version (their recycled TES3 graphics and landscape layout really suck).

 

2) They focused exclusively on Cyrodiil, allowing you to replace recycled Oblivion resources with your original ones in a piecemeal way, and then bringing it 200 years into the future.

 

 

I'm guessing the answer is probably "no," but at least I tried.

It's no, but we have given it consideration. The problem is Skywind still uses ported assets and an arrangement like that would open us up to a C&D from Zenimax. It's unlikely, but a risk we're not willing to take.

 

The philosophy and aims of our projects are very different and fairly incompatible, so anything beyond discussion of techniques wouldn't really help either of us much.

Link to comment
Share on other sites

 

Personally, I think everything would get done faster between you guys and the Skywind/Skyblivion team if:

 

1) Your team focused exclusively on Morrowind, providing all the much needed up-to-date resources, so that Skywind can use it as groundwork for their 3rd Era version (their recycled TES3 graphics and landscape layout really suck).

 

2) They focused exclusively on Cyrodiil, allowing you to replace recycled Oblivion resources with your original ones in a piecemeal way, and then bringing it 200 years into the future.

 

 

I'm guessing the answer is probably "no," but at least I tried.

It's no, but we have given it consideration. The problem is Skywind still uses ported assets and an arrangement like that would open us up to a C&D from Zenimax. It's unlikely, but a risk we're not willing to take.

 

The philosophy and aims of our projects are very different and fairly incompatible, so anything beyond discussion of techniques wouldn't really help either of us much.

 

My point in #1 was actually to illustrate that Skywind wouldn't need to use ported assets (though that's what it's been doing so far), and neither would you. You wouldn't borrow anything from Skywind. Their team would work on Skyblivion, and by the time they were done, you'll have created brand new assets in your own Morrowind project (which you would then let them use as they switched over from Skyblivion to Skywind).

 

Obviously, the Skyblivion that they will have made while you were working on Morrowind would not be a Nexus-friendly remake. But you know what? Up until the point the you replaced the assets from Oblivion with new ones, it would still appeal to a lot of people. It would also provide you with an already planned out model of almost everything you're going to do. Just replace, replace, replace.

Link to comment
Share on other sites

While this is the Beyond Skyrim: Cyrodiil thread, it seems people are wanting to talk a bit about Morrowind. I'm the Team Lead for Beyond Skyrim Morrowind.

 

All Beyond Skyrim projects abide by Bethesda's End User License Agreement. To whom individual modders release the assets they make for us is up to those individual modders. It's their assets, they may do with it what they want.

 

Now, I am still working on a new Velothi kit for the Morrowind branch of Beyond Skyrim. Stuff like this. Life and a few technical issues have gotten in the way of things, but it is coming. I have a few other bits in the pipeline, too. Most of what I am working on will be released for general modder's usage, so long as they honor Bethesda's EULA. That is my personal choice for my assets. That does lock out Skywind from using my resources legally, although that sort of thing doesn't seem to bother them. Not that they could do a simple find-and-replace with my assets. I'm building the whole Velothi kit along Skyrim's modularity, not mearly replicating Morrowinds, and stylistically it's as different as Dragonborn's Redoran huts from Morrowind's Redoran huts.

 

I don't care if you disagree, although the constant pestering does get to be a little annoying.

 

Now, back on topic...Oh, look, a facade as part of a kit for expanding Imperial fort architecture...

Edited by Transbot9
Link to comment
Share on other sites

Thanks, you guys, for keeping us updated on how things are going. I get excited every time I see a new screen, especially with the architecture. I love hearing that some of you will be releasing your assets as modders resources. As a house modder, I can't tell you how much I appreciate having new things to work with.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...